Defender (This creature can't attack.)
2UU: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
2, T: Put a charge counter on White Mana Battery.
T, Remove any number of charge counters from White Mana Battery: Add W, then add an additional W for each charge counter removed this way.
You may choose not to untap Willow Satyr during your untap step.
T: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
Each player shuffles the cards from their hand into their library, then draws that many cards.
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
BRG, T: Target player draws a card.