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Unstable Q&A with Mark Rosewater
The Dos and Don'ts of Silver-Border Commander
Word of Command: Un-believable
  • posted a message on Question about conspire
    Since conspire is used as the spell is cast, the trigger will go on the stack before your opponent has the opportunity to counter the spell. Even if the original is countered, the trigger will still resolve and create a new copy of the spell as it last existed.
    Posted in: Magic Rulings
  • posted a message on Krark, Core Explorer + Writings of Krark
    Quote from Rudyard »
    my only quibble is that it's odd how the losing side of each feels more like a win

    That's actually the modern design approach to random keywords (in black border), in that all results of a random event should be beneficial in some way. Whether the "best" result in a given situation applies to losing or winning the flip doesn't really matter when it's a 50-50 shot anyways.
    Posted in: Custom Card Creation
  • posted a message on UB-Evergreen Keyword Suggestions
    Quote from Lord_Kaos »
    Augry (Whenever a (~?/a non-token?) creature dies, reveal the top card of your library, you may pay life equal to it's cmc and put it in your hand, or put that card into your graveyard.)

    I think this feeds off of both blue, and black (I will agree that it leans a little towards black, and blue is a bit of a stretch.). It allows card advantage, and feeds need to sacrifice.

    And you want this ability to be evergreen? Jeez, I wouldn't be comfortable putting this ability on an uncommon, much less multiple commons. This is the kind of ability you would find on an aggressively-costed rare.
    Posted in: Custom Card Creation
  • posted a message on Does Favorable Winds Target My Fragile Illusions?
    No. The only things that target are spells and abilities that actually have the word "target" in their rules/reminder texts, as well as any aura spells you cast.
    Posted in: Magic Rulings
  • posted a message on Crumbling Ashes/Scorpion God
    Correct. Crumbling Ashes will trigger the very first time any player gets priority during your turn, and it forces you to choose an applicable target when it does so. Your last opportunity to create more targets before it triggers is the previous turn's end step.
    Posted in: Magic Rulings
  • posted a message on Weapons (Again)
    So, this is basically designed to be a Magic equivalent to the weapon mechanics of Hearthstone and Eternal, but the big difference here is that your weapons don't have any sort of toughness equivalent, a key balancing knob in the other two games. Of course, Magic's combat rules make it harder for this kind of mechanic to inherently generate card advantage, but interactivity is still my main concern for this mechanic.

    You try extremely hard to enforce the flavor that the player is attacking, but ultimately the true identity of this mechanic is that of noncreature artifacts that can't be destroyed with damage yet can attack anyways. The only way to interact with an attacking player is some form of dedicated artifact hate, whether that be removing or tapping. Other than casting cost, having the only other costs be trivial, i.e. in life, also removes one of the key balancing factors of equipment without a truly meaningful downside. Wield isn't even a proper activated ability, which neuters an entire class of artifact hate, and its current wording lets players attack outside of the declare attackers step (pretty sure that isn't intended). The dearth of meaningful ways to tune these cards' power levels coupled with the extremely low level of interactivity make this mechanic very dangerous indeed.
    Posted in: Custom Card Creation
  • posted a message on Aquitect's Will and Kopala
    No. An Aquitect's Will on the stack isn't a merfolk you control; it's a merfolk spell you control, an important distinction. Spells on the stack, permanents on the battlefield, and cards everywhere else are all mutually exclusive categories, and anything that singles out a card type/subytpe without saying "spell" or "card" only ever refers to permanents by default. Kopala, Warden of Waves only protects merfolk permanents, not spells on the stack.
    Posted in: Magic Rulings
  • posted a message on Silver Border Cards Now Legal In Commander
    Quote from draftguy2 »
    So I would like to throw this out their as potental evidence that this IS a sales gimic...If you look on the back of the Goat token it sas "Hail your Glorious COMMANDER" then it says * silver bordered cards cannot be played in commander- wait what are you doing?! I was merely dicat- aarhgkkkk

    Suggesting they did know and are poking a joke at it.

    Could be, I suppose. Silver border cards have seen play in playgroups that allow them even before unstable, though. Even if Wizards did know, it's nothing really to be up in arms about. Companies doing something to make more money isn't inherently a bad thing (only if it hurts the customers), and the Commander situation is hardly disadvantageous to players. I mean, they're basically ready to insta-ban any card that causes problems, anyways.
    Posted in: The Rumor Mill
  • posted a message on [Modern] Boss Sligh
    These kinds of strategies really need good ways to push through damage when your opponent establishes a board state. Take the more proven, similarly priced 8-Whack (which shares many cards with your brew), for instance. The deck still runs lots of weenies and pump, though in the form of bushwhackers and lords, but it also Goblin Grenade to burst opponents down when your opponent stabilizes at low life. Normally pump spell-centric strategies fall back on Become Immense for this purpose, but mono-red can't do that.

    Smuggler's Copter is also a general non-bo with the rest of your strategy. Playing a vehicle, much like playing equipment or auras, does nothing to actually expand your board, which weakens cards like Goblin Bushwhacker and Legion Loyalist that reward you for using your second turn to drop a creature or two. In contrast, 8-whack, when not just playing more 1 drops, uses it second turn to still go wide with Mogg War Marshal or go huge with Goblin Piledriver.
    Posted in: Budget (Modern)
  • posted a message on Urza Freaking Planeswalker
    Quote from Lully »
    Looks like you can use paper and a d20 if you don't have internet. So that's nice.

    Edit: not really that simple actually. Maybe there's a way to set it up randomly from paper though.

    You could draw the abilities from a hat, I guess. It probably wouldn't be that hard to just set up your own random number generator on an offline app, too.
    Posted in: The Rumor Mill
  • posted a message on Full Spoiler is up
    Quote from DementedKirby »
    Can anybody chime in as to any official statement on the variant versions of the cards? They’re not even in Gatherer...

    Is the article from the mothership what you're looking for?
    Posted in: The Rumor Mill
  • posted a message on Urza Freaking Planeswalker
    So he just do already existing effects? Really disappointing

    No, there's some new stuff in there. Honestly, I just wish Wizards would have been upfront with the nature of Urza's pool of abilities, which are, quite frankly, still extremely impressive. A bunch of people already guessed that he would have the powers of every other planeswalker, but letting people's imaginations run wild just hurts folks with poor expectation management.
    Posted in: The Rumor Mill
  • posted a message on What a Foil Basic Land (Plains) Looks Like via Twitter
    Quote from draftguy2 »
    This is better than the Unglued full art basics because of the sleek bordering on the bottom, and how there is no border on the sides. Wonder how much these will be per land though. I am guessing $10.

    HAHAHAHAHA Most store I see have them pegged at $50-$60 at the moment. It seems that Foil urza, Urza (not foil) and Foil basicly are where all the money in the set it every other card/rare is worth less then the pack price.

    Any non-basic land in this set having any sort of value would be surprising, considering nothing else can be used competitively. Even EHD-based value is shaky because of the uncertain future of silver-bordered cards in that format.
    Posted in: The Rumor Mill
  • posted a message on Very Cryptic Command has Multiple (Randomized?) Printings
    Quote from Lectrys »
    Has nobody else here noticed how the Killbs have different names but the same collector number? Gosh, figuring out whether you can put 5 Killbots in your Constructed deck (as long as they don't all have the same name) is going to be a pain.

    Officially, the comp rules do specify name as the primary basis for the 4-of rule, so they all actually do count as separate cards, barring comment from MaRo saying otherwise. Those folks who were just so despondent about the prospect of using Mary O'Kill with changelings might be in a spot of luck here.
    Posted in: The Rumor Mill
  • posted a message on Rivals of Ixalan planeswalker deck cards
    Quote from Raptorchan »
    Dang these names are trash. Angrath, Pirate Minotaur. Vraska, Cunning Gorgon. Vampire Champion. What's next? Nissa, Elf Planeswalker? Jace, Blue Mage? Liliana, Zombie Maker?

    PW decks are intended to be Magic's premiere introductory product, so the naming conventions for their 'walkers tend to skew towards telling new players who these characters are. In contrast, they reserve the more contextual and story-sensitive names for booster pack planeswalkers.

    You can make fun of the names all you want, but Wizards are remarkably consistent with their naming conventions.
    Posted in: The Rumor Mill
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