Kykar, Wind's Fury
Legendary Creature - Bird Wizard
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add R.
I will put up the picture soon.
I was actually looking forward to seeing this card when I read the story this morning. I like this card a lot. I think it will definitely see play in commander. I don't think it slots directly into my current deck, but it could definitely see play in a mentor style deck. We will see with time. It doesn't really knock it out of the park at 4 mana so I don't see it seeing much play, but it's an interesting card none the less.
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Jun 17, 2019Posted in: Deck Creation (Modern)Quote from BloodyRabbit_01 »By the way, I don’t think that Thing in the Ice and Delver of Secrets don’t go well in the same deck. They cover different flaws against different strategies. I ran the mono blue Snap-Delver-Thing from Cuneo, before Probe’s ban, and it was honestly amazing. It’s still a decent deck, but Probe’s ban really cut its legs.
That deck sounds like a lot of fun. Is it the one with Disrupting Shoal, Commandeer, and Psionic Blast?. I remember the GP where that deck did well because it was near me. I do think that deck is a bit of a corner case. I do think they fit different cases and are good against different decks which can be very valuable. However, it can also be a bit of a headache, especially in game one. They both need a lot of spells so they can be built in the same deck and both do well. I have just found that modern right now is so fast that you want to have a fairly cohesive plan in game 1 and then side into whatever works best. Again, I haven't had a ton of experience with TITI so I am basing this off of what I have seen and theory. If anyone has played with the two cards together a lot and they work well for you than I may just be flat wrong.
There really isn't any replacement for delver in most cases. I have seen some phoenix players playing Ptremandor. I would just stick with delver if I were you. It sounds like Bloody Rabbit has played with TITI and Delver together and liked it and that you have also had success with the combination of TITI and Delver. If it ain't broke, don't fix it.
I agree with you MrWickard. We have a lot of different decks on here. Jeskai tempo/aggro-control really allows you to build a deck to your own specific likes and dislikes. I love to see all of the lists and love to hear what you guys would change to my own lists.
I was very sad that probe was banned, but I agreed at the time that it needed to be banned. I loved probe in my prowess list. The card I don't think needs a ban is Dig Through Time. Especially now that we have a three costed planeswalker that lets you cast dig through time twice, but that is an entire other topic about wizards distain for spells and love for permanents, especially creatures.
Jun 17, 2019Posted in: Deck Creation (Modern)
Jeskai Delver/TitiMagic OnlineOCTGN2ApprenticeBuy These Cards Creature
4 Thing in the Ice
4 Delver of Secrets
4 Snapcaster Mage
2 Vendilion Clique
2 Seachrome Coast
1 Hallowed Fountain
2 Steam Vents
1 Sacred Foundry
4 Flooded Strand
1 Spirebluff Canal
3 Scalding Tarn
1 Steam Vents
4 Lightning Bolt
4 Lightning Helix
4 Path to Exile
2 Spell Pierce
4 Serum Visions
2 Rest in Peace
1 Alpine Moon
1 Engineered Explosives
2 Spell Snare
2 Ceremonious Rejection
1 Force of Negation
2 Fact or Fiction
1 Day of Judgment
This is my current decks. Missing 2 sideboard cards to fill up. So come with som inputs, advise.
And are geist so bad?
I talked about my thoughts on Geist in my prior post. I personally LOVE geist and he has been in every build I have made since I came back to magic in the new phyrexia days (played originally during the early days and quit during ice age).
Now onto your decklist. I found that delver didn't work well with Thing in Ice for the most part. It's not horrible because it just bounces it, but I couldn't find a way to make them work better than other decks that already played thing in ice. Thing in Ice does work extremely well with snapcaster mage and vendilion clique. That is some valuable synergy.
I feel like the deck should either go more aggressive/spell based or less. You don't want to play a worse version of the UR phoenix deck so possibly going a bit more control oriented would work. You could cut the manamophose and add Cryptic Command, Narset, Parter of Veils, Force of Negation, Remand, etc. Therefore, the Thing in Ice are more of a value based flip that work inside the gameplan instead of just trying to flip them through spells. Then you can side into a more aggressive deck post board. Take all of this advise with a grain of salt because I have not tested with Thing in Ice for a long time. So this is all theory based. I just wanted to share some thoughts.
Jun 17, 2019I love the lively discussion about Jund. It's a really fun matchup to play. The difficulty of the matchup is part of what makes it fun to play against. The games are very skill intensive so when you win a game you really feel like you won the game based on play rather than draws in most cases. Here are a few of my takes on our discussion so far.Posted in: Deck Creation (Modern)
1. Geist of Saint Traft in the matchup really depends on your list. If you have Distortion Strike, Emerge Unscathed, Threads of Disloyalty, Spell Pierce, and/or Force of Negation he is a great option. I say this because he avoids a lot of their removal spells and can do so major damage. It comes down to a top deck war a lot of the time and there is no better threat on an empty board than Geist. You have to be able to protect him from a Liliana of the Veil. Liliana is the main reason that Geist can be bad against Jund. Tarmogoyf is another reason jund gives geist a tough time. Basically if you have evasion for geist and protection for Geist he can be very good. If not, he is a miss in the matchup. It really comes down to your gameplan against jund and your build.
The argument of the maindeckability of Geist is really a build dependent argument and also meta dependent. I think Force of Negation makes Geist a much better threat now than it used to be. I have also found that Geist creates very polorized views. People either LOVE Geist or HATE geist. In most cases they are right whichever side they fall on. I say that because they have valid reasons for both in their situation.
2. You really need a gameplan against jund. Just trying to out value them is not going to be a great plan most of the time. They will likely out value you in the long run. I try to take a tempo approach or straight aggro. You can go straight aggro with Deflecting Palm. I personally don't go with the deflecting palm aggro plan, but if your build is super aggro it can be done. A neat card in the past that I thought about using in the gamplan against jund is Kari Zev's Expertise. The idea being to kill them before they can really get a ton of value.
I personally go with a more tempo based strategy. Celestial Purge is the go to sideboard card against jund. I basically try to keep things clean and control the board will damaging them slowly. Bedlam Reveler, Snapcaster Mage, and Chandra, Fire Artisan refill my hand once I have cast all of my cards. I love having these "top end" options that can be played on the tempo plan, but also can refill or give back card advantage that we have lost through our tempo plan. Experimental Frenzy is another card I have utilized in the past that is bonkers against them if you can keep it round. I also like Chandra, Torch of Defiance and Chandra Pyromaster.
3. Rest in Peace vs Snapcaster Mage. I don't think RIP hits enough to side in against jund and I think snapcaster mage is way to valuable to play. For myself I can't side in RIP because I also play Bedlam Revelar, but that is more of corner case.
4. Abzan midange is even tougher than Jund. I totally agree that abzan is even tougher than jund, but that is an entire other dicussion. I have nightmares from the pod days and especially the dreaded Seige Rhino days.
Bloody Rabbit- I think Dreadhorde Anarchist is AMAZING. I have been working on testing him in another build and he can be bonkers. I do think he really needs free spells and pump spells to really work out such as Mutagenic Growth, Distortion Strike, etc. Also Opt and Serum Visions are great. They really hit it out of the park with the design of this card. If you find a great build with Dreadhoarde Anarchist let us know because that card is really cool. Wizards are the best creature type in my opinion so I am really trying to make a wizards deck work with him.
Jun 17, 2019Posted in: The Rumor MillQuote from CatParty »What does Devotion have to do with this card? I though Devotion only counted pips in the casting cost - not in abilities...
It’s actually an infinite combo in Devotion with Nykthos...keep untapping and re-tapping as long as your Devotion is 8 or more.
As a Devotion player; I can say getting to 8-Devotion with him acting as two of it (now especially after the printing of Llanowar Tribe) is pretty double.
We have been given a lot of helpful tools with Llanowar Tribe, Kiora Behemoth Beckoner, and Karn the Great Creator...I wasn’t expecting anything from Core2020.
There is no guarantee this sees widespread play in Devotion (8 Devotion is not automatic; but reasonable..and once you have a Nykthos and 8 Devotion a lot of cards will win the game) but as a 1-of “oops I win” it is probably worth a slot. I will at minimum be testing it.
In terms of Standard; if they
Return to Theros I could see this seeing play (assuming some form of Nykthos/mana effect is printed).
Jun 17, 2019So...Wakeroot Elemental is in an infinite combo wih any Nykthos tapping for X=8 or more...If the translation is correct, it untaps ANY land and turns it into a creature with haste...that means you can keep untapping and tapping a Nykthos over and over again.Posted in: Big Mana
Granted, it takes him, a Nykthos, and 6 other green symbols...but creatures and lands are relative easy to tutor/dig for...and it can be done at instant speed, even if Wakeroot just entered the battlefield. Could make for some very interesting brews. Could also just be a random 1-of to have an “oops I win” ability (and sink for late games when you have a ton of mana”.
I’m going to add one to my current deck just in place of one Primeeval Titan (since it is built to take advantage of infinite mana in some respects) and I’ll let you know how often it comes up. It would have to be reasonably possible to go off to make it worth not playing another 6-drop:
Jun 16, 2019That is really cool!Posted in: Big Mana
I’m not great with that stuff; but I don’t think that includes the lines taking Kiora, Nykthos, or Garruk into account.
P.S. I had forgot to change the list. I’ve been trying 4x Bird and 2x Oath to try out the full set. I don’t know if I’ll go back once London Mulligan is in effect...but with so many three drops (and a lot of Walls + dork turn 2’s) it is super important to have a dork on turn 1 (and I essentially never want Oath on turn 1 now)...the deck is just more of a pure ramp deck now. Has been great thus far.
Jun 16, 2019Posted in: Big ManaQuote from arrogantAxolotl »So, FNM didn't fire at my LGS yesterday because all the Modern players in my area mutinied, and they neglected to give me the memo. Fortunately, another poor sod didn't get the memo either, and I was able to play a few games against him using my new cards. Here's what I learned:
1.) Ramping has never been easier. I found myself consistently casting 6-drops turn 3, and I found my opponent frequently had to disrupt me if they didn't want to get completely buried on mana.
2.) 7 fetchlands aren't enough to support Vraska. At the moment, I only own 3 Windswept Heath and 4 Wooded Foothills, so I wasn't able to play as many as I would have liked. Yes, Birds of Paradise helps cast Vraska and sometimes so does Utopia Sprawl, but Llanowar Tribe makes it so that I frequently need to rely on having exactly Overgrown Tomb if I want to cast Vraska turn 3. And 7 fetchlands weren't enough to ensure I could do that most of the time. Playing too many basics definitely takes its toll.
This was exactly what I found playing the last two weekends (approximately 20 matches:
1. Ramping is incredibly consistent now. Llanowar Tribe really does more for the deck than I initially expected. Granted, I’ve changed the deck to fit Tribe better (I.e. it doesn’t really “slot” into the Pact decks, etc.)...but it puts us on par (in some cases over the top of) Tron.
2. I’m up to 2 copies of Karn Liberated. I have multiple lines to 7-mana by turn 3; and essentially hitting either Karn by turn 3 wins most games.
Here is the current list:
Karn the DevotedMagic OnlineOCTGN2ApprenticeBuy These Cards Creature (17)
4x Arbor Elf
4x Birds of Paradise
3x Wall of Blossoms
4x Llanowar Tribe
2x Primeval Titan
4x Utopia Sprawl
2x Oath of Nissa
1x Cloudstone Curio
3x Genesis Wave
4x Kiora, Behemoth Beckoner
2x Garruk Wildspeaker
4x Karn, the Great Creator
2x Karn Liberated
6x Green Fetch
1x Breeding Pool
2x Waterlogged Grove
4x Nykthos, Shrine to Nyx
1x Blast Zone
2x Force of Vigor
2x Primal Command
1x Ashiok, Dream Render
1x Narset, Parter of Veils
1x Grafdiggers Cage
1x Tormod’s Crypt
1x Mycosynth Lattice
1x Wurmcoil Engine
1x Walking Ballista
1x Engineered Explosives
1x Dampening Sphere
I put a 2-of Primeval Titan in as I wanted to get one or more 4+power creature in to draw off Kiora. Obviously, Genesis Hydra does this to (and is good against control) so it’s possible I should just run 2x Hydra or 2x Titan (time will tell)..it’s possible there is another creature I’m not thinking of...but I like that Prime-time gets both Horizon lands and Blast Zone.
I could see a deck just playing a set of Prime-times given it draws a card off Kiora on top of its already insane value...and we have walkers that can untap the lands it brings into play...just a LOT of synergy with Kiora in particular.
2. I removed Pithing Needle from the board; but depending on the meta, I may want it or Defense Grid...that will just change with the meta.
3. May need a little bit of help against Control. Will have to test more. Will need to test it extensively to make sure we don’t need some sideboard dedicated to UW Control.
For me, Devotion has moved into distinct archetypes...there is the Pact/Hoof lists and the “pure ramp” lists (like T&N, Wave, etc.). Llanowar Tribe has allowed for the pure ramp losta to play far more consistently.
Jun 16, 2019Posted in: Deck Creation (Modern)
Neoform vs promo jeskai 0-2
Elfs vs promo jeskai 1-2
Storm vs promo jeskai 1-1
Jund vs promo jeskai 2-0
I want some help because go against Jund is not fun. I try my best, and why not draw so much land as I did :P.
I side in.
2x rest in peace
1x gideon of zendikar
2x Mirran crusader.
I don't know what is the best we can do and side in?
Please help me brothers and sisters
Jund is a super tough matchup for our deck. This is somewhat dependent on the style of deck you are playing, but for me it's a really tough matchup. They gain so much card advantage that it becomes hard to keep up. Any card that allows you to keep up is good especially planeswalkers. Celestial Purge is awesome because it can hit their planeswalkers and their goyfs. Snapcaster Mage is key in this matchup as well. I also really like Bedlam Reveler.
The other way you can go is go is to go super burn oriented and go aggro and just kill them before they can get into the mid-late game. Protecion spells and unblockable spells work really well in this case. I really just depends on what gameplan you are more comfortable with. Even with sideboarding, the Jund matchup will always be a 50%-60% matchup at best. It is by far my most favorite matchup to actually play because there are so many lines and so many choices from both decks.
What do you guys/gals do against jund?
StevomatUWR- I haven't watched the videos yet, but when I do I will let you know what I think. I do love watching these videos you provide!
Jun 15, 2019Posted in: Deck Creation (Modern)
Thanks so much Dzung! I wanted to see this video. I am interested to see how Geist worked out for him. It seems very good right now.
Jun 14, 2019Agreed...Trinisphere has been great recently in my experience.Posted in: Big Mana
Jun 14, 2019Posted in: Deck Creation (Modern)Quote from GPash »Jeff Hoogland got a 5-0 with an interesting Jeskai list:
Thanks for posting the list GPash. That is definitely a jeskai "flash" list with almost everything being instant speed. I always love to see a jeskai deck doing well. I don't think there is a lot to argue about with this one. Just a bunch of really solid cards. The best part about the deck is how much jeff hates Geist of Saint Traft. He always rags on that card so I hope it did some major work for him. Did he play the deck on stream or on video?
Jun 13, 2019Posted in: Big ManaQuote from dos_rogue »in the removal section i didn't see you mention Master of the Wild Hunt or huntmaster of the fells Garruk Relentless
to kill gaddock teeg, (which typically the green white decks that he's played in come with small creatures to begin with) just about any of our creatures paired with Domri Rade is good creature removal.
all and all eternal witness with black splash for assassin's trophy pretty good for the deck these days.
Yeah...I need to update the primer before they lock it for good. Need to add War, Llanowar Tribe, the Madcap deck, and a dozen other things I’ve made notes on. I will do so within the week.
You are right that black is the best splash for sideboard options right now. Between Leyline of the Void, Force of Despair, Trophy, Thoughtsieze, etc. it’s a great option when the format gets hyper linear/combo heavy.
I’m a big fan of Domri (both three drops). I think Domri, Anarch of Bolas is a great 3-drop. I think it pushes Gruul Devotion hard (as it already had some great pieces).
Jun 12, 2019You had me at planeswalkerPosted in: Big Mana
Jun 12, 2019Posted in: Deck Creation (Modern)
So we can continue our jeskai
We will most definitely be on the new site. I will make sure to create a "Jeskai Way" or "Jeskai Tempo" forum topic so we all have the same home we have had for the last couple of years. :).
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