- Registered User
Member for 2 years, 6 months, and 4 days
Last active Thu, Feb, 22 2018 15:01:16
- 0 Followers
- 195 Total Posts
- 18 Thanks
Feb 22, 2018I'm down to 19 lands and I am considering cutting the 3rd Kolaghan's Command as well. I like the card and it's incredibly powerful but a lot of times, I end up not having time to cast it or it gets pitched to lootings or revelers.Posted in: Tier 2 (Modern)
Feb 22, 2018I left one in the deck because it wasn't much of a cost but while I was playing at the SCG this past weekend, I boarded it out after game one even though it had won me that first game. I was able to get that "Free Win" off of it but ultimately, it wasn't a card that I wanted in the main deck. I had better options out of the board.Posted in: Tier 2 (Modern)
It is hands down, the worst card in the deck. I had already considered cutting all of them but because it can randomly snipe me 1/20 games, I left it in the main as a 1 of. Moving forward, it won't be in my main any longer.
Feb 16, 2018Posted in: Tier 2 (Modern)
He didn't play in the GP
Feb 14, 2018Yea I suspect that if I play against a lot of tron, I won't be doing a lot of winning. Oh well. I'm pot committed to the deck for this event. I will also probably be on the deck for the foreseeable future as I think it will hold up well against the first round of these Jace decks that are about to flood the meta.Posted in: Tier 2 (Modern)
Edit: I have always been a Blue Control player and with my Jaces out of the closet and dusted off, I am ready to play them but I think we will be getting some free wins on bad deck builds for the next few weeks. So, I am going to soak up all the "your Jace deck didn't work the way you wanted too" free wins as possible.
Feb 14, 2018Yea what I would recommend, put you main deck into you deck box, sign the slip and walk away. lolPosted in: Tier 2 (Modern)
For real though, I think some land disruption is good but basically you either have to have your clock on the table when you start blowing up their lands or you'll likely die before you get the chance to kill them.
What I would suggest bringing in is obviously you molten rains, wear // tears, Liliana, and surgical could come in if you want to try and lock them out of tron for the rest of the game. So basically what I did was sided out the fatal pushes, 1 lingering souls, both collective brutalities, and 2 lightning bolts.
I like to bring in wear // tear in the match up because I know they are still going to play Wurmcoil and I leave in bolts because they will help deal with the 3/3's left behind from the wurmcoil or help take out a thragtusk.
Feb 13, 2018Ok so I went 3-1 tonight with the deck I posted above.Posted in: Tier 2 (Modern)
Round 1 - Titan Shift - 2-0
This match up I thought was going to be bad but it turns out if you strip their hand in the first few turns, they top deck mostly lands or ramp spells. The match wasn't particularly close.
Round 2 - Grixis Grislebrand - 2-0
I felt like at any moment I could have died.
Game 1 I basically had him in top deck mode while I was pressuring. As the game went on, he was able to get some cards back in hand and I felt like at any moment, he was going to combo me. He eventually fetched from 7 to 6 life while holding 2 cards in hand. I double bolted for the win. Basically, I took the risk at this point. I hadn't seen a green card and he was running Blue in the deck. I assumed that he wasn't on the shoal version of the deck.
Game 2 was a lot closer. I Surgical Exctractioned his Through the Breaches and left him with only Goryo's Vengeance. He was able to get an Emrakul attacked me down to 1 life and leaving me with only Bedlam Reveler on board. After about 4-5 turns I was able to close the game out without him drawing anything relevant.
Round 3 - Tron - 0-2
Match wasn't even close. Nothing special to explain here. He absolutely crushed me.
Round 4 - Burn - 2-1
Game 1 I won. Opponent top decked a bunch of lands and I was at like 12 life or something absurd. Easy win.
Game 2 I kept a 1 lander and got severely punished.
Game 3 I mulled to 5 and ended up winning basically ont he back of Kambal and 2 Collective Brutality.
I think I am going to cut the Rakdos Charm in the board and add another Dread Bore. Not sure that is correct but it'll feel fine to have another removal spell in the board.
Feb 13, 2018I am still working out the kinks with the sideboard but for right now this is the list that I will be piloting:Posted in: Tier 2 (Modern)
I am going to test some things tonight at the LGS Tuesday Night Modern. I really wanna hammer down some cards that didn't perform/ over performed. see if I can't make some incremental improvements in some otherwise poor match ups.
Feb 13, 2018Posted in: Tier 2 (Modern)Quote from Vormi »Hello Mardu Community,
I have GP Lyon coming up this weekend and I tested a lot and decided to give Mardu Pyromancer a try. I've browsed the WWW for information and found that you all had some success with the deck, so I wanted to ask you some questions.
This is my current take on the deck:
What would you change? I am not a fan of Blood Moon maindeck and I think Lilly is just better. Do you bring in Surgical against Tron or do you want to just delay it? I found out that playing Pyromancer turn 2 and just beating down is the best way of fighting and I did pretty good (even against Chalices on 1).
So yeah general advices for my list or do you think I am good to go?
I'm not huge on the Abrade but some people seem to be gravitating towards it.
I'm also a big advocate of 19 lands. Getting that extra spell into the deck seems to have made it slightly more consistent for me. Also personal opinion.
Last thing, I like 4 Inquisition of Kozilek and 3 Thoughtseize but again, that personal preference.
You list looks pretty solid. Good luck this weekend. I will be competing in Indianapolis this weekend in the SCG Modern Open. I'll be piloting a similar list.
Feb 11, 2018Posted in: Tier 2 (Modern)Quote from FlyingDelver »Yeah I figured that out. LoTV main basically "solves" that problem. However, I am yet hesitant to cut Hazoret, She has won me too many games at this point.
I will try this version for now, going onward:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Lands 
4 Bloodstained Mire
4 Marsh Flats
4 Blackcleave Cliffs
2 Blood Crypt
1 Sacred Foundry
4 Young Pyromancer
4 Bedlam Reveler
1 Hazoret the Fervent
Noncreature Spells 
4 Inquisition of Kozilek
4 Lightning Bolt
4 Faithless Looting
2 Fatal Push
2 Collective Brutality
3 Kolaghan's Command
4 Lingering Souls
3 Fulminator Mage
2 Blood Moon
2 Surgical Extraction
2 Nihil Spellbomb
2 Liliana of the Veil
2 Wear // Tear
1 Anger of the Gods
1 Collective Brutality
I cut 2 BM maindeck for the 2 Manamorphose and put 2 BMs into the SB in place of the Molten rains. Then I also added a third Fulminator for the third Liliana in the SB.
Maybe its okay to cut a land in order to add a nother Manamorphose, but I dont know about that actually. But I will try that out as well.
Do you think Fulminator Mage is better than Molten Rain?
I haven't tested the difference yet but my intuition is to play MR due to it effecting cost reduction and also helping out Young Peezy. However, I'm not sure how grindy the match ups are supposed to be in the mathes we are bringing the LD in.
Feb 8, 2018I can see the terminates being more relevant. I always just keep thinking about the blood moon games that can just be stolen and i get too tunnel visioned on that. I'll have to test the terminates a bit more.Posted in: Tier 2 (Modern)
I'll also try damnation tomorrow at FNM too. not exatly how sure I feel about it. I'm leaning more toward EE right now but I'll give it a try.
As for the Surgicals, I think I am going to leave the 2 in along with the 2 molten rains. I have a feeling I may want them vs tron to try and spike that one tron land but again, thats something I'll play around with a bit more.
This deck is so weird in that it has so many cards that it wants to play and so many different action cards it wants to see and the space just seems super tight. its like a balancing act with your curve and decks that you want to hedge against. This is probably one of the more difficult decks to design with. I cant seem to get a grasp on not just the curve and the particular spells I want but sometimes the sequencing gets a little harder to navigate through the games dues to the heavy looting. Just trying to figure out the right spells to discard and what not.
I also forgot to mention that I also think blood moon is the worst card in the deck as it is sort of a do nothing card and doesnt synergize with most of the deck.
Feb 8, 2018Well your Shatter storm argument is enough to convince me. I can agree with that 100%. The only reason I can think of for Shattering spree over storm is that it also helps kill Hollowed Ones and I don't know that I'd want to bring in a dedicated narrow removal for just the Hollowed One.Posted in: Tier 2 (Modern)
I really like what you said about the blood moons. You honestly think completely removing them for the 75 is correct? Can you elaborate on that point a little more? I'm interested in why you want to take them out completely. I'm also curious as to what you've replaced the moons with.
the 3 surgical extractions were literally a carbon copy from another list. I am willing to remove some number of 1-3 them.
I like the idea of damnation. I do have reservations about it though. Being at 4 mana, I am little worried that the extra mana makes it too slow but I havent tested with it. Has it seemed alright for you? What matches do you expect to bring it in and reliably use it? The Anger of the gods I can only presume is in the deck in fear of dredge getting out ahead too quickly.
Feb 8, 2018I also didn't like the Liliana in the main. She is super good in some/most match ups but she always felt extremely clunky and often time would require taking an entire turn off to cast her or more likely she was discard fodder for the faithless looting and didn't help the revelers.Posted in: Tier 2 (Modern)
Feb 8, 2018Right. I guess I didn't portray what I was meaning well enough. MY thought was that I wanted cut down on the pure removal spells for things that could get damage in quicker. By this I mean the Rabblemasters. I wanted to make this more of a "get'em dead" rather than a kill all the stuffs and then get'em deadPosted in: Tier 2 (Modern)
- To post a comment, please login or register a new account.