R1 Lantern Control: 2-1
Game one he got out the Ensnaring Bridge, and I ended it for the sake of time. Took out 3 harbingers and watertraps for 3 rejections and 3 States. Game 2 was not as fast as I would have liked but bridge never showed and i aggrod. Game three was funny. I just won via turn 2,3,4 having the same play. Summon Master of the Pearl Trident and Swing.
R2. Grixis Shadow: 2-0
Between all of the fetching, shocking and giving me islands to walk on, it was pretty easy, when my turn one plays in both games were Kumena's Speakers. A few things died to removal but I still was able to get in creatures and attack. Watertrap shined here, I was able to tap down huge shadows and delve fish thingy so I can attack safely without worrying about leaving up blockers.
We played casual unboarded games after and he beat me 2-0. When u can't remove those big guys it's a problem
R3. 2-0: 5 color Deaths Shadow. (Is that even a thing?)
I was able to spreading seas and island walk game 1 to victory, but it was a bit grindy, me giving him a.blue source allowed him to play the blue spells that were taking up space in his hand. I took out vials and 2 seas for 3 relics and 3 dispels. This game was very grindy. Got in a few hits but my stuff died to removal. Eventually there ended up being 2 shadows and 2 goyfs on the table. Another matchup where having Watertrap get in work by making sure I didn't get mauled to death. After a small stalemate, I finally drew Lord, I had dispel in my hand in case of removal and I swung with my team of 2 watertraps a Harbinger and a Mutavault and won.
I think I found the right number. 1 Watertrap last week was too little but 3 was just right. It was never dead when I drew it and helped me out more than I thought it would.