When Owl Familiar enters the battlefield, draw a card, then discard a card.
Destroy target creature. Its owner gains 4 life.
Phantom Warrior can't be blocked.
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
You may have Pride of Lions assign its combat damage as though it weren't blocked.
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Haste (This creature can attack and T as soon as it comes under your control.)
Return target creature card from your graveyard to your hand.
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
When Ravenous Rats enters the battlefield, target opponent discards a card.
Return target instant or sorcery card from your graveyard to your hand.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Counter target creature spell.
Shuffle any number of target creature cards from your graveyard into your library.
Creatures you control get +2/+2 until end of turn.
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
You gain 4 life.
Scorching Spear deals 1 damage to any target.
When Serpent Warrior enters the battlefield, you lose 3 life.
Whenever Shrieking Specter attacks, defending player discards a card.
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Target player loses 4 life and you gain 4 life.
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Squall deals 2 damage to each creature with flying.
Creatures you control get +0/+3 until end of turn.
Destroy target land.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Destroy target land or nonblack creature.
You may play up to three additional lands this turn.
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
Sylvan Yeti's power is equal to the number of cards in your hand.
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
Draw four cards.
Put target creature on top of its owner's library.
Target player takes an extra turn after this one.
Draw two cards.
Tremor deals 1 damage to each creature without flying.
Return two target creatures to their owners' hands.
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
When Venerable Monk enters the battlefield, you gain 2 life.
Destroy target tapped creature.
Vigilance (Attacking doesn't cause this creature to tap.)
Volcanic Hammer deals 3 damage to any target.
Destroy all creatures with flying.
Destroy two target nonblack creatures. You lose 5 life.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
One or two target creatures gain flying until end of turn.
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.