In light of Modular—Sunburst, could there be Landfall Domain even though they’re just ability words!
Moby’s Map to the Multiverse (Rare) 5
Your maximum hand size is five Landfall Domain — Whenever a land enters the battlefield under your control, draw a card for each basic land type among lands you control.
Creature - Elemental Avatar (R)
First strike, lifelink Landfall - Whenever a land enters the battlefield under your control, you gain 3 life and untap up to two nonland permanents you control. If that land is a Forest, instead you gain 6 life and untap up to four nonland permanents you control.
Creature - Jellyfish (R)
Flying, defender T, Return a land you control to its owner's hand: You may put a land card from your hand onto the battlefield tapped. Landfall - Whenever a land enters the battlefield under your control, return up to one target creature or planeswalker you control to its owner's hand. If that land is a Plains, instead exile that permanent, then return it to the battlefield under your control.
Heir of Wrexial2BB
Creature - Kraken (R)
Whenever Heir of Wrexial becomes the target of a spell an opponent controls, that player loses life equal to Heir of Wrexial's power. Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature and that creature gains menace until end of turn. If that land is an Island, instead put two +1/+1 counters on that creature and that creature can't be blocked until end of turn.
Creature - Manticore (R)
You may cast cards exiled with Thought-Theft Manticore as long as you exiled them this turn. You may spend mana as though it were mana of any type to cast them. Landfall - Whenever a land enters the battlefield under your control, search target opponent's library for an instant or sorcery card and exile it, then that player shuffles their library. If that land is a Swamp, instead search that player's library for an instant, sorcery, or creature card and exile it, then that player shuffles their library.
Creature - Snake (R)
Haste Landfall - Whenever a land enters the battlefield under your control, until end of turn, whenever you tap a land for mana, add an additional G. If that land is a Mountain, instead add an additional RG.
Oh my god, this is terrible. What does this have to do with phoenixes? Why is the ability so bad? For the cost, I'd make him a 1/3, have it be a regular tap ability for +1/+3 and maybe grant flying. Still an awful legend for the commander community and the legendariness is useless in other kinds of constructed (And is near irrelevant in limited). This would need a host of second passes to be good enough for print.
What an odd p/t ratio. Still, it holds up versus today's common creatures, and the Cat Warriors of Urborg and Yavimaya(?) were technically the first creatures to use something like the current race + class creature type system.
That is a might punishing drawback, but I suppose it's balanced out by the option to tap for colorless. You've really got to want that colored mana.
This seems both good and balanced, I could see it being reprinted for real in standard. Perhaps an option for a core set in place of a cycle of rare lands, that would free up some rare slots and allow an interesting uncommon land cycle to shine.
Bizarre. A flavor mess and mechanically breaks the color pie.
They probably told the artist the name of the card, but not what it did, or who the An-Zerrins were, so he just made something that looked cool.
I know there were R&D problems in homelands, I'd guess the effect vs the flavor were designed independently, then merged without care to the result.
Especially interesting is that, in this era many creatures types were just part of their names again, giving large numbers of creatures unique creature types and significantly weakening the effect compared to how we view it from this end of history.
I think that Ulgrotha has plenty of story left to mine, and we could return there in a future set. They're just unduly influenced by the poor perception of the Homelands set, and inaccurately attribute the story and flavor of Ulgrotha a share of that negative perception.
The town is slaughtered but the ruins stays behind as testament of the Baron's power and cruelty, making people unwilling to defy him. This fear tactics translates well in the card effect - you choose the creature type you want to dominate and the chosen type won't untap. It's a nice touch the effect is symmetrical and terrorizing one group will keep then down even when they work for you.
The art is strange, the stone faces are pretty random detail that takes over. Art on that time was very inconsistent anyway. I mean, homelands have ton of identical creatures with completely different looks ! But it was awesome regardless, past the inconsistencies.
And to be honest I think the pendulum have swung too far in the other direction. I absolutely hate how every guildmage in Ravnica looks like the same person. I get they wear uniforms but Ravnica is suppose to be a city-plane, are you telling me every boros unit in the whole planet wear the same uniform ? There aren't different units or different chapters for the same unit ? So much for world building...
I absolutely love Swans of Bryn Argoll, and really hate that it found its way into such a dull combo. I have never played it in a deck with Seismic Assault.
Really, it's neither monowhite nor monoblue, they were reaching on many of these hybrid cards in shadowmoor since they didn't allow themselves to use proper multicolored cards. As a rare it's fine though, it's not egregiously far from either white or blue.
I'm a big fan of these cards that force your opponent to do something ostensibly positive. Forced Fruition is probably more on-the-nose about it, but this tickles that bone as well. You like card advantage? Choke on your card advantage and die!