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Treasure Cruisin' Amulet's End
Magic Market Index for April 19, 2019
  • posted a message on [MH1] Force of Negation
    Quote from fleshrum »
    Were people hoping for a 1card check to combo? Has this card failed to do so?? Does that make the whole set disappointing??? Shrugs
    It just seemed like there was a lot of hype being built up for a Force of Will reprint in Modern Horizons from one of the Command Zone podcasts I watched awhile back on YouTube (I think Channel Fireball made a mention about it as well). I don't think it necessarily made the whole set disappointing when it didn't turn out the way people thought it would. I was a little bit hyped at first but knew better not to fall for it like I've done with other spoilers in the past. Once people get caught up in the hype they sometimes blindly pre-order certain cards or booster boxes without hesitation.

    I really liked the first preview with Serra the Benevolent which I've been thinking of trying out in Oathbreaker If it takes off at my LGS. Don't know how I feel about Cabal Therapist though I do like seeing a return of Changelings from Lorwyn block, Storm, and Buyback though. Isn't it weird that we ended up getting Extended Art Snow-Covered Basic Lands instead of Fetchland reprints in a Modern exclusive set as our land cycle? We could still get Fetches in Modern Horizons though I'm not holding my breath on it.
    Posted in: Rumor Mill Archive
  • posted a message on [MH1] Force of Negation
    Quote from user-11102155 »
    the hardcast is reasonable, but the noncreature part makes it worse than Negate cause of 1 mana more meh.

    do i play this one and have the opportunity to trade 2 for 1 for free or do i play negate or spellpierce and keep the mana open to trade 1 for 1?

    without the "not your turn" clause i guess i would play this, but like this.

    the theme for this set seems to be:
    lets take a look at all those old cards that are played in legacy and make the same cards for mordern but worse. so modern is supposed to be a worse legacy ? (cause it seems they want to push these cards into modern but prevent them from possibly being played in legacy... cause "modern" horizons)
    we have a worse cabal therapy and now a worse force of will & and a-semi deranged hermit (not sure whats better or worse, the vanishing or the echo, guess mostly the echo, but depends on the deck i guess)
    Modern is already a broken degenerate format where you have decks that are literally able to combo off on turn 3 at the earliest. The "not your turn" clause on Force of Negation really hurts it's ability to deal with these early game threats. It feels more like a normal counterspell instead of being a card that lives up to everyone's expectations, capable of carrying the set as much as Force of Will did in Eternal Masters. I think that's really the biggest disappointment of Modern Horizons when everyone was hoping for a card to help keep fast combo decks in check for Modern when it failed to do so.

    At least Deep Forest Hermit is an improved Deranged Hermit since I never really liked Echo as a mechanic to begin with though I felt it was a huge missed opportunity to make him a Legendary Creature to finally allow Squirrel tribal to become a thing in EDH / Commander since WotC missed their chance with Earl of Squirrel in Unstable. They probably don't take the archetype as seriously as they should especially when they don't plan on printing a functionally identical version of Earthcraft that bypasses the Reserve List as another combo enabler with Squirrel Nest.
    Quote from darrenhabib »
    Foil requirements is twice as hard to meet (literally), and Disrupting Shoal requirements make it unplayable.

    The reality is that if you're a serious commander player, then Force of Negation is something that you are going to want to buy for your blue based decks. If it can support Force of Will then it can support Force of Negation. So although the market might start off a little slow, I think over time players will realize that they need to have one for a more competitive build.

    I guarantee to you in 6 months time there will be more Force of Negation in EDHREC stats commander decks, than Foil and Disrupting Shoal combined.
    One of my friends bought a Force of Will awhile back for his Magic collection that I currently run a proxy of for his Yuriko, the Tiger's Shadow deck in EDH / Commander which he nicknamed "Tiger Lily". Given what's already known of Force of Negation thus far in terms of how you're forced to hardcast it on your own turn If your opponent combos out instead of on their turn, I'm not so sure If he'd be willing to run it in his EDH / Commander deck. I do plan on discussing it with him later though.
    Posted in: Rumor Mill Archive
  • posted a message on [MH1] Force of Negation
    Being able to combo off on your opponent's turn seems to make Force of Negation even less relevant since they won't be able to respond to your combo for free while they're tapped out. Otherwise it's just a Dissipate that you're forced to hardcast since Force of Negation can only be cast for free during your opponent's turn.
    Posted in: Rumor Mill Archive
  • posted a message on [MH1] Force of Negation
    UU or 1U would've been more of a reasonable cost on Force of Negation than 1UU If you were needing to hardcast it on turn 2.
    Posted in: Rumor Mill Archive
  • posted a message on [MH1] Force of Negation
    Quote from darrenhabib »
    Quote from Pappy »
    Hopefully will be affordable enough for my edh decks. What do you all think? Will it start low go high or start high go low?
    Start high, go lower, then keep creeping up to a price where you were just like..."I should have just got some at the start".

    I mean this is playable in Vintage, Legacy, Modern, Commander. So there will be no time in the future where it'll not be worth money. It may however take the general community some time to figure out it's true impact within each format, but my prediction is that it can become a dominate..force..see what i did there.
    Well Force of Negation is already going for $34.99 on Pre-Order at least according to MTGGoldfish, though I don't expect it to hold it's value like Force of Will did in Eternal Masters. 1) There's more demand for it than the Alliances version due to more availability on the Secondary Market. 2) Modern Horizons isn't a limited print run like Eternal Masters was where the EV is now $500+ a booster box. 3) Force of Negation isn't Force of Will. 2-1 yourself just to stop a noncreature spell isn't worth it in Modern Control decks, and due to wording will ONLY see play in Control decks.

    Force of Negation may be better than Force of Will in Modern without breaking the format, however in EDH / Commander you're much better off with Force of Will, Disrupting Shoal, Pact of Negation, and Foil as far as "free" counterspells go. Besides having a universal option to hard counter against fast combo decks regardless of format is better than being setback from a specific card type that would end up costing you the game. It's hard to assess how many creature based combos there are in a format like EDH compared to Modern where there seems to be more noncreature based combos to deal with.
    Posted in: Rumor Mill Archive
  • posted a message on Oathbreaker (60 card, Planeswalkers as Commanders)
    Anytime I try to brew a new deck for Oathbreaker it always feels as though there aren't enough Planeswalkers with loyalty abilities that synergize well with other Instants and / or Sorceries as the Signature Spell where I often feel like I'm stuck having to go with a tribal theme around a specific creature type and play Aggro. If my Oathbreaker is Garruk Wildspeaker I run Beasts, Sarkhan I run Dragons, Elspeth with Soldiers, and the list goes on. Lord Windgrace does have synergy with Crop Rotation as his Signature Spell, as does Jace Beleren with Show and Tell as his Signature Spell. So maybe I'm not looking hard enough while browsing through other Planeswalkers and Instants / Sorceries to try to center a strategy toward.

    Planeswalkers seem to have the least amount of power creep compared to Legendary Creatures which could explain my dilemma when brewing for Oathbreaker. Superfriends only appears to be more broken in EDH / Commander due to having 40 extra cards / 20 extra life where as the 60 card deck limit in Oathbreaker seems to hinder it's consistency from focusing less on the Oathbreaker itself. In other words, you can easily get away with not having to cast your Commander in a regular EDH / Commander game compared to being required to cast your Oathbreaker due to the significance of the Signature Spell you're running. Can a Oathbreaker deck function without having to rely on either the Oathbreaker and / or Signature Spell?
    Posted in: Variant Commander
  • posted a message on Oathbreaker (60 card, Planeswalkers as Commanders)
    Recently came up with this which I like to call, "Tamiyo Explores ASMR":

    I did consider running Cyclonic Rift in here but didn't want to spend an extra $20 on a card that I already run in two EDH / Commander decks, mainly being Shu Yun, the Silent Tempest and Yuriko, the Tiger's Shadow. Stasis would've been too evil so I kept it out for obvious reasons. With Sol Ring banned I needed to be a bit more creative with my mana rocks, hopefully the one's I chose should suffice.
    Posted in: Variant Commander
  • posted a message on Oathbreaker (60 card, Planeswalkers as Commanders)
    Jumbo Commander also recently posted a new YouTube video discussing the new Oathbreaker format:
    Posted in: Variant Commander
  • posted a message on Masterpieces
    Concluding that the Mythic Edition experiment was an unmitigated disaster is one thing, but saying that WoTC shouldn't have even attempted direct sales (as evidenced by the "If they haven't...never would have happened" bit) is hindsight bias. The company had direct sales to stores for years before the model shifted to being based around 3rd-party distributors. Also, unless you have concrete evidence, stop the talk about this whole thing being a ruse for Hasbro to, uh, ditch a profitable IP. All of the unfounded rumors flying around definitely worsened this situation.
    How is it hindsight bias that Wizards of the Coast / Hasbro shouldn't have attempted direct sales when they're the ones who should be supporting the LGS in the first place? Sure the LGS made terrible mistakes in the past especially when it came to promo reselling but that shouldn't stop Wizards of the Coast / Hasbro from being able to distribute Magic products at their location when they need the overhead to stay in business to provide a place for people to play Magic. As for the unfounded rumors, I don't have any concrete evidence on this whole fiasco being a ruse for Hasbro so I'll just leave it at that. I apologize.

    But If you stop to think about it Trading Card Games / Collectible Card Games are really just a hobby that hasn't been regulated by the U.S. Government. There was an LGS that refused to buy card singles being as it's the best way for them to turn a profit. They went on this big rant referring to some pawn shop laws where you have to give them a time period of when you can purchase a specific good. You can't put it back on sale until it goes through a process, there's taxes that are involved, fees, basically following the law to a tee where it becomes an absolute headache to buy and sell Magic.

    The more that this is going to be looked at as a commodity, the more the U.S. Government is going to put more of their filthy hands into the mix as it will be the undoing of the hobby itself. You really got to blame Wizards of the Coast / Hasbro for doing these stupid Mythic Edition boxes to begin with when it was all just a race for a product they could invest in. The vast majority of people were only buying these Mythic Edition products just to flip and sell them on the Secondary Market. That's a horrible way to get product out for people to enjoy it.

    It's scary territory we're getting into when you have Revised ABU Dual Lands approaching $1,000. The power creep continues to go up, the Reserve List continues to go up in value. These are the unfortunate consequences of when a hobby becomes too mainstream as the U.S. Government gets involved in the trading of this newfound hobby commodity. Magic seems like it's starting to become too much of a headache for how much you actually get out of it, making it harder for an LGS owner to turn a profit while struggling to pay for expenses.
    Posted in: The Rumor Mill
  • posted a message on Masterpieces
    I hate to be that guy, but this is why you should never buy direct from Wizards of the Coast / Hasbro and support your LGS or buy from people online who carry singles that your LGS doesn't carry as long as you know you're getting the best deal out of it. Now don't get the wrong idea, I still trust the company when it comes to designing new Magic products while continuing to stay true to the game's tradition over the last 25 years. If they haven't gotten themselves involved with e-commerce then this class action lawsuit never would've happened, I pretty much guarantee it.

    What I'm concerned about is whether If the sole purpose of Mythic Edition Masterpiece cards is really just to purposefully expose themselves manipulating the Secondary Market as a way for Hasbro to cut ties with Wizards of the Coast. I don't know why they would when War of the Spark has been a major success, not to mention the impact it's had on MTG Arena where they seem to be finally learning from the Pokémon TCG with how the Online Card Game is properly operated. Personally they should just do away with Mythic Edition altogether while sticking with regular Standard legal sets.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] The "Why Magic Is/Was/Will Be Dying" Thread
    Not surprised that this led to the recent class action lawsuit suing Wizards of the Coast / Hasbro for War of the Spark: Mythic Edition. What I don't understand is why they continue to release Mythic Edition products for Standard legal sets thinking they'll never get caught manipulating the Secondary Market. You'd think they'd learn their lesson by now after how disastrous the Mythic Editions for Guilds of Ravnica and Ravnica Allegiance were.

    I think this has more to do with them not making enough money from sealed product sales when they really should've left the e-commerce side of things to small business retailers who need the revenue, not only to make money off their product but to also provide a place for people to play Magic. I assume that Wizards of the Coast / Hasbro employees get paid enough for their work as it is for designing new Magic products as well as manufacturing them.
    Posted in: Magic General
  • posted a message on Oathbreaker (60 card, Planeswalkers as Commanders)

    The idea is to choose a Planeswalker as your Oathbreaker (a.k.a. Commander / General) and an Instant or Sorcery spell as your Signature Spell. The creators of this format Weird Cards, have settled on 60 Card Singleton / 20 Life as making most strategies viable though they also could've tested this format with 80 Card Singleton / 30 Life instead. Of course smaller library means less variation in successive games.

    Keep in mind that there are two Command Zones in this format instead of one: Your Planeswalker being your Oathbreaker and a Signature Spell (Instant or Sorcery) that can only be cast while your Oathbreaker is on the battlefield and is subject to Commander Tax (think of the Triumph cycle from War of the Spark). You must pay 2 additional mana each time you recast your Oathbreaker and Signature Spell from the Command Zone.
    Posted in: Variant Commander
  • posted a message on R.I.P. Peter Mayhew a.k.a. Chewbacca (1944-2019)

    Peter Mayhew, the actor who played the tall and shaggy Chewbacca the Wookiee in the Star Wars films, has sadly passed away at the age of 74 due to a heart attack on April 30th, 2019 at his home in Boyd, Texas just weeks away from his 75th birthday. He played the character in all of his live-action appearances from the 1977 original to 2015's The Force Awakens before his retirement from the role. Mayhew appeared in the 1978 horror film Terror, directed by Norman J. Warren. In the English dub for Dragon Ball GT: A Hero's Legacy, he provided the voice for Susha.

    Mayhew also appeared in Yesterday was a Lie. He also wrote two books for a younger audience: Growing Up Giant, which explains that being different is a strength instead of a weakness, and the anti-bullying book for children My Favorite Giant. He became a naturalized citizen of the United States in 2005 at a ceremony in Arlington, Texas. Mayhew joked that he didn't get a medal at this ceremony either, a reference to the Star Wars scene in which Luke Skywalker and Han Solo get medals, but Chewbacca doesn't. Despite not earning a medal he got the last line being a roar.
    Posted in: Movies
  • posted a message on When your deck is perfect and you realize it is terribly unfun for opponents
    Yeah one of my friends at my locals had a similar problem with his 5 Color Superfriends deck which went from being Ramos, Dragon Engine to Niv-Mizzet Reborn. Strangely enough his deck is so consistent and synergistic with everything he runs that he ends up winning on Turn 5 or 6, maybe Turn 10 or 11 at the latest without ever needing to cast his Commander from the Command Zone. He managed to tech in Ajani Vengeant to deal with Green ramp decks with his -7, uses Liliana, Defiant Necromancer's -8 to steal creatures with Liliana, Dreadhorde General's -9 while drawing a ton of cards, activates Gilder Bairn with either Kiora, Master of the Depths' +1 or Estrid, the Masked's +2, among other shenanigans.

    My Shadowborn Athreos deck (technically JLK's) also proved to be too unfun for my opponents to play against when I manage to go off with Thrumming Stone getting one Shadowborn Apostle after another which I then sac with Athreos, God of Passage on the battlefield to drain life while getting Demons onto the battlefield with Bolas's Citadel as an alternate wincon. I recently swapped Angel of Glory's Rise for Magister of Worth to add more of a group hug element to the deck which I haven't gotten to go off yet. If I manage to blink her with Fiend Hunter, Kaya, Ghost Assassin's 0 ability, or Astral Slide by cycling cards my opponents either have me get back my Shadowborn Apostles or blow up the board, their call.
    Posted in: Commander (EDH)
  • posted a message on Japanese Alternate art planeswalkers
    Quote from AlecPyron »
    They should go all in anime-style and trigger more people and call mangakas and doujinshi artists and have the proper "anime style". It would be cool if they had Akira Toriyama, Rumiko Takahashi, or Eiichiro Oda draw some of them.

    I'm happy with Amano's piece, but I wish they had other prominent artists like Tsutomu Nihei, Huke, or Ghibli style ones which have a more general appeal.
    Going back to Kamigawa would be a good excuse to hire these Japanese artists to illustrate Magic cards despite how weak the block was in Standard and Modern compared to how popular it is in EDH / Commander. Maybe then we'll finally get more Ninja tribal support for Yuriko, the Tiger's Shadow by bringing back Ninjutsu as well as a Samurai tribal Commander that does Bushido justice though to be fair it's basically Flanking. Oddly enough it wasn't as popular of an evergreen mechanic as Banding was which was more broken back in the day.
    Posted in: The Rumor Mill
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