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Jaya Ballard Returns
  • posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    Abzan lost to Bolt Bolt Snap Bolt in the Semis because it was running Gavony instead of Vault.
    Posted in: Tier 2 (Modern)
  • posted a message on [Primer] Death Cloud
    My body is ready. May need to get the pieces to resurrect this beast. Feels like it has the high power to go over the top of Junk while still maintaining the disruption to hang with Blue.

    How is the twin matchup?
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)
    Tasigur is looking really good in here. Maybe in place of Bob because he is so fragile in this meta, but he can supplement it too. He plays so well with Scooze and Bow and he is basically unkillable in a meta full of players who still think Path is a bad card.

    For a Goyf replacement, run Hooting Mandrils...or Tasigur.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] The Rock - BGx - BG Rock/BGw Souls (6/2014 - 2/2015)
    You guys cut Path because you're banking on them having a poor mana draw? What the hell.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    I haven't brewed or played in Modern in a long while, but I think with the addition of Siege Rhino alongside Lingering Souls, Tidehollow Sculler (sometimes), discard, and odd fliers like Mindcensor, this deck should be running equipment. We have enough evasive and trample beats now that we can reliably hit the opponent for additional advantage through Swords of Mask of Memory.
    Posted in: Tier 2 (Modern)
  • posted a message on [Deck] Maverick
    Quote from Warden ยป

    That's an interesting SB strategy. I usually keep Fire/Ice, as Pro-red is very important (usually being the way I push through them). Strapping Fire/Ice on Thalia or Canonist is basically GG right there. Additionally, I am unsure if pulling Sylvans are the correct call. I usually enjoy having a free Sensei's top filter for relevant cards. I've been able to find answers against burn when needed. Usually, I'm able to nab a key piece of removal or that needed QPM. As for 'Geddon, there's a high degree of risk there. I am not sure I agree there


    For Burn, I basically take out anything that's too slow. Fire/Ice can be really slow, strapping it on Thalia or Canonist and you're already turn 4 (SFM) or 5 range...or rather, dead. Sylvans are the same, they basically filter one or two draws before I'm dead, meanwhile turn 2 they're beating with Goblin Guide again and dropping Eidolon.

    What do you take out?
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    I've been testing the Kor for the burn matchup, using a typical mono-red burn list.

    Burn:
    +2 Kor Firewalker
    +3 Thoughtseize (will become 2 Duress, 1 Thoughtseize)
    -2 Something?

    -1 Sword Fire and Ice
    -1 Gaddock Teeg
    -1 Scryb Ranger
    -2 Sylvan Library
    +2 Armageddon

    The Firewalker is good until they get a Vortex down, and then I need to burn Qasali on it - if I haven't burned it on an Eidolon yet. This plus a miracles heavy meta makes me lean towards Decays mainboard.

    I think Firewalker will be better over CoP:Red for the droves of UR Delver because it can block Swiftspear all day long and it takes the edge off of their burn. CoP:Red can do that as well but Delver is already taxing our mana with Daze and being much faster in general, while they can just flood out with Pyro tokens or smash with Delver.

    The COP Red + ETutor is nice, but not better than 2x Firewalker since it's still one of two cards you need to find. Obviously you can still run more beats like Chains and Canonist (and Courser!) for other matches but the board looks pretty tight to me. It's also good if Elves runs Progentius, but I think if they fire off a Natural Order without Priest then we've already lost.

    --

    I like the concept of Courser. Defensive, bolt resistant, nice life gain, and it smooth your draws. You can also use it with Knight to get some extra life points.
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    Burn is a nightmare. I have 2 Firewalker in my board but it doesn't seem to be enough. I've had some success at playing Knight then Armageddon to race any top decked burn.

    Extra removal past 4 swords is required for dealing with the Eidolon.
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    Do you like the Toxic Deluge or would Zealous be more appropriate? I'm a big fan of Deluge in general but this deck's creatures are way too wimpy to stand up to one...and in that case I'd lean towards Golgari Charm to have the additional enchantment hate.
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    Eternal Witness seems like a great fit. That Scooze slot has felt very lackluster, against Delver and Burn there aren't enough creatures to eat to gain any life of consequence and I believe it is too slow against anything else for gravehate to matter. It does well in a midrange meta where it can land late to eat the yards, but the masturbatory Cruise meta has sped everything up way too much.
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    DRS is most powerful to push out 3 mana turn 2, if you don't have a fetch and the opponent doesn't burn their fetch turn 1 then you're basically stuck.

    I don't count Wasteland because you don't/can't always burn it, when opponent leads with a basic or a fetch, or when Wasteland is your second and only land remaining.

    In Rock I generally had good experiences with 10 fetches. In this deck I am running 3 DRS and 2 Noble for now.
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    I don't know if I like 4 DRS with only 8 fetches...It's not that big of an issue but I've noticed the shaman can be temperamental when you have a lowish number of lands. Also you only have 2 black sources for ZP, Thoughtseize, and Abrupt Decay (and DRS), which seems really low. Other lists are running 2 Bayou 1 Scrub.
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    Armageddon is great. I'm not sure about Chalice, but it is an interesting suggestion.

    From my experience with Maverick in testing against combo/control, we seem to put down delaying hate bears until we can win. We don't really lock out decks, as a timely Massacre or bounce can let them go off. In Chalice rock decks, the offending combo deck still had outs until Void landed.

    I think it might be too narrow but I'm just trying to figure out ways to fight combo and control.
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    Speaking of Cute, is Nether Void worth a look? With 2 Caverns and a sideboard Boseiju, we can take advantage of it pretty well...granted, we need turn survive that long, but it can act as a nail in the coffin against combo when our hate pieces delay them (before ANT finds Massacre, Show and Tell finds Blood Moon/pyroclasm, etc).
    Posted in: Midrange
  • posted a message on [Deck] Maverick
    As a veteran Rock and Jund player, Bob doesn't belong here. Maverick is much better off playing power bears like Thalia and SFM that impact/influence the board rather than dropping Bob and hoping for the best. He works in BGx because they run much more discard to proactively protect him and removal to turn his draws into answers, while Mav only has Mother and more mana dorks.

    Also consider the overall deck. With Bob replacing SFM, your beater is only Knight. BGx uses Bob to draw into Goyfs/removal to brute force the board, while Maverick adapts to what is actually happening. This is why Cruise decks are wiping out BGx, they can handle the card advantage parity (if Bob lives) and ignore it with Pyro/fast beats. Maverick instead doesn't care and slows them down with Thalia or uses SFM equipment to neutralize threats, or just flat wins with Depths.

    Bob is interesting in the board for fighting control decks but I don't know if there is room for that.
    Posted in: Midrange
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