Quote from chaos021 »So I've been lurking a little bit in these forums, and I haven't really seen a whole lot of talk about the Death and Taxes matchup. I find it to be horrible. Is there a particular way I need to line up my removal? Should I play aggressively? I just need to be pointed in the right direction and would greatly appreciate any help.
I don't mean to sound condescending, but we're favored against Death and Taxes. Specifically because we have Punishing Fire and it kills almost all of their creatures (Serra Avenger requires two or Abrupt Decay). Mother of Runes is annoying, but the recurring nature of Punishing Fire means she will die eventually (i.e. use it on their turn, then recur it on your turn). It'll be a really grindy game (i.e. don't get too aggressive), but the inevitability is on our side. Just keep their side of the board clear and you will eventually win. They will side in Rest in Peace game 2 so save an Abrupt Decay for it so as to preserve your Punishing Fire engine.
As for helping the match-up there's nothing to change in the mainboard if you have 3 or 4 Punishing Fires and Abrupt Decays, but in the sideboard I bring in my 2 Golgari Charms and 2 Toxic Deluge. Both of them completely destroy DnT (and Elves for that matter). It's very difficult for them to recover from even one Charm/Deluge if you 2, 3, or even 4 for 1 them. If they're smart or experienced, they won't commit more than two creatures. I also side in some artifact hate (for their equipment) and Pithing Needle for Aether Vial.
Lastly, you could lose game 2/3 to a good Cataclysm, but that for the most part is pretty difficult to play around. I think we're still favored 60/40 though.
Again, the key is keeping their board clear while incrementally building yours. Hope that helps.