I have Leyline of the Void
Opponent has Wurmcoil Engine and Oblivion Stone
He cracks stone, do tokens spawn?
- Registered User
Member for 4 years, 10 months, and 19 days
Last active Wed, Jun, 20 2018 00:01:10
- 0 Followers
- 546 Total Posts
- 93 Thanks
Jun 19, 2018Posted in: Big Mana
Jun 17, 2018Posted in: Control
Thats quite diverse assortment of decks they dont share much to have a single best decklist to beat them. I would suggest not going for 3 Angers main. Also Abrade is ok here (and its pretty standard nowadays). Generally Im a bit concerned with 'legendary' on Kia and Kiran but 3 looks good here. I can suggest something likeQuote from rick98511 »im looking to build this deck as my second deck coming from gifts storm my meta is heavy jund, affinity,UW contol,deaths shadow, and 1 ad nauseam. what is a decklist i could refer to?
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures (8)
2x Eternal Scourge
3x Pia and Kiran Nalaar
3x Stormbreath Dragon
2x Chandra, Torch of Defiance
4x Koth of the Hammer
2x Anger of the Gods
3x Blood Moon
4x Lightning Bolt
4x Mind Stone
4x Relic of Progenitus
3x Scrying Sheets
20x Snow-Covered Mountain
1x Anger of the Gods
2x Dragon's Claw
2x Goblin Rabblemaster
3x Molten Rain
2x Pithing Needle
1x Ratchet Bomb
3x Shattering Spree
Jun 16, 2018Posted in: Control
+2 Leyline of the VoidQuote from marcovitch »Hi every one !
how do you play the tron MU ?
what do you have in you sideboard ? Is there something to do or not ?
+1 Pack Rat
-1 Funeral Charm
-2 Fatal Push
Grave hate disrupts Wurmcoil, Stars, Crucible and World Breaker. Play first to disrupt them better with your targeted discard. Depending on their hand you go for acceleration or payoff cards. Wait a bit with Wrench Minds, let them play their stars/maps. Remember that Ugin doesnt hit Racks. Field of Ruin can help. Surgical and Bridge are bad. After sideboard t1 Inquisition t2 Pack Rat is great
Jun 11, 2018Posted in: Budget (Modern)
I agree with his thoughts on Coco build. Though there are very few ways to make Experiment One bigger than 2/2 in this list.Quote from SpellHeart »Jeff Hoogland tried Shamans on stream and his thoughts about deck was very interesting.
So, his ideas:
- Deck should play twelve 1-drops to curve out more consistently into turn 3 Rage Forger with a 1-drop and a 2-drop on board. He suggested 4 Firedrinker Satyr, 4 Experiment One and 4 Flamekin Harbinger. Overall Rage Forger is our main pay off and the reason to play shamans, and our goal is to maximize his efficiency.
- Bosk Banneret and all 2-mana dorks that don't help us to cast Collected Company on turn 3 (like Beastcaller Savant) are ineffective. This makes 4 Rattleclaw Mystic the best choice for a 2-mana accelerator and overall okay creature with 2 attack.
- That's interesting one also. Adaptive Automaton is better than Metallic Mimic (at least in theory). Just because Mimic is worse topdeck, worse as the targetfor CoCo and we don't need extra counters THAT much cause Rage Forger is already strong enough card. 2 Automatons is his choice.
- Obvious one. We need to maximize our CoCo targets. At least 30 creatures. The only non-CoCo-targetable cards are Lightning Bolt (2-3 in mainboard) and maybe one Shaman of the Great Hunt if you like this card.
I think it is often overlooked that to have a chance on success with Coco, you have to run mana dorks that enable it. If your plan is to play Lead the Stampede t3 into creatures t4 or Coco t4, you are not winning t4, meaning you are losing the game against metagame (unless you use discard or counterspells which you dont).
Btw Coco is not as great here as in Elves and GWx Company, builds without it can be just fine
Jun 5, 2018I think Mindstone is great in the deckPosted in: Control
Without it 4-5 drops become too slow for modern
Its cycling ability is great
Also Mindstone instead of Magma Jet or Abrade kinda sets up Anger of Gods
Too bad often we dont have 1cc card to make our t2 better than just Mindstone
Jun 2, 2018What do you guys think about idea that Skred is the worst Blood Moon deck?Posted in: Control
The moment you play your snowed land (thats t1) any competent player will put you on Skred and play accordingly
We cant cast it t2 (well we can, but majority builds cant) and t3 is usually late
We cant put extra copies to use
Im kinda frustrated by the amount of t3 blood moons resulted in lost games for me
Not to mention some decks run Blood Moon themselves so it doesnt hurt them
May 29, 2018Posted in: Control
I prefer thisQuote from Kosmo »Hi guys! Some days ago I decided to get into the swing of Modern and chose the 8-Rack. While searching the net and supervising various variations of this deck I came up with this list:
Because of I am on the budget there aren't any expensive lands, thoughtseize's, etc. I would like to know your opinion on the deck in general and especially on the Sideboard, thanks!
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Discard (22)
4 Funeral Charm
4 Inquisition of Kozilek
4 Raven's Crime
4 Wrench Mind
3 Necrogen Mists
1 Cast Down
2 Geth's Verdict
4 The Rack
4 Shrieking Affliction
2 Dakmor Salvage
1 Bile Blight
2 Asylum Visitor
2 Pack Rat
2 Flaying Tendrils
3 Delirium Skeins
3 Nihil Spellbomb
Duress is not a mainboard card, Bile Blight also is not universal enough
Death's Shadow, Shadow of Doubt, Extirpate are not universally played in competitive builds, so why use them in budget build
Funeral Charm and Wrench Mind are great, max them
I prefer Tendrils over Bontu because mass creatures usually come with low toughness, not high. And exile is very relevant
Ratchet Bomb is rather clunky
Night of Souls' Betrayal would be hard on 22 mana
May 29, 2018Posted in: Control
First I was talking about that screenshot, on that screenshot Karn was a win more card. My evaluation of him is card advantage engine, this is good in grindy games, this is bad when we are losing a tempo game.Quote from parasoth »I don't understand how Karn is a win-more card and Koth isn't.
You aren't going to play Koth onto an unfavorable board, his +1 lasts until end of turn only.
Karn's -2 is a token that can be buffed by: Mind Stone, Relic of Progenitus, Pia and Kiran Nalaar and if you choose, Darksteel Citadel. This means he CAN be played onto an unfavorable board and protect himself.
Koth is WAY more of a win-more card.
While I often cant cast Koth onto an unfavorable board, he is not a win-more only. He threatens to put a game into unwinnable state for our opponent in 2 turns, almost like Nahiri-Emrakul combo. Pia and Scourge prepare a nice protection for him. Also he ramps to play our 14? removals on the same turn or aforementioned bodies to protect himself. Not to mention he is a 4/4 haste for 4 mana while simultaneously working for ultimate.
I think a huge advantage of Chandra over Karn is that she is a removal. And a flexible card at the same time. Karn is just a card advantage.
May 28, 2018Posted in: Control
That would be awesome!
Though what I see here is a win-more card)
I tend to cycle artifacts
So this leaves Karn to have somewhat good synergy with PiaKiran and Eternal Scourge, 4 cards total, Pia sometimes played as 3of but generally upping their counts isnt a super idea
I can be wrong, but I dont see synergy with the deck, 4 cards is not enough
Still can be good if meta is slow and is weak to grinding but I dont think thats the case
btw Eternal Scourge is also card advantage
May 28, 2018Interesting approach, needs testing and further developmentPosted in: Aggro & Tempo
Tolaria West too slow, only finds lands btw
Stream of Consciousness very bad, not only you spend a card just to enable another, it has a negative effect
Engineered Explosives kills Crab, Profane Memento and Orb, cmc = 2 is a low limit
Overall very inconsistent and slow as of now, discard and counterspells disrupt too much
May 24, 2018Nobody plays Compelling Argument to my knowledge. Because its very inefficient. In both modes. If you dont want to run 4 Visions of Beyond you can replace 4 Arguments with 2 Visions + 2 Breaking, this way you encounter way less 'draw one' situations. I personally not playing with less than 3 Visions.Posted in: Aggro & Tempo
I like Set Adrift because its a real removal and is even better with Orb. Echoing Truth is a tempo card but this can be ok. So meta/your personal preference decide.
Btw I like Shelldock Isle and mana sinks are especially important in bridge builds
- To post a comment, please login or register a new account.