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Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
 
Magic Market Index for June 1st, 2018
  • posted a message on Colorless Eldrazi Tron
    Where do we sit on the karn vs baby karn decision currently?
    Posted in: Big Mana
  • posted a message on GWx Vizier Company
    I did not perform as well at the IQ as I should have. The deck felt fine but a couple of misplays really cost me. That’s what I get for being rusty.

    Spoiler: I ended up going 2-2 and dropping to save time.

    Round 1: Jeskai Control 1-2
    I lost the dice roll.

    Game 1: Opponent opens with scalding tarn into Hallowed Fountian and I know I’m in for a fun one. I don’t remember much about this game. It went long and I was on the beat down plan for most of it. I got him down to 2 but could not finish him off. Azcanta+Teferi was too much.

    Out:
    1 Qasali Pridemage
    3 Vizier of Remedies
    1 Chord of Calling
    In:
    3 Sin Collector
    1 Scavenging Ooze
    1 Selfless Spirit

    Game 2 goes better for us. I curve Hierarch into Spirit into Finks into Shalai and he uses all his resources to clear them out of the way. I drop Druid and combo off shortly after.

    Game 3 was another grind fest. Again I was able to get him low a sphinx for 4 was able keep him alive. I had one last chance to untap and combo but my opponents single card in hand was a path for my Druid. Colonnade beats sealed the deal.

    We finished this round with about 3 minutes left. Overall it was a fun match against a really nice guy.

    Round 2: Burn 2-0

    I lose the dice roll and opponent opens with Goblin Guide. My opponent was a young kid and showed that he was still pretty new to the game. I was able to exploit it by comboing easily game 1 and 2.

    Out:
    3 Eternal Witness
    1 Qasali Pridemage
    In:
    3 Sin Collector
    1 Burrenton-Forge Tender

    Round 3: Burn 0-2
    I lost the dice roll again.

    Game 1: My opponent leads with a swift spear. I didn’t know my opponent was on burn and kept a hand that was pretty punishing. Horizon Canopy + Fetchland with no dork and no finks. I lost handily before I could do anything.

    Out:
    3 Eternal witness
    1 Qasali Pridemage
    In:
    3 Sin Collector
    1 Burrenton-Forge Tender

    Game 2: My first hand consisted of only one land, a Gavony township. I mulled and the second hand had no lands. I mulled to 5 and kept Land, Land, Hierarch, Chord, CoCo. My opponent plays turn 1 Grafdigger’s Cage and shuts off half of my hand. I proceed to draw Township, land, BoP, and another chord. He durdles on draws for a little while and I put some significant pressure on with Gavony beats but ultimately lose.

    I didn’t see a Finks or Shalai either game.

    Round 4: U/W Control
    I won the dice roll.

    Game 1: My opponent decides to drop a Search for Azcanta instead of pathing my Druid and I combo off. (He didn’t know the combo)

    I sideboard the same as round 1.

    Game 2: I am putting significant pressure and feeling confident with 2 Finks and a selfless spirit. He plays terminus and then beats me down with colonnade.

    Game 3: I play around the terminus and am able to out value him.

    Overall, the deck felt fine. I omitted my crucial play mistake that I made against the second burn player because I don’t feel like typing THAT much. I felt like I played fine other than that one critical mistake.

    There were times when I wasn’t sure if I should just ‘go for it’ against Jeskai or hold back and play smart. I need more reps with the deck.
    Posted in: Combo
  • posted a message on GWx Vizier Company
    Congrats on the solid finish. I’m getting ready to take the deck to an IQ this weekend.

    Have you tried Kitchen Finks and just not liked it?

    Reason being, he’s a house against Jund and Death Shadow. He always buys me enough time to stabilize.
    Posted in: Combo
  • posted a message on GWx Vizier Company
    Is there another place with discussion on this archetype?

    E: like a Facebook group or subreddit
    Posted in: Combo
  • posted a message on GWx Vizier Company
    Where do you guys stand on the Shalai vs Rhonas issue?

    One protects the combo and is better on its own.

    The other is a better secondary win condition and can be hit off of CoCo.
    Posted in: Combo
  • posted a message on GWx Vizier Company
    Hey guys, just curious how you sideboard against the field with the deck?

    Here is the list: https://www.mtggoldfish.com/deck/1090357#paper

    I have a general idea of what to bring in for each matchup, but I’m having a hard time decided what to cut.

    Is it ever correct to shave a vizier?

    The main cards I look to cut is pridemage and scooze in matches where they aren’t great, and I’ll sometimes trim witnesses and some chords.

    Any help is appreciated.
    Posted in: Combo
  • posted a message on GWx Vizier Company
    I kind of disagree. It’s a formidable body that can act as a win condition with the combination and can protect the combo.

    I was a fan of Rhonas in this spot but I think Shalai is better.
    Posted in: Combo
  • posted a message on Grixis Control
    The last couple lists to 5-0 on MTGO ran 3 Search for Azcanta and 1 JTMS. I guess Search is the better card when it comes to Control in Modern.
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Which version would be better for a meta full of tron and storm? The kiki combo or TiTi?

    I was going to go with TiTi because I think it might be better overall, but the MetA seems kind of bad for it.
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    So what’s the verdict on the madcap sideboard package? I’m also considering the shackles in the sideboard. Is it still a good card? What do you bring it in against?
    Posted in: Control
  • posted a message on [Primer] Ad Nauseam
    Just wondering how you guys have been battling all the Thoughtseizing going on now thanks to Jund.
    Posted in: Combo
  • posted a message on GWx Vizier Company
    What is the general consensus as far as land count vs number of Noble Hierarchs?

    20 Lands, 4 Hierarchs

    21 Lands, 3 Hierarchs

    22 Lands, 1-2 Hierarchs


    I am currently running games on Cockatrice, but want to know which you guys think is best.
    Posted in: Combo
  • posted a message on GWx Vizier Company
    I'll just bite the bullet. Frown



    How are you guys sideboarding against Tron? I've read that the matchup is atrocious.
    Posted in: Combo
  • posted a message on Knightfall/Bant Company
    Anyone care to share their sideboarding guide?
    Posted in: Midrange
  • posted a message on UW Approach
    Which direction should Approach go? Here are the four options:

    Azorius (UW) aka the vanilla list:

    2 x Torrential Gearhulk

    1 x Gideon of the Trials

    4 x Censor
    4 x Supreme Will
    4 x Glimmer of Genius
    4 x Settle the Wreckage
    3 x Fumigate
    3 x Approach of the Second Sun
    1 x Authority of the Consuls
    3 x Aether Meltdown
    2 x Search for Azcanta
    4 x Cast Out

    2 x Field of Ruin
    4 x Glacial Fortress
    4 x Irrigated Farmland
    8 x Island
    7 x Plains

    Jeskai (UWR) aka the Pro Tour list:

    2 x Torrential Gearhulk

    4 x Opt
    4 x Censor
    1 x Essence Scatter
    4 x Harnessed Lightning
    1 x Pull from Tomorrow
    4 x Disallow
    4 x Glimmer of Genius
    4 x Settle the Wreckage
    2 x Approach of the Second Sun
    2 x Commit // Memory
    2 x Search for Azcanta

    4 x Aether Hub
    4 x Glacial Fortress
    4 x Inspiring Vantage
    4 x Irrigated Farmland
    6 x Island
    4 x Spirebluff Canal

    Pros:
    1. Harnessed Lightning
    2. Locust God
    3. Pirateclasm

    Cons:
    1. Less-reliable mana
    2. Energy reliant to a degree


    Bant (UGW) aka the Ramp list:

    4 x Approach of the Second Sun
    4 x Fumigate
    4 x Hour of Promise
    4 x Spring // Mind
    1 x Pull from Tomorrow
    1 x Settle the Wreckage
    4 x Supreme Will
    3 x Thaumatic Compass // Spires of Orazca
    4 x Cast Out
    3 x Gift of Paradise
    3 x Search for Azcanta // Azcanta, the Sunken Ruin

    1 x Island
    2 x Plains
    1 x Swamp
    1 x Forest
    4 x Botanical Sanctum
    2 x Desert of the Indomitable
    1 x Hashep Oasis
    4 x Ipnu Rivulet
    4 x Irrigated Farmland
    1 x Scavenger Grounds
    1 x Shefet Dunes
    3 x Sunpetal Grove

    Pros:
    1. One of your ramp spells provides a small amount of life gain
    2. Can play more expensive cards

    Cons:
    1. Less-reliable mana
    2. Little interaction


    Esper (UBW) aka the Scarab God list:


    1 x The Scarab God

    4 x Censor
    1 x Disallow
    2 x Essence Scatter
    4 x Fatal Push
    4 x Glimmer of Genius
    3 x Opt
    2 x Settle the Wreckage
    3 x Supreme Will
    3 x Approach of the Second Sun
    2 x Fumigate
    4 x Cast Out
    2 x Search for Azcanta

    4 x Drowned Catacomb
    2 x Fetid Pools
    2 x Field of Ruin
    4 x Glacial Fortress
    4 x Irrigated Farmland
    4 x Island
    4 x Plains
    1 x Swamp

    Pros:
    1. Fatal Push
    2. Scarab God
    3. Better sideboard options

    Cons:
    1. Mana can be rough


    So which is best?

    Well, by virtue of consistency, probably just blue-white. The mana is excellent.
    Esper probably brings the most 'potential' to the table, however the mana can be really slow.

    We know that the deck sorely needs a good 1-2 mana removal spell to slow down opposing decks. Aether Meltdown can slow them down, but doesn't do a whole lot against, say, a Winding Constrictor. Maybe I'm a pessimist, but I found Esper's mana to be an issue when I was doing testing. The only fast land is Concealed Courtyard and it doesn't tap for U.

    What do you guys think?
    Posted in: Proven (Standard)
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