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  • posted a message on where to go for rumors after this site closes
    ditto as many I lurk more than I post, and I've posted plenty
    I am not looking forward to /r/magictcg being the de facto 'community'
    its a terrible place, and freemagic doesn't make it any better

    A social media site using 'real life' profiles is something I'd be hostile to, and a voting-driven site like reddit with weighted, temporary content is utterly antithetical to the kind of community of deckbuilding and innovation that's developed around MTG

    What MTG sites even have the name recognition and roots to actually replace this forum?
    Maybe if one of the major sellers or media sites like Channel Fireball, SCG or MTGGoldfish adds competent forums it could be a migration.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 5-27 Yawgmoth
    A human that have protection from humans, lol

    Fortunately he didn't have Protection from Minotaurs, Dwarves, Elves, Cats and Viashino
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers 5-27 Yawgmoth
    The doctor is in, and how!
    Looks like Urza v Yawgmoth duel deck is on the menu
    Posted in: The Rumor Mill
  • posted a message on Unbound Flourishing
    And it still doesn't make mana bloom playable!
    Posted in: The Rumor Mill
  • posted a message on Mox Tantalite Twitch TV stream
    Quote from Crispen_Smith »
    Quote from rancorcrank »
    Not impressed.

    This is strictly worse than all the other moxen, and any other artifact ramp worth playing for that matter. If I have to wait 3 turns for a card to be playable, it had better win me the game.

    I'm sure it will be a bomb in limited, but it won't see constructed play.

    Lots of chaff/filler in this set so far. Hopefully we get some REAL spoilers soon.

    Which...assumes that it's possible for one card to win you the game outright, regardless of how much power it has.

    I will confess that it's been a long time since I played (and only at FNMs, at that), but I'm not seeing how that can happen. (Yes, that's an invitation to offer counter-examples.)

    Not to mention, there's a thorn that's been bugging me for a long time. Namely, how are four-turn games enjoyable? A turn takes, what, 90 seconds at most? I'd expect any game worth the name to take at least fifteen minutes, if not twenty! How can such a brief game be savored, or at least enjoyed by the loser? I honestly don't see how excitement is enough, and I'm just guessing that excitement is involved. (I'm not sure I'm capable of excitement myself...)

    There are decks in Modern that win on T2 some small percent of the time.

    Neoform wins on T1 some significant percent of the time
    Posted in: The Rumor Mill
  • posted a message on Mox Tantalite Twitch TV stream
    Some people have gotten burned in the past when they wrote off 'bad' cards as too niche that eventually saw play and turned out good.
    This isn't one of them.
    This is bad. How bad? Maybe its better than chimney imp.
    In a format with simian spirit guide and lotus bloom and mox amber, it will see zero play. Its not good.
    If you play it fairly, its incredibly slow for its payoff, a bad topdeck, and normally going to be worse than just having another land in hand. If you had this in your starting hand, you'd need to make a land drop your first 4 turns in a row while missing a card, just for this to come down as a single mana ramp. If you missed any land drops, you'd have been better off just having a land in its place- you aren't ramping yourself and its locked out until later and a dead topdeck
    If you're trying to play it unfairly like with as foretold, then its a terrible payoff. Its just a mana rock. The decks that could cheat it in with cascade or foretold or electrodominance or so on- have access to far, far better payoffs. And they tend to play better with cards like lotus bloom. And its not like being a permanent mana source makes mox better than a black lotus when they're both gated behind the same suspend drawback. Want to tutor a 0 cmc artifact out? Just play some copies of darksteel citadel.

    This is really, really bad.

    /e someone in another thread was speculating about what it would take to actually make this card playable, and came up with the idea: a 1 CMC cascade spell. Then yeah, maybe it would have a purpose ~
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoiler 5/22 - The First Sliver & Slivers!
    Yeah I wonder why wizards didn't include a special reminder text here considering the ability most certainly does not work like someone might expect on first trying to grok it. His cascade static ability won't be in effect when his own cascade triggers, but it will when other slivers trigger afterwards. So many people are going to just assume that the cascade loop starts when you first cast this sliver and play it wrong
    Posted in: The Rumor Mill
  • posted a message on Designers Avoiding cards like Burning Inquiry?
    Can someone else further explain why burning inquiry is so bad for the game? I mean from my perspective it's basically just used in Hollowed One decks, and those as of late aren't nearly as popular as they were a year ago.

    From my perspective it gave red good disruption at the cost of card advantage. I don't see this card destroying games. And It never got the ban hammer so it can't be that bad.

    The game already has a great deal of variance from the order of your deck being random, and wizards doesn't want to make games even more decided by luck by creating efficiently costed and powerful cards that have random effects. When a 1 mana spell can effectively decide who wins the game on the spot at random depending on bad luck, it creates the scenario wizards fear. Disruption is one thing, discarding your lands on turn 1 is another.
    Posted in: Custom Card Creation
  • posted a message on Bragging rights - what cards did WotC steal from you?
    Todays spoilers revealed Morophon, the Boundless;

    Morophon, the Boundless 7
    Legendary Creature - Shapeshifter (M)
    Changeling (This card is every creature type.)
    As Morophon, the Boundless enters the battlefield, choose a creature type.
    Spells of the chosen type you cast cost WUBRG less to cast. This effect reduces only the amount of colored mana you pay.
    Other creatures you control of the chosen type get +1/+1

    I had previously designed;
    The Sixth Sun WUBRG
    Legendary Artifact (M)
    Spells you cast cost WUBRG less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a spell with mana cost 1UB, it costs 1 to cast.)
    Posted in: Custom Card Creation
  • posted a message on Prismatic Vista
    A lot of people have been expecting exactly this card for a while because its competitive and workable.
    I don't think anyone was expecting it to be a rare in a relatively low print supplementary product that's legal in multiple formats, thereby artificially constraining a ton of decks that want it with a ridiculous price tag. I really hope this card is making it into standard, but I know that its definitely not, otherwise it wouldn't be printed as a rare in this set along the 'updated busted cards' theme.
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Perhaps templated more directly as;
    All slivers you control have "Remove a +1/+1 from this creature: Create a 1/1 colorless sliver creature token"
    You can just repeat it any number of times times. It was always a little weird with crypt rats
    I think though it would be too easy to go infinite in combos. Anything that adds +1/+1 counter when it enters the battlefield would make infinite tokens. Just a sigil champion turns this into an infinite number of 2/2's

    Gerda Äagesdotter, Archmage of the Unseen 1U
    Legendary Creature - Human Wizard (R)
    You may look at the top card of your library at any time.
    Whenever you would shuffle your library, instead exile the top card of your library, then shuffle your library and put the exiled card on top of it.
    T: Put the top card of your library on the bottom of your library.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Perhaps it should specify that both players choose their own number? That's what it would do and what I assume you intended, but it might be slightly ambiguous and lead to people thinking the casting player chooses the number and both players discard/draw that many. As far as wheel effects go, I like this one. Without the symmetrical drawback I think it would be too strong, but with it, it seems balanced. Heartwarming Redemption/Fateful Showdown show wizards are pretty cautious about wheels and make sure they don't improve card selection, even if they've got an upside at instant speed- its still 4 mana. Pretty good flavor for the symmetry.

    Mephistopheles's Contract B
    Sorcery (M)
    Discard your hand, then draw seven cards. An opponent of your choice controls you until the end of your next turn. As long as that player controls you, they may gain control of cards they play from your hand. (Permanents they gain control of this way will remain under their control indefinitely)
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I'd be worried how manamorphose has already warped some combo decks, that adding another 4 copies could push certain archetypes into bad places. And while the colors are clearly more restrictive, that wouldn't be tough if the deck is RG, at which point its one much scarier upgraded manamorphose. Still I wonder how much need for the uncounterability clause there is compared to just another determined, insist or overmaster. Or abeyance

    Tuning Fork 3
    Artifact (U)
    T: Choose a type of counter on target permanent with one, two or three of those counters on it. Add or remove counters to set it to one, two or three counters of that type.
    Posted in: Custom Card Creation
  • posted a message on Characteristic Defining Equipments - A Homelands Example
    Quote from void_nothing »
    Is your intent that the creature loses all other abilities and just becomes something else, and the new creature would have the same abilities and stats no matter what you attached to (preexisting +1/+1 counters aside)? If it is, you need a "loses all abilities" clause, but if not, I like this even more - finding the ideal hosts and building a deck around that seems very fun. Example: double strikers! I will say this seems like a perfect opportunity for monohybrid equip costs.

    I was not entirely sure on the templating, but yeah my idea was effects similar to lignify, dragonshift, Polymorphist's Jest. But yeah, looking at that I'm definitely missing the 'loses all other abilities' clause and should edit that in, thanks.
    I think losing all abilities besides maybe making it easier to balance would make it easier to represent in a game state. They could print a pseudotoken similar to the perforated counters, a version of sengir here that you'd simply place over your creature. Maybe something like the uncard Curse of the Fire Penguin

    also on the issue of losing abilities vs not- I think that while maybe it opens up more interactions, it would be less mechanically distinct from just regular equipment effects. It might as well just tweak the numbers and be something like +3/+3, gains flying and the ability. But actually changing the whole card like its a clone effect- that makes it less an equipment and more a 'champion a creature'
    Posted in: Custom Card Creation
  • posted a message on Characteristic Defining Equipments - A Homelands Example
    Thanks I wasn't really sure what the ability is called since its neither a clone/copy nor just a type-setting effect. I think that power level wise, it actually opens up a different way of thinking about the pricing of equipment. Its effectively a creature you pay for with multiple mana costs and a 'sacrifice', rather than the traditional improvement to an existing creature. So you'd want to use a token for it sure, but that's as fine as it is with say demon of catastrophes

    I do want to stress though I think you might have misread the ability- I meant it as insanely better than the ability on baron sengir, not weaker. It was my intent to create a very very powerful ability that could swing a game on its own, but still required a big board state and 'reset' to removal. It says he gets a counter and +1 life whenever any creature deals combat damage- not just killing creatures, not just himself, not just creatures you control. So an opponent swinging 4x creatures into you and you blocking 3 of them, would result in 7x +1/1 counters and gain 7 life.
    Posted in: Custom Card Creation
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