Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
When Telepathic Spies enters the battlefield, look at target opponent's hand.
Your opponents play with their hands revealed.
UUU, T: Return target permanent to its owner's hand.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Whenever a player casts a black spell, you may pay 1. If you do, you gain 1 life.
Discard all the cards in your hand, then draw that many cards.
Destroy all enchantments.
2UU: Draw a card.
Treefolk Seedlings's toughness is equal to the number of Forests you control.
Tremor deals 1 damage to each creature without flying.
You may tap or untap target artifact, creature, or land.
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
G, Sacrifice a Forest: Regenerate Uktabi Wildcats.
T: Add C.
T: Add U or B. Underground River deals 1 damage to you.
Enchanted creature gets +2/+1.
Return target creature to its owner's hand.
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
When Venerable Monk enters the battlefield, you gain 2 life.
Destroy target tapped creature.
Whenever you cast an enchantment spell, you may draw a card.
Whenever a Forest is tapped for mana, its controller adds an additional G.
2U: Untap Vigilant Drake.
Volcanic Hammer deals 3 damage to any target.
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Defender (This creature can't attack.)
B: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
R: Wall of Fire gets +1/+0 until end of turn.
2UU: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
BB, T: Destroy target white creature.
Whenever enchanted land is tapped for mana, its controller adds an additional G.
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
T: Target creature gains flying until end of turn.
Destroy target creature with flying.
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Whenever a player casts a green spell, you may pay 1. If you do, you gain 1 life.
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Destroy all creatures. They can't be regenerated.
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.