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Magic Market Index for April 20th, 2018
 
Pauper Review: Dominaria
 
The Limited Archetypes of Dominaria
  • posted a message on Jeskai Control
    So how do you propose to fix the clock issue?

    I think this card generally hurts control decks more than help it.
    Posted in: Control
  • posted a message on Jund
    Quote from Ayiluss »
    It's nice to hear that Damping Spheres does some work and make the matchup more manageable. Of course it's still not great and it will never be- Tron was made to beat decks like Jund so that's expected but every point we can get it's good for us. I agree with 2/2 split between Damning Sphere and Fulminator Mage being correct. This of course can change according to the metagame but as it stands now I think this is the way to go.

    I think that 2-3 cards for Burn in sb should be enough. These are mostly different kind of life gain and while this is good against Burn you don't want to overload on them. Early pressure (Tarmogoyf on turn 2 being the best) is still the best way to beat Burn, better than gaining life.


    I really don't get this sentiment that Tron is still super bad for us now. With Bloodbraid Elf, my win percentage against Tron and EldraziTron has shot up significantly. It's like one of the big reasons that I like Bloodbraid Elf. I still think Damping Sphere in the right metagame will do some work, but I'm not sure it's good enough to be a sideboard "mainstay."
    Posted in: Midrange
  • posted a message on Jeskai Control
    Quote from 0oSunnYo0 »
    Quote from chaos021 »
    I think Damping Sphere is a trap without pressure to follow it up.


    Just like any other strategy in any UWx Control deck. Does that stop Stony Silence or RiP being as powerful as they are?

    The need for a clock is often forgotten but is the fundamental piece of beating any big mana deck. Agreed.


    Rest in Peace and Stony Silence actually shut off parts the decks we play it against. The best Damping Sphere (aptly named) does is slow them down. They're still favored to win a long game.
    Posted in: Control
  • posted a message on Jeskai Control
    I think Damping Sphere is a trap without pressure to follow it up.
    Posted in: Control
  • posted a message on UB(x) control
    Red decks play Puncturing Blow to deal with creatures like Lyra Dawnbringer.
    Posted in: Proven (Standard)
  • posted a message on Jund
    Quote from FlyingDelver »
    Quote from chaos021 »
    Unless I'm misunderstanding you, shouldn't our discard and removal already deal with those other scenarios.


    If the GY is being filled with 2 recurring threats on turn 1 for example (say through looting) then our removal and discard does not deal with them in the long run. So I like to Spellbomb the GY in that case, then the Hollow One player has to either cast the next recurring creatures first or find another looting effect which is giving us time and makes us developing Ooze first and then we are able to remove the creatures alongisde exiling them for example. Something along those lines. What I want to say is when the board is being jammed with multiple recurring creatures early, our removal will not give us enough time to develope our board and get rid of all those creatures with Ooze + Removal, since its really slow. We would need Anger for that, which is a reason why I like Anger in that matchup.


    They could force you to use the Spellbomb though. One way is to use landfall to get Bloodghast back or dropping a fatty precombat to make you eat Flamewake Phoenix. They could even delve the cards away and not care if you're just going to use Nihil Spellbomb to posture. There are so many possibilities. The point is most of them involve us being reactive instead of proactive while they continue throwing more crap at us. If I'm dead set on being reactive, then I want graveyard hate that's just going to work (Leyline of the Void). Otherwise, I think these other plans are about as protective as a safety blanket. You just need too much to go your way for Spellbomb to work against Hollow One. This isn't to say I'm totally in love with Leyline either. Watching people still be threatened with either one in play leaves me thinking that graveyard hate isn't that useful against them.
    Posted in: Midrange
  • posted a message on Jund
    Unless I'm misunderstanding you, shouldn't our discard and removal already deal with those other scenarios.
    Posted in: Midrange
  • posted a message on Jund
    I don't mean that Nihil Spellbomb would be enough to win the match on its own. I'm saying that it just doesn't much of anything against that deck specifically, but can be decent overall in a metagame. The heavy-hitting action they bring down comes from their hand. The best you can do with Nihil Spellbomb is eat a few recurring creatures and prevent a delve threat from coming down on a particular turn. In all of that, you're still not advancing your board or finding a way to win. It also doesn't deal with super fast 4/4's either. I assume we're more concerned with the above average to busted draws, right? If that's the case, I don't see how focusing on their graveyard will ever beat Hollow One imo.
    Posted in: Midrange
  • posted a message on Jund
    Quote from FlyingDelver »
    I don't exactly know how you define lame here, but I understand it like this: If I pack some Spellbombs to bring in against Jund its pretty lame, but against Hollow One, Mardu and Storm they are really good. Against Grixis Shadow its okay to have.

    And in my eyes Anger is not dedicated GY hate. If the 2 best decks in Modern are a deck heavily basing its gameplay on the GY (Hollow One) and a weenie deck, then I don't see a reason why e.g. Anger should not be really great here. Let alone for Humans, Anger might not be justified, because that type of deck is strategy-wise a good matchup for Jund. But Hollow One is a deck that is hard for us to beat, and I really don't think its smart not bothering with that matchup at all, because the other decks on the format don't use the GY that much.

    Honestly I think a card like Spellbomb is far more applicable against the field than Ancient Grudge, which is a card that most people here insist being a 2-of. I would actually consider that card more lame against the field than Spellbomb.


    You just said it yourself. It's against one deck. Storm, while it's good, isn't that popular. Even so, we're better against the deck post-sideboard than pre-sideboard regardless of configuration. If I'm seriously worried about Hollow One decks, you would cut the number of Bloodbraid Elves as our friend above has to play spells that just interact better (I specifically like Kalitas, Scavenging Ooze and Terminate but there are other spells that are good for this). I don't think Nihil Spellbomb is bad, but I also don't think it swings that match much.

    Also, Anger of the Gods isn't really graveyard hate to me. I just think of it as a sweeper with upside.
    Posted in: Midrange
  • posted a message on Jund
    Quote from FlyingDelver »
    Quote from Hype_rion »
    Like I already said, matchups like Storm or Humans are not as good as they have once been. Yes, Müller got lucky in R3 but that doesn't change the fact that the deck became clunkier after the unbans. And clunkiness is the last thing you want from your deck in these matchups.


    Yes I agree. But I really don't get why a player like Reid Duke keeps playing those 25 land, clunky lists with minimal GY hate (like I heard from coverage that he only has 1 Spellbomb and 1 Cage in the SB, and he doesn't run Anger either) when it clearly is not where you wanna be right now. Humans and Hollow One have to be beaten, otherwise playing in a tournament doesn't make sense at all to me.


    I don't know why you all feel that the 25-land lists are super clunky, but that's neither here nor there.

    More importantly, I've learned via experience that dedicated graveyard hate is fairly lame for the metagame. There are too many decks that use the graveyard but aren't dedicated graveyard decks so either I build my deck to wipe away those advantages or I don't bother with it.
    Posted in: Midrange
  • posted a message on UB(x) control
    Urza's Ruinous Blast seems bad. This deck will only have 3 ways main deck to enable casting it. I'm pretty sure more will be needed
    Posted in: Proven (Standard)
  • posted a message on Jund
    Thats actually not true about mtgtop8. You can also just look at the last two weeks.
    Posted in: Midrange
  • posted a message on Jeskai Control
    Quote from Nickatknight »
    Hey guys, do you know of anyone who streams Jeskai often on Twitch? Ben Nikolich streams, but not very often. I'm trying to get better at this tough deck, and I'd thought watching some pros pilot it could help. Thanks.


    Shaun McLaren. He's even started streaming more regularly too.
    Posted in: Control
  • posted a message on Modern Esper Draw-Go
    I'm assuming "parody" is supposed to be "parity"?
    Posted in: Control
  • posted a message on Modern Esper Draw-Go
    Quote from Chergiras »
    Yeah, ours is just really bad at punishing, I guess.


    Everyone's mistakes are punishing. Why does everyone feel their deck takes more skill than the next?
    Posted in: Control
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