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  • posted a message on Some Snow Cards
    Huh... in that case, it is changed.
    Posted in: Custom Card Creation
  • posted a message on Some Snow Cards
    For Frozen Aurora... why doesn't that wording work? I'm not quite sure what the problem there is. Would turning it into an activated ability (AKA Snow : add one mana of any color.) work?

    Winterchill Reveler was meant to be a Footbottom Feast for snow permanents. Letting you order those cards is kind of the point. Now that I'm looking at the original card, though, I see that the feast doesn't mention any order at all. Let me copy that formatting real fast. If the cost needs to be pumped up to 1 mana black mana black mana , let me know.
    Posted in: Custom Card Creation
  • posted a message on Some Snow Cards
    Made a bunch of changes:

    Frozen Aurora: Was intended to be a Joiner Adept / Prismatic Omen effect for snow (which certainly seemed green to me) in addition to being a weaker winter orb call-back. I am making it Gruul for now and made the stax effect a bit less restrictive. Let's see if that works.

    Rimebound Horror: Was intended as a Thing in the Ice callback. While horrors are typically black, I feel that a specific callback to a cold-related card may justify this sort of light color bend.

    Frozen Glaciers: Made it into a snow Thawing Glaciers (a callback that I hope kinda-sorta explains what I was going for with that name. Alternatives are welcome), which was the intent to begin with. Has a higher activation cost but can potentially call out more copies of itself.

    Rimebound Adept: Oh dear lord... how did I make such an amateur error? Fixed and thoroughly embarrassed.

    Freeze: Cost increased.

    Caribou Range: Cost increased

    Frozen Fortress: Increased it to a 5/5 for 4 (at which point generating free 1/1s is a lot less impactful in anything outside of limited).

    Winterchill Reveler: Exiles self.

    Arctic Scrabbler: Was honestly weak on purpose. Just wanted a free frozen artifact.

    Thaw: Now costs white mana red mana ... which seems to be the right colors for a card called thaw. It seems pretty appropriately powered for a situational 2-color kill spell. May also consider a modal spell (either snow disenchant or 3 damage to snow creature) with instant speed.

    Frozen Heart: Is now a more expensive and functions more like phyrexian unlife. While there are some significant upgrades (only losing the game at EoT), the significantly higher cost should hopefully off-set.

    Arctic Expedition: Honestly, it seemed like there should be some sort of snow tutor in existence. As U/G was the primary snow color combination in MH1, it seemed like the appropriate colors at this time. Other designs that I considered were putting it 3 cards from the top (requiring some digging to reach your treasure) a la Long term plans or making it an uncommon CMC 3 enchantment that sacs after gaining 4 quest counters (gained for "snow-fall").

    Cold Betrayal: Was an abject error in judgment. I wanted to see what it would theoretically require for snow to break out in modern and I ran way too far with the idea. Crossing it out.

    Rimescale Hellkite: Now mythic
    Posted in: Custom Card Creation
  • posted a message on Fervent Soulsmith
    Pretty much what the person above said. I would personally go with Runesmith or Spellsmith but that's just me.

    And yeah, this card scares me a bit more than the original DRS. While this card doesn't have the same synergy with Fetches that grant the original so much of its power (though Tormod's Crypt would likely see some maindeck play), the fact that its other abilities effectively generate card advantage for you (or at least slow opponents down) looks a bit terrifying.
    Posted in: Custom Card Creation
  • posted a message on Some Snow Cards
    While I appreciate that Modern Horizons brought some new life into the snow supertype and respect that it was only introduced as a minor archetype, there's a lot that I wish was done with the return of the Snow. Below are some of the things I wish I had seen.

    Frozen Aurora red mana green mana
    Snow Enchantment (R)
    Snow : Add one mana of any color.
    Players can’t untap more than two nonbasic lands during their untap steps.
    A sky of vibrant colors distracts from the featureless wasteland below

    Rimebound Horror 1 mana blue mana
    Snow Creature- Horror (R)
    X mana Snow Snow : Exile target instant or sorcery card with converted mana cost X from your graveyard and put a +1/+1 counter on Rimebound Horror. You may cast a copy of that card without paying its mana cost. Spend only Snow on X mana .
    0/4

    Pristine Glaciers
    Snow Land (R)
    Frozen Glaciers Enters the battlefield tapped.
    tap symbol Add Colorless Mana .
    2 mana , tap symbol : Search your library for up to one snow land and put it onto the battlefield tapped, then shuffle your library. Return Frozen Glaciers to its owner's hand.

    Rimebound Adept 1 mana green mana
    Snow Creature- Elf Druid (U)
    Whenever a snow permanent enters the battlefield, put a +1/+1 counter on target creature.
    1/1

    Freeze 4 mana blue mana blue mana
    Instant (U)
    Freeze costs 1 mana less to cast for each snow permanent you control.
    Counter target non-snow spell.

    Arctic Expedition blue mana green mana
    Instant (R)
    Search your library for a snow card and reveal it, then shuffle your library and put that card on top of it.

    Caribou Range 1 mana white mana white mana
    Snow Enchantment (U)
    Whenever Caribou Range or another nontoken snow permanent enters the battlefield under your control, you may create a 0/1 white caribou snow creature token and gain 1 life.

    Frozen Fortress 2 mana white mana white mana
    Snow Artifact Creature- Wall (R)
    Defender
    Whenever an opponent casts a non-snow spell, create a 1/1 colorless construct snow artifact token.
    1 mana Snow : Frozen Fortress loses all abilities until end of turn. Any player may activate this ability.
    5/5

    Cold Betrayal 3 mana black mana black mana
    Sorcery (R)
    As an additional cost to casting Cold Betrayal, you may sacrifice any number of snow permanents.
    For each permanent sacrificed as part of casting Cold Betrayal, draw a card, gain 1 life, and add black mana .
    You can’t spell ‘price’ without ‘ice’


    Winterchill Reveler black mana black mana
    Snow Creature- Skeleton (U)
    Whenever Winterchill Reveler dies, exile it. When you do, you may return any number of snow permanents from your graveyard to the top of your library, then draw a card
    1/1
    For some, the long nights never end

    Frozen Flurry 1 mana red mana
    Sorcery (U)
    Non-snow lands don’t untap during their controllers’ next untap step.

    Rimescale Hellkite 6 mana red mana red mana
    Snow Creature- Dragon (M)
    Rimescale Hellkite costs 1 mana less to cast for each snow permanent you control.
    Flying, Haste
    When Rimescale Hellkite enters the battlefield, it deals 2 damage to each nonsnow creature.
    5/5

    Arctic Scrabbler 0 mana
    Snow Artifact Creature- Construct (U)
    “It stomped on the tent, packed up the campfire, and promptly waddled into a crevasse. A good first test, if I do say so myself.”
    0/2

    Frozen Heart 6 mana
    Legendary Snow Artifact (M)
    You do not lose the game for having 0 or less life.
    Whenever you lose life, put that many fracture counters on Frozen Heart (Damage causes loss of life).
    At the beginning of each end step, if the number of Fracture counters of Frozen hearts is greater than the number of snow permanents you control, sacrifice Frozen Heart.

    Thaw white mana red mana
    Sorcery (U)
    Destroy target snow permanent.
    Posted in: Custom Card Creation
  • posted a message on Magic Animated Series Coming to Netflix - Due 2020
    If he was evil? That's nonsense as well, as he never meant to do evil for the sake to be evil..


    So... by your very loose idea of "evil", does MtG have any villains?

    I honestly can't think of any characters in MtG who is doing evil for the sake of evil. Ambition, whether for physical wealth or power, is not intrinsically evil, after all. A couple of characters like Eldrazi may use purple-and-orange morality that renders them effectively amoral but that's about it.
    Posted in: The Rumor Mill
  • posted a message on Versilix, Neosliver Queen
    Uh... doesn't the "doesn't lose loyalty" text stop it from using its -3 ability?

    Personally, I would use "prevent all damage that would be dealt to slivers" to use the same text as Gideon Blackblade and avoid making a second 5-color indestructibility sliver.
    Posted in: Custom Card Creation
  • posted a message on hep! can't remember the name of a card
    Huh... I just did my own Gatherer Search for white instants and sorceries with the word "land" in their rules text and didn't find anything.

    https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&color=+[W]&text=+[land]&type=|[%22Instant%22]|[%22Sorcery%22]

    Are you positive that you aren't thinking of Endless Horizons?
    Posted in: Magic General
  • posted a message on Veteran Wardweaver
    Wanted to try a card design that I thought of the other day to see if it sounds halfway balanced.

    Veteran Wardweaver 1 mana white mana
    Creature- Human Cleric (U)
    When Veteran Wardweaver enters the battlefield, exile target nonland permanent until the beginning of its owner’s next end step.
    2/1

    Is this card balanced? Does the cost need to be bumped by 1? Is this too complex not to be rare?
    Posted in: Custom Card Creation
  • posted a message on Phyrexian Invasion of Ixilan
    Quote from Istredd »
    There is no way they could win this. Calling it Fountain of Oil would be even worse, while most other synonyms (like petroleum) would raise complaints that the word doesn't fit in Magic/on Ixalan...


    Quoted for truth.

    If they called it Fountain of Oil, we would be having this exact same conversation about glistening oil (even though oil is a thing that exists in MtG, as evidenced by burning oil or midnight oil). There is no way that the regular substance of oil could be introduced as a plot point/joke without wizards being accused of "giving false herrings".
    Posted in: Storyline Speculation
  • posted a message on Mothership Spoiler 5/31 - Full Card Image Gallery!
    Quote from Manite »
    When they designed Fountain of Ichor, they had to know fans were going to assume Phyrexians had something to do with it.


    That's a bit unfair, really.

    If they called it Fountain of Oil, people would be linking to glistening oil and making the same phyrexian predictions.

    WotC wanted to have actual, real-world oil in a setting and the phyrexians are associated with their oil.
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoiler 5/31 - Full Card Image Gallery!
    cunning evasion and smoke shroud are nice treats for ninjas.
    Posted in: The Rumor Mill
  • posted a message on Soul Herder
    Never thought that I would see a flicker lord but there you go, I guess.
    Posted in: The Rumor Mill
  • posted a message on Urza's Rage reprint
    Was honestly scared that this was going to take a rare slot for a moment before I saw the picture.

    Pretty awesome rarity downgrade.
    Posted in: The Rumor Mill
  • posted a message on Marit Lage's Slumber
    Yep, this is exactly the enabler that snow needed to be halfway decent (especially in cube)

    Getting to Scry 1 whenever you play a land is a halfway decent payoff for not using a ton of better nonbasics, plus a scry whenever you play any other snow permanent.

    ...not even mentioning that 20/20 token.
    Posted in: The Rumor Mill
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