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  • posted a message on Bird Pox
    Quote from VidarThor »
    Preferably the turn after they play a creature, while they stil have one card in hand. Manadorks, goblin guide, taramagoyf, glistener elf. It really works quite well with all of them except lingering souls, kitchen finks and voice of resugerncy.

    Inquesition can sett up a good play as well, and you get to know their hand.

    Turn 1: Suspend Ancestral Vision, Inquesition or Fatal Push.

    Turn 2: Brain in a Jar, Mycolot Wellspring, or smallpox if they have a creature.

    As the game progresses you should be able to resolve an suspended ancestral vision, an acestral vision via yahennie's expertise, or one of the fuse cards off expertise or brain in the jar. From that point on you will likly be pulling away from the oponent through raw resources alone.


    The way you describe smallpox, it seems like Fatal Push would just be better.
    Posted in: Deck Creation (Modern)
  • posted a message on Bird Pox
    Quote from VidarThor »
    This list does not care about esmallpox downside.

    Smallpox is a very good card if they play creatures. Catch // release i smallpox 5-8, but if they do not run any non land permanents i get to kill 2 of their lands.

    With 4 acestrasl visions and 4 beck call i should come out on topp on card advantage. The opponent should be burned to the ground and left with no resources.


    When in the game would you normally be casting smallpox?
    Posted in: Deck Creation (Modern)
  • posted a message on Bird Pox
    Realistically, how does smallpox help? It seems awfully symmetrical in your list. We're a control deck, so if we're playing smallpox, it's got to be in a list that doesn't care about its downsides.
    Posted in: Deck Creation (Modern)
  • posted a message on Esper Brain in a Jar Control/Combo
    Recently I've been watching the new cards and new interactions, and the new Expertise cycle reignited my interest in Brain in a Jar + Beck // Call. Just off a quick look over, I came up with this list.



    I've found it to be awfully consistent with all the Cantrips and draw spells, and easy to keep the pressure off of your back with the new premier removal spell in Fatal Push. A lot of decks find it hard to overcome 7 1/1s and four cards late game. It can also happen as early as turn four, but Sram's Expertise is often the better card later.
    Posted in: Deck Creation (Modern)
  • posted a message on UW Spirits
    This is what I'll be trying out:

    Creatures:
    4 Mausoleum Wanderer
    4 Rattlechains
    3 Baral, Cheif of Compliance
    4 Spell Queller
    2 Kira, Great Glass Spinner

    Instants:
    4 Remand
    3 Fatal Push
    2 Path to Exile
    2 Mana Leak
    1 Spell Pierce
    1 Ojutai's Command

    Sorceries:
    4 Lingering Souls
    4 Inquisition of Kozilek

    Lands:
    4 Flooded Strand
    4 Polluted Delta
    2 Hallowed Fountain
    1 Watery Grave
    1 Godless Shrine
    2 Darkslick Shores
    1 Seachrome Coast
    3 Island
    1 Plains
    1 Swamp
    2 Moorland Haunt

    Very expiremental, but I have high hopes.
    Posted in: Modern Archives - Established
  • posted a message on UW Spirits
    Quote from VidarThor »
    How does metalic mimmic fit into rhe deck, could it work? I have not tryed anafensa, and you people say she is bad.

    The mimic though works with tokens, does that make it better?

    Or would both of them be good?



    Mimic doesn't receive benefits from Rattlechains, and isn't a 2/2.

    Aside from that, it's much easier to cast, it affects tokens, it gets buffs from your other creatures, and it isn't legendary so it can stack.
    Posted in: Modern Archives - Established
  • posted a message on UW Spirits
    Quote from D90Dennis14 »
    How many counters do you run for Baral's Ability to be relevant ?
    Getting a slight discount on a handful of spells doesn't seem to be worth a card imho.

    As a non-spirit I don't think that he is better than Thalia in the deck.

    For looting another option can be Smuggler's Copter which is very good with Lingering Souls.


    Thalia is better by far in a Vial list. In my list, Thalia would be extremely detrimental.

    My current list (not posted) for reference has:

    4 Remand
    2 Mana Leak
    2 Kira Great Glass Spinner
    1 Spell Pierce
    4 Lingering Souls
    4 Mausoleum Wanderer

    All of which synergize with Baral.

    And I'm thinking of taking out worship for Ojutai's Command for more counters, draws, and a way to get Baral back.

    It seems to me like enough to merit an inclusion.
    Posted in: Modern Archives - Established
  • posted a message on UW Spirits
    Thanks for the reminder. I stand by what I said.

    Edit:

    Another cool synergy with Baral is with Kira. When she counters stuff you get a loot trigger.

    Another upside to baral is the loot ability in general. It means you can ditch other copies of him, or more irrelevant cards, making sure you can keep looting. He fills your graveyard for moorland haunt
    Posted in: Modern Archives - Established
  • posted a message on UW Spirits
    Just putting it out there, Baral Cheif of Compliance is very good in our deck. Yes, it isn't a Spirit, yes it won't trigger Mausoleum Wanderer or be affected by Drogskol Captain, but it's insane.

    First of all, we get 1 Mana remands that loot. Second of all, we get full lingering souls for 3 Mana. Third of all, we get a loot effect off of Spell Queller and Mausoleum Wanderer.

    It seems very beneficial to our deck.

    I know, it doesn't effect a lot of spells in our deck, but the spells it does effect become broken, and the added loot off of creatures countering things seems really good.

    Think about this, turn two Baral. Next turn you can play souls and hold up remand, or Spell Queller with a loot trigger. Seems VERY good.
    Posted in: Modern Archives - Established
  • posted a message on UW Spirits
    First of all, I've changed my list to exclude serum visions. It wasn't really working for me. Instead, I've decided to run a full set of Inquisitions so I can always hit something turn one. I find a lot of games where I don't do anything disruptive or productive turn one and those are generally games I lose.
    Second, I've decided to run two Mana Leak. I feel like some hard countermagic could help smooth things out.

    I've removed Selfless Spirit from the main, it never really seemed impactful enough to me. It felt really bad playing it turn two. I'd rather leak their play.

    Third, am I the only one hyped about Amonkhet as a potential spirit plane? It seems like it is one of the few planes where spirits could be an active force. I really hope wizards give us some more goodies. I'm especially hopeful after seeing the power level in Aether Revolt cards.
    Posted in: Modern Archives - Established
  • posted a message on UW Spirits
    Quote from Fyrithil »
    Fatal Push just seems so good in the deck.. But it might be a trap, not sure.. How about:



    In this way we become more of a U/B/w deck that doesn't need white on the first turn. We can opt for UB fast lands so we don't have to fetch-shock every game on turn 1. However this is just like the version I'm running at the moment only PtE = Fatal Push and Remand got switched out for IoK. I feel that in an unknown meta, at such a large tournament some form of hand disruption / intel gathering is very useful


    If you already have Vials and Mausoleum Wanderer, a playset of Inquisition is a little unnecessary. Especially since vials and Inquisitions present conflicting gameplans.

    You really want to land either of them on turn one, and they both get much worse later, so you might want to have at most 2 Inquisitions.
    Posted in: Modern Archives - Established
  • posted a message on UW Spirits
    Quote from Fyrithil »
    Interesting list, however I think Aether Vial is just so good in this deck that I don't want to pass it up. Also I think that for myself (my playstyle) it's better to approach this deck in a proactive way. Focussing more on tempo plays instead of the more controlling route your deck seems to take. Each his or her own ofcourse, just thinking how I prefer to play the deck.

    I like the Worship in your list, perhaps you can drop the GQ for an extra Moorland Haunt? It makes Worship a lot better as they need to remove a creature twice.


    True, I'll try out your suggestion.


    First of all, I can't afford vials, and I chose to play spirits because I thought they didn't need those expensive cards.

    I really think Spirits have merit as a tribe on their own, without Collected Company or Aether Vial. Anyone can build a tribal deck with those cards.

    I also like how grindy and disruptive my list is. Aether Vial, in my opinion, changes the way you play completely.

    My list has a ton of late game reach with Worship, Souls, Visions, and Moorland Haunt. It also deals with aggressive decks with then new Fatal Push, more Souls plus Mimic for bigger creatures. 2 more Worships out of the side shut down those decks.

    I can't stress enough how powerful Eidolon of Rhetoric is. It shuts down so many decks, and literally just ends the game against Storm. When we can play instant speed cards, it has much less effect on us. It also means they can't react to our counters until we have Mana up.

    Posted in: Modern Archives - Established
  • posted a message on Stompy
    Hidden Herbalists lets you go super wide with just a few green fetches.
    Posted in: Modern Archives - Established
  • posted a message on UW Spirits
    Heres my list now:

    Creatures:
    4 Mausoleum Wanderer
    4 Rattlechains
    2 Selfless Spirit
    2 Metallic Mimic
    4 Spell Queller
    3 Drogskol Captain

    Instants:
    2 Path to Exile
    3 Fatal Push
    4 Remand

    Sorceries:
    3 Inquisition of Kozilek
    3 Serum Visions
    4 Lingering Souls

    Enchantments:
    1 Worship

    Lands:
    4 Flooded Strand
    4 Polluted Delta
    2 Hallowed Fountain
    1 Godless Shrine
    1 Watery Grave
    2 Darkslick Shores
    2 Islands
    2 Plains
    1 Swamp
    1 Moorland Haunt
    1 Ghost Quarter

    Sorry about no links, I'm doing this from my phone. Trying out serum visions to dig.
    Posted in: Modern Archives - Established
  • posted a message on [AER] - Spoiler Discussion for Modern
    Hidden herbalist is made for stompy. Just slot in some green fetches and go wild.
    Posted in: Modern
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