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  • posted a message on GMaD #352- The fire still burns in Dominaria
    One other fun route we could have gone with it, is akin to how it was leveraged in 9th edition standard with Kamigawa/Ravnica, where you ran it in a UR shell, with bounce and Land destruction in Stone Rain, and finished with Magnivore, which only needs 4 sorceries in the yard to live through a fire.

    This is why I chose this card as I feel it tests how ingenious you can be in breaking the parity of it in the end. In the above deck, who cares about 4 damage and 4 lands, if you're left with a 7/7 and your opponent has no lands.

    On a personal note for Wurmcoil, and I like staying hands off so im not going to do anything, I feel its actually a nice fit into a Wildfire deck as it lives through a Wildfire and even if its killed (opponent bolts it in response to a Fire), you're still left with creatures post Fire.
    Posted in: Casual & Multiplayer Formats
  • posted a message on GMaD #352- The fire still burns in Dominaria
    I am an unabashed Johnny/Spike. To me, I like to win with flair commonly found in combo decks. However, as I say that, I also find thrill in breaking an "even card". Think about the quote "Balance is anything but."

    By the title of this thread, some of you may of guessed what card I want to build around. For those who haven't, let me introduce you to one of my favorite cards: Wildfire.

    So, what do we notice about this card?


    • 4 damage to each creature (so we want creatures that dont die to it or if they do, we've already gotten an effect out of it)
    • Each Player sacrifices 4 lands (So non-land ways of mana are important.... or maybe we steal an opponents land to break parity)
    • Players dont take damage from it (No way will we be able to kill an opponent with this)

    Seeing as the type of person I am: No budget, Legacy Ban list, No Stuffy Doll (I like to break the parity other ways.)


    That said, please follow the GMaD Rules- explain why you wish to add or remove a card.




    Posted in: Casual & Multiplayer Formats
  • posted a message on GMaD #351- Pebbles in our Shoes
    So, we're in green. We're trying to win with lands. We also already have an additional land effect.

    I say we add 3 Life From The Loam. 3 because we only really need one to do what we need it to do and we dont need it in our opening hand.


    Posted in: Casual & Multiplayer Formats
  • posted a message on Yidris, Beat Them to Death
    Retrace wont because Yidris cares about casting your spells from your hand. If it didnt, then you'd "waterfall" through your deck.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Trostani Landfall Fogs
    Im almost musing how fun it would be to build this deck and show up on a wednesday, just because I could. Not exactly my style to copy a deck, but the chance seems funny enough.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Kari Zev, Skyship Raider [AiR]
    Thats the name of the game pretty much. Then again, Exquisite Firecraft isnt exactly the leanest, meanest card, but the fact that its ensured damage helps if they somehow stabilize at 3 or so life.
    Posted in: 1 vs 1 Commander
  • posted a message on Kari Zev, Skyship Raider [AiR]
    So I actually went looking elsewhere and Hounds is actually intriguing considering its still good, but as someone brought up on reddit, at 20 life its Lava Hounds < Lave Spike. The same person also mused that 20 life may change at somepoint to 25. And at 25 life does Lava Hounds become decent again.

    The new Hellion probably is meh for now, but if a couple energy producers find their way into the deck/ Aether Revolt gives us a goodie, then I could see it being viable at some point.
    Posted in: 1 vs 1 Commander
  • posted a message on Kari Zev, Skyship Raider [AiR]
    There is so much discussion on the card that anything I could say would be just a rehash. I personally dont like Punisher cards like it, but I do see why people could, so I say to test it.
    Posted in: 1 vs 1 Commander
  • posted a message on Kari Zev, Skyship Raider [AiR]
    I think in the case there, Ankh should probably go. Zo-Zu probably should stay (Easier to deal with yes, but its also a clock).

    But the effect is, is that you shouldnt cut the fetchlands just because they non-bo with one card in this case now. You're not going to have every game where you land Ankh/Zo-zu everytime on curve. But by virtue of using them, you now have the option to get more activations out of Grim Lavamancer without having to potentially eat a spell for Exquisite Firecraft.

    I think a card that deserves more talk about being cut, if im looking at the right list, is Lava Hounds. Yes its a hasty 4/4, but its 4 life no matter what you do.
    Posted in: 1 vs 1 Commander
  • posted a message on Kari Zev, Skyship Raider [AiR]
    One thing to note is that fetchlands do feed Grim Lavamancer, which if a stall appears is a good way to break it.
    Posted in: 1 vs 1 Commander
  • posted a message on [Sliver Queen]: Superfriends Control
    I dont have a list as I end up having EDHd and building and tearing apart lists. I have the duals and such from entering Legacy before the giant spikes ($40 for my Underground Sea kind of prices when I got in.)


    When messing around, I take a list (like yours) and play it for a bit, tweaking things until I feel like I've reached a happy point, and then I tear it down and move on to the next idea.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Sliver Queen]: Superfriends Control
    Yes, thats exactly what I meant and I've seen it happen more than I care to admit as games do tend to go long in my meta.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Sliver Queen]: Superfriends Control
    I had originally written it as "dead" fetchland, but realized if you get her ult out that fast, you are extremely unlikely to have a dead fetch (of course im presuming there is an active crucible)
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Sliver Queen]: Superfriends Control
    True. I guess I glossed over that she was that close to her ult to start. Also does turn even your fetchlands into something like a Phyrexian Arena.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Sliver Queen]: Superfriends Control
    Gotcha.

    I dont know why, but im not really liking the new Nissa as much in here. Her + is nice, and regrowth effects on a body are cool, but by the time we can ult her, wouldnt it be closer to where we arent playing as many lands.

    Im also soft on Daretti, but he makes blockers that you can turn into removal which you can turn into getting something nasty of an opponents, so thats seemingly fine.
    Posted in: Multiplayer Commander Decklists
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