Cards I'm at least likely to buy:
Knight of the Kitchen Sink
More or Less
Common Iguana (don't we have something like this?)
Super-Duper Death Ray
Proper Laboratory Attire
I'm still not sure how many silver bordered cards I want in my cube. Cards like Amateur Auteur or Old Guard are only slightly better (if they even are) than what's available in black border Magic. So they improve the cube a bit, but it's also like playing with cards that are less like Magic cards.
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Nov 20, 2017Squirrely posted a message on [XLN] Ixalan in Peasant Cubes (Uncommons/Commons only)Posted in: Pauper & Peasant Discussion
Haven't cubed in a while so the testing is not extensive, but it's been fine in the couple of drafts it's been in. The biggest reason I've put it into my cube, though, is the presence of auras in my cube. Being able to protect itself without being terrible without pants is a great thing.
Nov 20, 2017Squirrely posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)After checking the average list Phitt made, I noticed a couple of cards that hadn't really been on my radar (anymore), but still are in the average list.Posted in: Pauper & Peasant Discussion
Rise from the Tides
Should I be running these?
Nov 20, 2017I hadn't really considered adding anything before, but after reading this More or Less looks awesome. Man, Booster Tutor should come in again as well.Posted in: Pauper & Peasant Discussion
.. Now if only I could find time to cube again in the near future.
Oct 23, 2017Posted in: Multiplayer Commander Decklists
Ah, yes. So not Braids then. Now that you mention it, that's probably the reason she's not in the deck.
@Yahenni: I think he's pretty neat and having a free sac-outlet on a cheap general is very neat. The reason I personally haven't tested him is that he only gets big when your opponents' stuff dies.
Oct 22, 2017Sounds pretty neat. Actually, Bitter Ordeal is one of those cards that I somehow never get around to trying out. Even without going infinite, the card should be pretty good in metagames where people rely on combo pieces or other oppressive cards.Posted in: Multiplayer Commander Decklists
Oct 22, 2017Hey, I haven't been able to play EDH a lot, so that's where the radio silence came from. The deck is still intact though, and my go-to whenever I play a game of EDH.Posted in: Multiplayer Commander Decklists
This version of the deck is indeed built to be super grindy and wins with incremental value. It holds its own in games of different power levels without feeling too oppressive in lower powered ones.
That said, if I was building Endrek for a more cutthroat metagame, I'd add the following:
- Contamination for a brutal lockout card.
- Endless Cockroaches for easy infinite mana/fodder with Phyrexian Altar.
- Sadistic Hypnotist and to a lesser extent Mindslicer.
- Loads of cheap tutors.
- Mana Crypt/Mana Vault/Grim Monolith or at least some more acceleration.
Contamination is one of the more brutal lock pieces I've come across in EDH. You can build the deck such that your early-game goal is to establish a fast Contamination. You could also consider Braids, Cabal Minion and/or Smokestack, Tangle Wire for even more of a Stax-like approach.
The deck has no real way of going infinite (I think), which means you have to work for your kills. Going infinite helps, although I'm not so sure about turn 4 infinite combos..
Hypnotist is great disruption against combo decks, as he's basically a 5 mana Mind Twist with Endrek out. Given enough time and other creatures, nobody will be able to keep cards in their hands. Mindslicer is less good because it needs a sac outlet and dumps your own hand as well, but it's cheap.
My version eschews tutors because I don't want the deck to be too consistent and I'd rather include many different fun cards. Adding at least Demonic Tutor and Vampiric Tutor, and probably others as well, will help tremendously. They'll either find your Contamination, your infinite combo, your Urborg, Tomb of Yawgmoth/Cabal Coffers, etc etc.
Your general is a piece to many puzzles, but he costs 5 mana. Getting him out 2-3 turns earlier should be great for the deck.
Another option, by the way, is Carnival of Souls. I haven't done my research, but there should be something to do with that.
I'm not sure how broken Endrek can get compared to other generals because I never built him that way. Mono black can be quite strong, so with at least the above additions you should be able to tangle with a higher powered meta.
Sep 28, 2017Interesting.Posted in: Pauper & Peasant Discussion
While I don't disagree that the Ram is a very good and effective card against aggro, I've never found the card too good. I know it's personal preference and I don't want to judge people's choices based on what they find fun or not. Also, not every format is the same.
But, I have to ask: what's so unfun/oppressive about Nyx-Fleece Ram? It's still *just* a non-flying blocker that doesn't kill the attacker, can be removed by more removal than most. Gaining a life each turn from turn 2 onward while preventing up to 4 damage from a single attacker is very good, but that just means that it's a 'Wall' that you actually want to destroy instead of ignoring it and swarming past it.
@BrownDog and Graymonster:
For the sake of discussion, how do you feel about cards like (for example) Prison Term, Kraken Hatchling, Wall of Roots, Plumeveil, Porcelain Legionnaire, Faith's Fetters, Kitchen Finks, in relation to stopping aggro and compared to Nyx-Fleece Ram. I even noticed Wall of Denial in Graymonster's cube, which is way harder to deal with.
Related, what kinds of decks do your cubes generally produce? And how does your group react to removal spells and counterspells in general?
To me, Nyx-Fleece Ram (and efficient walls in general) are part of the game and an efficient way to slow down aggro. I don't feel it makes games any less enjoyable to have my 2-drop nullified by my opponent's play, be it a wall or a removal spell. I understand cards like Ghostly Prison, the Curses, Behemoth Sledhe, spell-based kill conditions like Rise of The Tides/Psychic Spiral - cards that are hard to answer for most decks and create swingy and practically unbeatable gamestates unless they are answered fast enough - to be less fun though.
Maybe I'm underselling the Ram here, and I certainly respect making choices based on the overall fun and/or health of a format for a group of people.
Again, not passing judgment here, just wondering. I think it's an interesting discussion.
Sep 26, 2017Posted in: Pauper & Peasant Discussion
I don't know if it's faulty, nor incorrect, to value flexibility highly. While I agree with slap_phillips that Syndic isn't that flexible, it does go into more different decks than the Ram. Cubes have limited space, and I do think it's not correct to fill your cube with narrow cards. A card like Syndic might not have as high a ceiling, but has a less lower floor than the Ram. And if that's what your cube wants, it has more value than the Ram.
Having said that, Syndic of Tithes is somewhat interchangeable while Nyx-Fleece Ram isn't. Assuming there are more aggressive/flexible 2-drops, I think drafting gets more depth by the inclusion of Nyx-Fleece Ram.
Sep 26, 2017Personally, I like the Ram better because of what Jovian and ArBoR said. It's just a very good creature stopper. Plus, I run enchantments matter and creature pump as themes, both of which like the Ram a lot.Posted in: Pauper & Peasant Discussion
I found we tend to prefer cards that are more powerful but more specific over cards that are more flexible but more medium in power level.
Sep 26, 2017Squirrely posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)I'd play it.Posted in: Pauper & Peasant Discussion
Sep 24, 2017'Hey guys, I'm new here. Just found this forum, and it looks like a huge source of experience and information. Anyway, I have a question.Posted in: Pauper & Peasant Discussion
I'd love to update my cube to have fun with my non-enfranchised group of friends. While I would love to go through several threads, between my 48h job, 2 kids and other obligations, I simply can't find the time to work my way through the backlog and catch up with all the discussions you guys had over the last 2 years. So, before I do, I figured I might as well ask if there's a list in place of good cards people added. Or maybe there's some other way I can do my research that I don't know of? That would help a bunch, because I really don't know where to look besides the cubetutor average cube (which I don't think is a good representation) and the spoiler threads that look like it's hard to filter out the information I need without going through all the in-depth discussion you guys seem to have here. Thanks!'
That's what I read.
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