Exactly, first thing I teach people on how to build a deck is to pick a strategy and build your deck to match. I don't care what strategy or how likely it is to take first, Magic isn't always about that. But decks need focus to function. This includes limited and causal decks.Walker decks lack this.Quote from Neuroticneurok »I agree that the decks suffer from a lack of cohesion. The Liliana deck that was mentioned is half sacrifice and half Zombie-tribal, with sprinklings of Vampires. Pick a direction and go for it - either Zombie Tribal, sacrifice and graveyard shenanigans, or drain and gain. If these things WERE to overlap (for example, a zombie that used life as a resource for an effect), it would make sense for the strategies to be married to some extent.
You've heard how oil and water don't mix? Neither do distinct, separate strategies in a deck. That's what side decks are for - to make good the shortcomings of your deck after you play with it.
Second thing I teach is manna curve. Walker decks lack this as well. Even bad cards can win if they curve well. Look at the early sligh decks early in MTG history. Ironclaw Orcs Actually seen play back in the day as a curve filler at the pro tour. It doesn't get much worse than those things. But they fit the strategy of the deck and the curve needed. Walker decks as I have shown don't curve out. They are poor in making sure you have a meaningful play turns two though five.
It would cost Wizards nothing to fix walker decks. Add more staples at common and uncommon new players need. Why isn't there a play set of murders in the deck? It would be valuable to get newbies easy access to these cards, and cost Wizards nothing, and doesn't hurt LGS at all cards under a dollar don't make stores much after labor and everything. Build the decks with one strategy, not three or four like the example deck above. And lastly make sure the deck curves out. These decks shouldn't be decks that out power an opponent with case cards, but they should be able to capitalize if an opponent's deck trips out the gate. And most importantly they should curve out more often not.
For new players it is important they see examples of how a deck should work. These are not that. Walker decks are exactly the kind of decks that are the opposite of how to build a deck. Weaker cards, not clear strategy, no curve, no clear upgrades, and lacks proper instructions on how to play, how exactly are these decks helping new players? Well I two murder are better then none, and newbies always need lands. That is something, but come on they deserve better. And I am not talking printing a competitive deck, just one that is better than the free decks Wizards puts out. They are paying for these decks after all.
And yes I have seen worse decks, but the bar shouldn't be lets make decks on par with what the greenest MTG players could build. The bar needs to be let's show them how to build a deck by example and let them grow from there.