The real question is "barbarian vampire hunter", who fits that? I actually can't think of anyone. (Even Homelands doesn't help, and it was all about taking creatures from various traditional fantasy settings and putting them together.)
Your deck will definitely need Inquisitor's Flail though, just for being an obvious nod to the Belmont family's preferred weapon. (It started as a Castlevania reference anyway, just a flail is a better weapon than a whip.)
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May 18, 2019hyalopterouslemur posted a message on I am working on a Belmont family themed deck for edh and need commander suggetion.Posted in: Commander (EDH)
May 18, 2019Reanimation effects shouldn't target in the same Standard as Deathrite Shaman anyway.Posted in: Commander (EDH)
A bit steep at 8 mana for the whole card, and if you don't want the whole card, why not Grave Upheaval? I could see myself using it in Nekusar, since Breaking alone would at least be useful with an active Bloodchief Ascension.
May 17, 2019Posted in: Commander (EDH)Quote from DirkGently »
I don't think I can let that one slide. I'd say playing cEDH drastically reduces the number of interactions to worry about because the pool of played cards is so much fewer, as are the number of decks and archetypes. It also drastically reduces the number of important decisions in a game because it's so much shorter. Granted, those decisions are much more likely to be life and death than any of the myriad mostly-irrelevant decisions made in a normal commander game, but I think being able to identify the critical junctures in a normal commander game from among all the unimportant ones - and to make the right choice in those decisions - can be a lot harder than making the right decisions in a fast combo game, because in the fast combo game it's mostly the same kinds of decisions every game. Whereas in the normal commander game, the kinds of decisions can be enormously diverse and require more critical thinking and less rote memorization.Quote from benjameenbear »Combo decks [...] generally raises the playskill of everyone involved; if you miss a single opportunity, it could cost you the game.
Not that the play skill of most normal commander players is high - it is not. And the skill of cEDH players tends to be higher, partly because you have to be fairly invested and familiar with the game to buy in at that level. But there's way, way more room to perfect your gameplay in a normal game of commander than a cEDH one, at least imo.
Yeah, you could just as easily say Stax raises the skill level because you never know what "fun" little rules I have in store for you.
A diverse meta is what I think raises the skill level more than anything.
May 17, 2019This card always irked me. This was an era when green was experimenting with removal beyond red but only against flying and black but only against flying and even white but only against flying, which produced white removal in green, Orzhov or Golgari removal in green, and the color pie is violated more than the rules of debate now. Fight was the actually good green removal, albeit sometimes in red. The rule was that red could have any two creatures fight, while green would require one of them be yours.Posted in: Commander (EDH)
So of course this one requires a ridiculous transform condition (even more ridiculous with flashback), and you still need red mana to fight. But if you fail to get all that, you can still use red but only against flying removal.
May 17, 2019hyalopterouslemur posted a message on Random Deck Discussion: OCPunisher - Yeva Flash [5/15]Are you using Joraga Treespeaker as a better Fyndhorn Elder or do you seriously think your eight elves (well, seven, since Selvala, Heart of the Wilds has a better ability) can benefit?Posted in: Commander (EDH)
May 16, 2019I honestly like this one. But I place a premium on dig, draw, and tutor effects in this format. Dig effects have the added benefit in that, unlike tutor effects, they don't have some variant of Aven Mindcensor, Ob Nixilis, Unshackled, or Stranglehold for tutors; Spirit of the Labyrinth, Alms Collector, or Underworld Dreams for draw.Posted in: Commander (EDH)
May 15, 2019Posted in: Commander (EDH)
It does, but FOF is cheaper, and fills your 'yard if that matters.
I have to give it 8/10. Good, not stellar, its biggest problem is its insane mana cost.
May 15, 2019I would probably say more toward control, but only slightly. Mostly because if you weaken control too much (and the temptation is great), combo takes over.Posted in: Commander (EDH)
I would like to see more aggro and midrange than currently exists, though.
May 14, 2019Posted in: Commander (EDH)Quote from GloriousGoose »It's a phoenix owl. Clearly, the best Magic card ever printed by a significant margin.
So, a Kryptonian phoenix? (And yes, I know, the god Nightwing isn't an owl.)
I like this one. I do. It fits into any Aristocrats deck because you can sacrifice it twice per turn. And while the token is 0/1, so only the second half benefits Kresh the Bloodbraided or Warstorm Surge, that can be fixed with anthems.
May 13, 2019Posted in: Commander (EDH)Quote from Dunharrow »I find it so interesting how this is played so much more than Regrowth. EWit is easier to tutor, easier to recur, easier to abuse.... but do all decks seek to tutor, recur or abuse EWit in ways that Regrowth would not work?
I think the prevalence of EWit gives some indication of how strong creatures are in commander vs spells.
She's an easy default Conjurer's Closet or Sun Titan target. Panharmonicon exists. She has synergy with a lot of the same enters/attacks/dies triggers we all love. (So, Purphoros, God of the Forge, Aura Shards, Warstorm Surge, Blood Artist...)
Regrowth has, what, Mirari? And it's kind of cute with storm, but nothing EWit can't do herself for G more.
It helps a lot that EWit is green. Green doesn't really tutor instants and sorceries, and while it can recur them, it actually recurs artifacts and planeswalkers more (in the form of recurring any permanent), to give you an idea how frequently it recurs instants and sorceries.
Beyond that, I play a lot of token decks, so if my combo hasn't come up, she can attack.
Most often, though, I run both.
Still wondering how they got away with this "metal bra growing out of her body" look not just here but on a few other female creatures (mostly humans) on Mirrodin.
May 11, 2019Posted in: Commander (EDH)
Read the flavor text of Cyclopean Mummy and get back to me.
It somewhat reminds me of Reparations, only it's damage instead of targeting. The fact that it's damage and not life loss can hurt it, though. Infect won't care since you'll be dead (or will soon be proliferated to death) anyway, so there's no benefit to making it damage. X-cost wincons also won't care. But making it life loss opens you up to Aristocrats, and Bloodchief Ascension combo (if it's close to active already). In addition, besides infect, Purphoros, God of the Forge combo, token swarm (since, besides the fact that you can now deck yourself, once some anthems show up, the same situation as infect shows up), and a lot of other things will just not care.
May 11, 2019hyalopterouslemur posted a message on I think "this spell can't be countered" should become a more common abilityPosted in: Magic GeneralQuote from Rezzahan »A quick gatherer search reveals, that there are about 50 of those cards in Modern alone, more than half of them nonblue. A large portion of that is green. And many of those cards have seen extensive Standard tournament play in their days. So it's not like that ability is lacking cards.
Canonically, it's supposed to be more green and red because those colors hate blue. I call that "subtle hosing", in that it hoses a core game mechanic (such as counterspells) associated with one particular color (blue).
May 10, 2019Posted in: Commander (EDH)Quote from Crypt Rat »That said, I feel like I still like it better than Despark when I remember that equipment, combo pieces, and sac outlets all dodge it. Given that I'm going to be running Swords to Plowshares and Anguished Unmaking regardless, I think I'm more willing to run Disenchant variant / Seal of Cleansing than spot removal that costs 4, but it does really come down to what else the deck has going on.
My biggest issue with Utter End versus Despark is 4 versus 2 mana, and CMC 4 or greater. If I'm in a competitive environment, 4 mana might be too much just for spot removal that doesn't exile, doesn't offer card advantage, and doesn't hit a lot of targets (lands, a lot of cheap utility creatures and combo pieces). At the same time, I'm almost certain to see permanents with CMC 4 or greater even in competitive environments just because Titans exist, Gearhulks exist, Primordials exist, Felidar Sovereign exists, Steel Hellkite exists, a lot of removal or card draw with a body creatures exist. Beyond that, it does get rid of Cathars' Crusade, which is a combo piece for a few things.
I like Vindicate, but keep in mind, I'm not dumb enough to only play sorcery-speed removal. It's there, but I'm not relying on it to kill combo pieces or things like Coat of Arms and Beastmaster Ascension which kill you the turn they drop.
May 10, 2019Posted in: Commander (EDH)Quote from Kryptnyt »Quote from MRdown2urth »Oh, I like those elves. I was sick of humans-with-pointy-ears. Goblins can look wildly different among planes, but elves always have that base with few changes. Lorwyn block ones had horns, I guess. I like these alien ones as a change of pace.
There are no elves on Theros and no satyrs on Lorwyn but they sure do seem to be remarkably similar, don't they?
More so than the satyrs on Mercadia. What? Did you expect a "changelings are satyrs" joke?
Anyway, I see this more as helping you have mana left over, or cast CMC=7+ things. Though of course, it's entirely possible likely you'll miss the next land drop as well. Its biggest issue is, cost reduction works best in decks like Stax and Stompy because you're in the shadow of a Winter Orb, but CMC=6+ tends to not be used in those types of decks.
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May 3, 2019Does it need to be called Amulet's End? You're not playing gates in Constructed without Amulet of Vigor. (And even then, the value is debatable, since you're not playing Amulet until turn 2 at the earliest in most games.)Posted in: Articles
Sep 21, 2018Nothing's set in stone. Most likely at least some of the draft will be like Ixalan: There were no tribes in WU or BG, but that doesn't mean there weren't archetypes for those colors. You can probably do something with Esper evasion, even though neither Azorius nor Orzhov is making an appearance.Posted in: Articles
But any format with taplands at common will make me ask if I can go three or four colors in limited.
Aug 8, 2018Sounds about right. And yeah, Guardian Idol is the one I thought of, just because this is still a monored deck, meaning the entire game conspires to push you in a threat-heavy direction (because red control is "unfun" according to MaRo), just you're going more midrange than aggro.Posted in: Articles
By the way, I've been wondering, isn't it Calgary Wolf Pack? (Funny story, I know a guy who used to play for them who also plays Magic. His favorite card is...Lantern Kami. Seems a bit vanilla, but okay.)
Aug 6, 2018Another issue, when you're playing a lot of five or six CMC cards, there are seven in your deck if I counted correctly, is, the lack of ramp spells or mana dorks in red. Artifacts need to make up for it. But again, not too many, since they are neither threats nor answers.Posted in: Articles
Jul 28, 2018The EPONYMOUS Soul Warden and Soul's Attendant. (Sorry, that's a bit of a bugaboo of mine. "Titular" refers to a purely ceremonial title, e.g. a king or queen being a titular head of state, but is one of those words like "nimrod" or more recently "literally" where the malapropism has become an accepted use.)Posted in: Articles
Resplendent Angel could also be used in Commander. Lifegain decks are an obvious pick, but so are token decks (especially if you back it up with Soul Sisters or just plain Blood Artist and friends) and even possibly angel tribal, considering one swing with Baneslayer Angel or just giving Resplendent Angel a two-power boost (or double strike) triggers her. Hey, several other white cards on this list work!
Remorseful Cleric is an obvious addition to any Sun Titan package.
Sai, Master Thopterist has "Oh, look, another Mycosynth Lattice combowombo." But you don't even need that, not really. I'm sure this could work with the traditional Ashnod's Altar/Nim Deathmantle combo, just using Myr Battlesphere or Wurmcoil Engine. All you need then is a source of U.
Stitcher's Supplier is the cheap self-mill reanimator decks need.
Goblin Instigator is interesting. It's a Raise the Alarm which can be blinked or Titan'd or...why isn't this white and making soldier tokens again?
Runic Armasaur is just ridiculous in Commander. If not for how Wizards uses the subjunctive ("you may draw") for this kind of card draw, I could see some feel-bad moments here.
Amulet of Safekeeping is a bit of a trap in Commander. It's perfect against storm, and seems to be good against tokens, but between anthems and tokens' real strength, triggers, it's not as good as it looks. It does stop incompetent token decks, though. Still, storm is a greater threat than tokens.
Desecrated Tomb also triggers off persist and undying. Just putting another Solemnity/Melira, Sylvok Outcast combo out there.
Meteor Golem is an obvious Commander pick. It's just another way for black and red to cover their butts.
May 1, 2018It's not weak. I mean, let's look at it this way:Posted in: Articles
Balance I would have to say it's second only to Alpha/Beta in this, and for the same reason: Literally no one knew the medium, and it took a few years. You get cards like Mana Drain, Sylvan Library, Land Tax, Eureka, The Abyss, Nether Void...and Aisling Leprechaun, the eight or so cards that mention bands with other, Part Water, Visions, Great Wall (the whole cycle, but Great Wall is particularly egregious), some improved laces when we know the entire lace concept is less than useless now. And Wood Elemental.
Color pie It's probably not fair to complain about the color pie given that the mechanical color pie was in its embryonic state at this time. (tl;dr: Black and red can't destroy enchantments, white gets nearly all banding cards and green gets the rest...and that's about it.) So I won't.
Fun Now, keep in mind, I define "fun" very narrowly. Many of these cards I personally enjoy, but I can see how a new player might not. Acid Rain is a definite "not". Arboria as well. Living Plane could either be really fun or a real pain in the ass. Moat? Presence of the Master? The Tabernacle at Pendrell Vale? In the Eye of Chaos? Now, I'm a Stax player, so these "unfun" cards tend to be the bestest thing in the world to me as a member of Team Pain In The Ass, but they can vex new players. We just don't think about it because we teach new players with a subset of cards from Standard-legal sets (and, in a few months, a Core Set). Again, this is an early set thing: Naked Singularity was in Ice Age, so it's really around Mirage that things started tightening up; Tsunami, Flashfires, and Conversion all exist as a middle finger to blue, white, and red players respectively. (If they really want to see what eternal looks like, I let them barn a game of Commander between myself and similarly enfranchised players.)
Rules/memory issues These two basically mean "mindspace", so I'm putting them together. Laces are a factor. (Portal: Three Kingdoms has the same issue with sorceries which should be auras.) WotC Oracled a lot of these cards to make the memory issues irrelevant by adding counters. The other issue is rules issues. Poor Ivory Guardians only gives a bonus to creatures of the same name because the guardian creature type was discounted. Again, bands with other. How does Blood Lust stack with other toughness-lowering effects again? Bands with other's reminder text (per Oracle, since you'd have to drop to 4-point at least to put it on a card) reads like an epic poem. Equinox? Again, it was learning curve, and I'm far more tolerant of Legends than I am of the Humility/Opalescence cluster **** that took nearly a decade to resolve properly.
The set does gain a lot of points for flavor, though. And not just the eponymous legends. Frost Giant, Cosmic Horror, Nether Void, Planar Gate, Living Plane...These cards feel like fantasy tropes, either centuries old (Frost Giant) or ones that will soon turn 100 (Cosmic Horror).
Apr 30, 2018The island is called Avenant. They're known for their archers, but also their ballistae. (Yeah, apparently d' is either genitive, "of Avenant", or ablative, "from Avenant".)Posted in: Articles
I think a lot of it was still Early Set Weirdness. The designers didn't know what they were doing because, frankly, no one did. Trading card games as a medium had literally only existed since Alpha. The result is, just like Alpha, instead of A, B, and C cards, you have A+ cards and D cards. And you had complicated rules. (This is in an odd spot. You see, in a board game or a card game like bridge, you know what every piece is going to be, and in video games, the computer can help with rules weirdness, but in Magic, new game pieces are being invented all the time.)
Legends also gives us Thunder Spirit, which is actually a better case for abolishing the Reserved List than the usual case presented. (It would fit into a lot of limited environments.)
It is kinda funny that multicolor cards and the eponymous legends are now a 1 on the Storm Scale, but the two keyword mechanics are a 9 (It turns out "When CARDNAME becomes blocked, it gets +N/+N." or "When CARDNAME becomes blocked, it gets +N/+N for each creature blocking it." is more grokkable.) and, breaking the scale, an 11.
Apr 16, 2018With all the uncommon legendaries, and legendaries are more likely to be multicolored because 1) it allows them to be even further pushed, and 2) Commander (Visit EDHrec some time, compare the commanders of an archetype, you'll find a strong positive correlation between the number of colors and the number of decks, somewhat upset by a bias in favor of precons.), don't be surprised if you find yourself in three colors, especially since Abzan tokens is very much a thing in this set.Posted in: Articles
Mar 16, 2018I honestly thought the "hand size matters" idea was a good touch, especially given that every rare in the block was legendary. But I've always liked those sorts of variables. (Obviously we saw a similar thing with the graveyard in Odyssey block.)Posted in: Articles
As for a favorite, I like Descendant of Masumaro in multiplayer.
Mar 12, 2018hyalopterouslemur posted a message on Dominaria Spoiler Digest - Who's Who and What's What from the Release NotesYeah, we've had the "halcyon situtation" before with Sylvan Caryatid and Sylvan Library, though those were on completely different planes, and "sylvan" was never associated with any particular plane.Posted in: Articles
While we're here, what was the entire story with the Baron? I know Irini Sengir isn't his daughter and Grandmother Sengir isn't his grandmother. Are they even from Dominaria?
Mar 6, 2018I love the underlying theme of situational ethics:Posted in: Articles
Vraska only kills people if she needs to, or if they're evil (by her judgment).
Azor brings law to societies, and then says when they decay, that decadence is their own fault.
The Dusk Legion only kills unbelievers, or to extend their lifespans.
The Sun Empire doesn't kill their enemies, but they feed them to the dinosaurs.
Kumena considers it totally fine to claim the Immortal Sun for himself, so long as he's protecting it; the expression "power corrupts" doesn't exist on Ixalan, apparently.
The Brazen Coalition only raids the Dusk Legion, until they've learned of a weapon which can kill the Dusk Legion.
Torment may be "the black set", but the flavor feels the most philosophically black of any plane we've seen thus far.
Feb 18, 2018Homelands falls into the "vindicated by the future" file, IMO. Many of the better cards (Memory Lapse, Merchant Scroll, Primal Order) were simply reprinted in later sets. Then you have Digeridoo: There are good minotaurs now. I'm not saying a minotaur deck would be good because, well, it wouldn't, but it can bring out Boros Reckoner and Neheb, the Eternal.Posted in: Articles
Other cards have actually gotten worse. t2 Ritual out Sengir Autocrat used to pay for Hecatomb next turn. It still does, but there are better ways to get four creatures.
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