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  • posted a message on Esper/UB control
    Skywhaler's Shot is awesome, hits the same creatures you would cast Murder for AND lets you scry 1.
    Posted in: Standard Archives
  • posted a message on Esper/UB control
    Most of the meta game in my area is aggro build. Not a lot run the Saheeli combo lists. As i mentioned I have not done a bunch of testing VS it.

    Their deck doesn't mass produce energy, i don't feel running more than 1 board wipe in the main is needed(for my area)
    Posted in: Standard Archives
  • posted a message on Esper/UB control



    This list is set up to fight well game 1 vs aggro decks and the midrange BG lists. I haven't played many 4 color Saheeli decks, but with all the removal and few counter magic, you are set!

    Depending what you plan to face at your LGS or even PPTQ/RPTQ, you can change out spot removal for more counter magic. I just feel Disallow is a little, clunky currently vs this meta. Also considering taking out 1 shambling vent for another basic land.


    Let me know any suggestions you have.

    **PS** I will not run more than 1 Metallurgic Summonings, this is a 2nd wincon. I am not going to over commit to the card.
    Posted in: Standard Archives
  • posted a message on Esper/UB control
    I will do up a list later today.
    Posted in: Standard Archives
  • posted a message on Esper/UB control
    I shifted the Jim Davis list into an Esper Control list. White is 100% for Shamlbing Vents, Anguished Unmaking, and Quarantine Field. I also run 1 of Metallurgic Summonings. I have been going 4-0 at most my FNM/SNM. Placed few top 8 at PPTQ, did top 16 for RPTQ
    Posted in: Standard Archives
  • posted a message on Modern Masters 2017 Name and Number Crunch
    Viscera Seer
    Maelstrom Pulse
    Fulminator Mage
    Kitchen Finks


    Couple of them fit the theme for sacrificing creatures.
    Posted in: The Rumor Mill
  • posted a message on Modern Masters 2017 Name and Number Crunch
    Quote from jwf239 »
    Quote from VaultTechy »
    Quote from jwf239 »
    Quote from VaultTechy »
    So it's pretty safe to assume the missing green mythic is Goyf, right?


    No


    Yes Wink


    You asked if it was safe to assume goyf was the last green mythic, and it absolutely was not. Just because you win a big pot with 7-2 off suite doesn't mean it was a good idea to go all in pre flop.

    I would've bet money on it being scapeshift but immediately after seeing goyf spoiled I preordered two boxes at $185. The ev of this set is so stupidly high.



    Where were you able to get these boxes for $185 this late into the spoilers? Most I saw went back up after the Zend Fetch lands were spoiled.
    Posted in: The Rumor Mill
  • posted a message on Snapcaster Mage - MYTHIC - Split Second (SCG)
    I love this new art. trading my old snapcasters for these new ones!
    Posted in: The Rumor Mill
  • posted a message on Esper/UB control
    Blessed Alliance To the Slaughter Descend upon the Sinful Blighted Fen all good answers to hexproof creatures.

    Anguished Unmaking and the Quarantine Field also deal with resolved Towers.


    The new white instance, 3 drop destroy artifact or enchantment. has revolt to gain 3 life, might be viable as well in this meta.
    Posted in: Standard Archives
  • posted a message on Esper/UB control
    I changed over to a Esper deck list for this weekend. Will report how it went when I am home Sunday.
    Posted in: Standard Archives
  • posted a message on Esper/UB control
    Quote from chaos021 »
    Quote from RHAZZERCOM »
    If Mardu is what your looking to beat. Remove Disallow from the main to sideboard(atleast 1 or 2) Can fit the Blessed Alliance in there or something else.


    Skywhaler's Shot is another reason I want to go white. in 3 color, i would remove all Murder. Hits all the same cards and scry 1 for you.


    I agree with the Mardu Vehicles sideboarding suggestion.

    However, I'm not as huge a fan of Skywhaler's Shot. There are a lot of things it doesn't hit (man-lands for instance).


    In a 3 color deck, a lot harder to hit double B mana on turn 3. The deck runs 8-10 other removal that hits man-lands and all other creatures. Personally, I would run the Skywhaler's shot over Murders. The scry is also huge
    Posted in: Standard Archives
  • posted a message on Esper/UB control
    If Mardu is what your looking to beat. Remove Disallow from the main to sideboard(atleast 1 or 2) Can fit the Blessed Alliance in there or something else.


    Skywhaler's Shot is another reason I want to go white. in 3 color, i would remove all Murder. Hits all the same cards and scry 1 for you.
    Posted in: Standard Archives
  • posted a message on Esper/UB control
    Quote from ozzynomicon »
    Maindeck 60

    Creatures 4
    4x Torrential Gearhulk

    Non-Creatures 30
    2x Anguished Unmaking
    2x Blessed Alliance
    4x Revolutionary Rebuff
    2x Disallow
    4x Anticipate
    3x Glimmer of Genius
    4x Grasp of Darkness
    4x Murder
    2x Yahenni's Expertise
    3x Metallurgic Summonings

    Lands 26
    3x Plains
    3x Island
    8x Swamp
    2x Prairie Stream
    4x Port Town
    3x Sunken Hollow
    3x Choked Estuary
    White-9 ,Blue-15 ,Black-14

    Sideboard 15
    changeable bases on meta
    2x Anguished Unmaking
    2x Blessed Alliance
    2x Fumigate
    2x Disallow
    1x Glimmer of Genius
    2x Ruinous Path
    2x Lost Legacy
    2x Yahenni's Expertise

    Maybeboard
    2x Liliana, the Last Hope
    2x Jace, Unraveler of Secrets

    The key behind the mana base is Anticipate helps fuel into your next set of Lands in the early turns and in the late game it pulls answers from your deck for the in response to cards. People hate that haha. The reason Yahenni's Expertise is in the main instead of Fumigate is that it doesn't kill the token tha rg is made with summonings. I've been for a couple of weeks using 3 Gearhulks and 4 Summonings but decided 4 hulks and 3 summonings was best. Unmakings are the catch alls. Blessed alliance answers Gideon and hexproof creatures. With gearhulk. You can buyback all of your good against the field spells. Blessed alliance just happens to also gain us life that we lose from anguished unmaking while taking care of 3 issues. Sphinx of the Final Word, Gideon, Ally of Zendikar and Hexproof Hydra. These are the only issues I've ever encountered that I can't deal with in blue black very well. This is a reactive deck. But can go for 8 counters with the sideboard for more control. The reason I use Revolutionary Rebuff is because it's a great early answer to issue Creatures and planeswalkers. It doesn't answer vehicles or artifacts, but grasps/murders and anguished unmaking do that very well. Lands two through 5 need to be untapped for sure. So anticipates draw into the lands that need to help keep you untapped on their turn. The reason I use anguished unmaking is because it catches artifacts and enchantments. I could use cards like decommission and other catch alls, but this card also answers Creatures and planeswalkers and having something that takes care of everything is worth the life it takes to do so.


    Why no Concealed Courtyard or Shambling Vent?
    Almost the only reason I want to add white is for the Shambling Vent\


    I do agree with the Revolutionary Rebuff. x4 Disallow is to clunky in the main VS all these aggro decks
    Posted in: Standard Archives
  • posted a message on Esper/UB control
    Quote from ozzynomicon »
    I personally prefer the esper Summonings list haha. With Metallurgic Summonings, you have the best late game now that Emrakul is banned. It's a shame because this deck could beat those two cards easily. The real n issue that I have with the deck is the new list my lgs came up with for gw tokens that uses the full set of 4mana Gideon and 3 mana nissa. It can come back after a board wipe with srams Expertise and a nissa off of it for free and I have to board wipe again just to live. So maybe 2 main and 2 side of Yahenni's Expertise may make this matchup easier. Blessed alliance is strictly good against Gideon as they can't stop it once I have the rest of the board under control. It's my only issue so far. I've played gb snakes, gb midrange, uw flash, rw vehicles, rg energy, and mono blue colossus. There are a couple of stragglers decks that can't beat the tempo plays that this deck can do. If I get a response I'll post my decklist. I really thing it is a strong contender. Also. Emerge and delirium sink against the deck as well. Snakes can be hard with Gearhulk, but not unwinnable maindeck. Sideboard is alot better.


    Able to post a decklist?
    Posted in: Standard Archives
  • posted a message on Esper/UB control
    Quote from endgame1331 »
    What exactly does horribly awry do that removal spells don't. I mean, the only thing i can really think of is scrounger, but that only works on the play. On the draw, you're still forced to deal with his stupid recursion until you land gearhulk or exile it in some way shape or form. The big problem with cards like horribly awry is that they're only decent in match-ups where counter magic isn't great. I think jamming more fatal pushes, grasps, and removal in general is a better solution then trying to play at being ahead against decks that you'll always be behind with essence scatter clones.


    Horribly Awry hits 90% of the threats everyone is playing. it is simply another 2 mana removal. Lot of these lists already run 4 push and 4 grasps. Rather than running another 3 mana removal, you run this card. a lot of pro players are running this card in the side, a few even in the main. Depending on the meta
    Posted in: Standard Archives
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