This is all preference. I think Liliana has a bigger impact and the 3 mana is relevant.
Chandra is sweet but I don't think she's good enough. Just my preference though. Chandra probably helps out a lot more in the GW company match ups but I still think Last Hope is where you wanna be in those anyways instead of LotV or Chandra.
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Mar 15, 2018Oust works well for me because the Wall of Omens do a great job of blocking. Initially I had 2 Settle the Wreckage in that spot but felt my interaction with early creatures that don't attack (Dark Confidant) was a little too poor and my 4 mana spot was being gummed up. So Oust felt like the natural fit. That being said, I could agree that Condemn might be better but I also think Oust works better against mana dorks. I am also no playing any Snapcaster Mages in the 75. So instant speed removal isn't exactly my Highest Priority.Posted in: Control
With all of that said though, My deck is really designed to beast up midrange strategies like Jund and Abzan. So my deck is just sort of a meta call more than anything. Plus like I stated above, this is one of my all time favorite decks and any chance I get to play it and it be good, I'll take it.
Mar 15, 2018Posted in: ControlQuote from AAJ »In the coming meta, traditional UW control won't be able to place in top 3.
While I do not 100% agree with this statement, I like your deck. UW control just needs to adapt. Recently, instead of playing a more "control" style of deck, I have been playing UW midrange and have been having great success with it. Here is my current list:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures:
4 Wall of Omens
4 Blade Splicer
1 Vendilion Clique
4 Restoration Angel
2 Jace, the Mind Sculptor
1 Gideon Jura
1 Detention Sphere
3 Spreading Seas
4 Path to Exile
3 Cryptic Command
2 Spell Snare
4 Flooded Strand
2 Hallowed Fountain
1 Moorland Haunt
4 Field of Ruin
1 Ghost Quarter
1 Mystic Gate
4 Celestial Colonnade
1 Calciform Pools
1 Glacial Fortress
2 Stony Silence
1 Rest In Peace
2 Runed Halo
1 Celestial Purge
2 Settle the Wreckage
1 Ethersworn Canonist
2 Ceremonious Rejection
1 Disdainful Stroke
This has always been my style of deck but the meta sort of pushed it away in the past. Now that Jund is good again, this deck feels like it's safe to play for the time being. I am having fun and a decent success rate with it.
Feb 22, 2018I left one in the deck because it wasn't much of a cost but while I was playing at the SCG this past weekend, I boarded it out after game one even though it had won me that first game. I was able to get that "Free Win" off of it but ultimately, it wasn't a card that I wanted in the main deck. I had better options out of the board.Posted in: Midrange
It is hands down, the worst card in the deck. I had already considered cutting all of them but because it can randomly snipe me 1/20 games, I left it in the main as a 1 of. Moving forward, it won't be in my main any longer.
Dec 10, 2017Gen0syde86 posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG RockCollective Brutality gains you about 7-8 life if you cast it and escalate it twice. Burn is an easier matchup for Abzan than Jund but its still difficult. It's not a free win but its not as much of a struggle. Just have to time your spells right.Posted in: Modern Archives - Proven
Dec 10, 2017Gen0syde86 posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG RockPosted in: Modern Archives - Proven
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Mar 15, 2018I think Oust is perfectly serviceable, and I think it has been relatively underplayed. I agree, I think it is great against creatures like Bob and mana dorks; the only issue I have with it is that most people don't tend to play it as more than a 2-of, so the chances of seeing it early in the game when it is very effective is far less than that of seeing Path to Exile, which is obviously a pretty lame duck against Bob and dorks. Going late, I think Condemn out shines oust.Posted in: Control
I also think it's important to think about the types of decks that run mana creatures and Bob (ie that Oust is good against), and the types of decks that run haste threats(ie where condemn is good) and see how many of our bad matches fall into each category. I would be willing to bet that we are generally better against the Bob and Dork category, but that is just an intuition, I haven't actually made that list. Perhaps I will once I get through the rest of this semester.
Mar 15, 2018Posted in: ControlQuote from AAJ »
UW control is a great deck, but it either
a) taps out for jace and is subject to lightning bolt or threats, or
b) doesn't tap out and threats are discarded.
Against black decks, Thoughtseize can also function as Overmaster, making it useless to hold up countermagic. UW is currently stuck between tapping out and playing draw-go. Its threat density is low and it's not proactive enough. The answer is a splash of either black or red. Here is my take on UW control with a red splash:
In my experience, these are traditionally the reasons for playing UW over Jeskai or Esper, not against. Obviously this changes a little with the introduction of Jace to the deck, and I think a lot of your points about not wanting too many copies of the hard-to-protect planeswalker are valid. However, Jace isn't as vulnerable to burn spells as many of us, myself included, had originally anticipated. I feel advantaged as UW against every Jeskai and Grixis Jace deck I have encountered so far. Both Bolt and Thoughtseize do so little against us so long as we don't center our gameplan around Jace alone, which is why I think 1-2 copies of Jace is the correct spot to be.
Thoughtseize can act to clear out countermagic, but we are a deck full of answers looking to 1-for-1 anyways, and we end up ahead on tempo in this exchange. Some of the most prolific players of UW are on record for saying that Thoughtseize decks are THE reason to play UW. I'm not firmly in that camp, but I do lean that way. I feel advantaged nearly every time Thoughtseize is cast against me. If I were to run an Esper variant of UW, Thoughtseize would be very low on my list of reasons to play black, in fact I have a version of Esper and UB that I run online and niether of them feature a single copy of thoughtseize nor Inquisition; they get you behind on tempo and do not effect the board state. If an opponent wants to wait until turn 5-6 to thoughtseize us + try to land a threat, we are happy to let it resolve because we've already constricted their manabase and begun accumulating small advantages while they've done nothing.
Lightning Bolt (and fatal push) on the other hand, does shore up some of UWs issues, namely not having access to enough cheap removal. The fact that Bolt can be redirected to face against noncreature decks is obviously very powerful since it's never a dead card; versatility is a virtue. However, it really is not conducive to what UW is trying to do. Nearly all of our cards are aimed at providing velocity to the deck. Every card is designed to constrict our opponents options (or provide consistency to that plan) and Bolt just doesn't do that. Any player worth their salt isn't going to let you kill their planeswalker with a Bolt, that's a pipedream. I've now played enough with Jace in my deck to realize that Bolt is still very much a dead card against us. Lightning Bolt can be part of a plan that constricts the opponents options, but you need to dedicate many more than 4 slots to that plan. UW just doesn't have the damage output to make Bolt-Snap-Bolt a restricting play. You probably need something like 8 Burn spells to make that realistic.
This brings me around to some of the posts after yours, addressing Oust. I think Oust is a reasonable card, even without the cute field of ruin interaction. It seems likely to me that UW will need to adopt at least a pair of additional removal spells (perhaps at the cost of reducing to 2 sweepers main) but I haven't got a good sense of which removal spells they should be. This is why people are looking to Bolt and Push, and that makes sense. But I don't think the efficiency of Push nor the flexibility of Bolt are worth changing the mana base for. People have suggested dismember, Oust, Condem, Journey to Nowhere and the new Seal Away. I was particularly high on Oust before the unbannings but I think the meta is shifting towards haste threats, and not just because BBE is everywhere, but because people are afraid of planewalkers. For that reason, I imagine that the additional removal spells will have to play at instant speed.
Mar 13, 2018Posted in: MidrangeQuote from devtin »It is not worth altering your sideboard against these tough matchups so much. It compromises you against the field.
Of course if your store Meta is all big mana then go ahead
If your store is all big mana Abzan is not the correct deck to run honestly.
Mar 12, 2018Played a 30 man local tournament today, went 4-0-1, splitted in finals against another Mardu pyro.Posted in: Midrange
Played against Jund, Storm, Grixis Shadow and Eldrazi & Taxes.
I was running this list (no blood moons, no manamorphose):
Loving this setup.
Mar 2, 2018Posted in: Control
I'm not sure if you meant to say tap out instead of draw-go, but LotV is definitely not at her best in a draw-go shell. Liliana incentivizes us to discard, while draw-go shells want cards in hand. LotV is at her best in a tap out control shell, which is why I'm a huge fan of Jace, Vryn's Prodigy over Snapcaster, who is much better in a tap out shell.Quote from Superna7ural »Cards I am not entirely certain of, are Liliana of the Veil...She is far from the worst card in the deck, but I do believe she is a bit at odds with standard iterations of Sultai. I think shells that really support her better, are probably lists leaning more towards draw/go... which is not really where Jace is at his best.
Feb 26, 2018I tried Mogis in the sb as a card againt control. It did just enough against control, even helping to keep walkers somewhat in shack. I'm not sold in it yet but it might be correct, especially together with Hazoret.Posted in: Midrange
Feb 7, 2018Posted in: MidrangeQuote from Pistallion »Quote from TheAller »Quote from Pistallion »I can't see Storm being bad. I've piloted Storm vs this deck about 5 time and won only 1.
You could play this deck vs Storm 10 times and win all 10 times, it doesn't mean it's a good MU. It's a small sample and we all have to rely on both players making the right choices.
In fact, the MU depends on how much graveyard hate you have in your sideboard. Discard spells aren't enough, 'cause this deck doesn't put pressure nearly fast enough (unless you play Rabblemaster). You can discard all the cards you want, at some point, if you don't clean the yard, they will flash them back with Past in Flames and go off.
Going off with PiF requires 6 mana from them. If you are discarding their hand, then the odds are pretty low they will have 2 rituals and a pif in hand, 4 lands in play, and a gifts or Empty in the grave/hand. So usually you are waiting for them to drop 5 or more lands. Thats like usually around turn 7+. If the Pif is in grave then it requires 7 mana.
Thats a LOT of time for you to get going or find a graveyard hate piece. I can't see Storm having a favorable matchup at all tbh. Even in game 1 has to be pretty close to 50/50
I highlighted the key part of your post. Like I said. You still need graveyard hate because unless you have the nut Pyromancer start, your clock is still going to be too slow and Storm is resilient to discard spells. You 1for1 them with discard, the problem is, outside of Gifts Ungiven, they don't rely as much on single cards you can pick from their hand. They can just cantrip their way back in the game pretty fast if they know how to play the deck.
Quote from FlyingDelver »The question you gotta ask yourself: In Mardu colours, the colours which has access to the best and most efficient removal spells each for creatures and artifacts in the entire modern format, do you need that cards? I personally almost certainly say no, we do have KCommand, bolt, push, terminate, path, wear//tear, Stony Silence if you want. Do you really need that card? Does it help for the bad matchups?
Mardu is not a deck that has problems with too few removal, if anything, we would want a better clock. Thats why I advocate highly for Rabblemaster and Hazoret.
Exactly. I play Abrade in Jeskai but here, we can skimp on that. We have K Command. Never play any Abrade before you have maxed out on K Command, it's just a worse card overall.
Dec 11, 2017SiegeDino posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG RockBrutality is enough yes. We also have Rhinos, Ooze and Vent. Vent alone has won me many matches vs burn. (and imagine I have 3 confidants in game 1)Posted in: Modern Archives - Proven
Nov 23, 2017Velthov posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG RockPosted in: Modern Archives - Proven
Or Titanshift for that matter... not auto-lose per se, but a very, very tough matchup.
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