I suggest you my list as a solid tested starting point to explore and refine this archetypeQuote from MangaVentFreak13 »So I've been lurking on here for years (never had an account though) but I decided to take Shamans to a GP (now called "MagicFest") in January.
With that being said, I'm trying to build the best build out of what I have and what I can easily get.
I only know one solid shamans list, its RG with mostly green.1. Why has Green always been considered the dominant color when the best one drop and win condition are red? (Flamekin & Rage Forger)
He is slow as is (3 cmc regular lord, no additional abilities), also he doesnt work well with the deck - no mana reduction from Bosk Baneret. But you can try him, maybe he is good enough. Also as a guy who plays him in other decks Id say being an artifact is another disadvantage.2. Why wasn't Adaptive Automaton ever played more?
Im pretty sure to play Collected Company your deck should be able to cast it t3 consistently or have some disruption or incorporate some combo to win t4 with it. And better two of three or more. Otherwise you set yourself for a loss like in Slivers or Shamans: no reliable way to play it t3 to win t4 mean you just too slow for format. Though it can be used as anti-wrath tech.3. What was the consensus on Collected Company and Atarka's Command in the builds of the Gruul deck?
I use two-of Atarka's Command, they are solid given we have a lot of creatures and almost no disruption and we need to win fast. It helps boost our squishy creatures and highers our count of t4 goldfish wins.