All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
Lineage 2 Revolution DB
 
Jaya Ballard Returns
 
The Magic Market Index for Nov 17, 2017
  • posted a message on Jund
    Might be, I personally never had great experience with them against Control, but if the majority says so, I'll shut my mouth :p
    Posted in: Developing Competitive (Modern)
  • posted a message on Jund
    Skred Red

    Burn(maybe 2 representatives)

    U/W draw-go control

    Elves

    Jeskai Tempo



    If this were your meta what Jund list would you register? Being able to skimp on GY and Affinity hate frees up a lot of sideboard slots and a known meta allows for some mainboard hedging...
    A friend of mine will be hosting a small modern "event" soon and afaik none of us have multiple modern decks.



    Actually that is a pretty tough meta for Jund. UW Control is a really bad matchup, you want 4 LotV here and probably Thrun the last Troll and Chandra, Torch of Defiance. Jeskai is also bad, but better. Skred Red just destroys midrange, Thoughtseize and GOyf is your friend here.

    Elves and Burn are ok to handle. All in all I would play a standard list, 24 lands, 4 LotV and 1 Chandra SB, and 2 Thruns in the SB. Then some sweepers for Elves and at least 3 CB for Burn and also Elves. Kitchen Finks is also decent here.

    SO it would look like this:



    Play at least 2 Decay, bc of BM of Skred and Detention Sphere/Spreading Seas of Control. Fulminators seem really bad here, am not a fan of them against Control. You want a Grudge against Skred, they run a bunch of Artifacts. A second Pulse is mandatory for Skred and Control PWs. Spellbomb is nice to get Snapcaster but probably not needed. You could run something else here. I do not like KCommand here that much, against Control its awkward due to path, against elves and burn its to clunky and for Skred its not the best. I would only play 1 due to this.

    Maindeckwise, I think 4 LotV and an extra Lili is mandatory, the Liliana, the Last Hope is also great vs. Control and Elves. Grim Lavamancer is decent here and way better than the third Ooze.
    Posted in: Developing Competitive (Modern)
  • posted a message on Death's Shadow Jund
    Quote from whocansay »
    Quote from FlyingDelver »
    For Infect I would do this:

    -3 LoTV
    -2 TBR
    -2 Stubs
    -1 Watery
    -2 Decay
    +1 Godless
    +3 Lingering
    +1 Izzet
    +2 Grudge
    +1 Kozilek
    +2 CB

    I feel this matchup must be abysmal for them, I would basically even like to have Stubs in this, but I think there is sooo much you want here between main and side, that Stubs are prob the worst alongside Lili (too slow) and TBR doesn't matter that much here. Decay doesn't hit Inkmoth which is the most problematic card and there is enough removal. Maybe you want Counter instead of Souls though, but SOuls is soo amazing against Infect that I would play it over coutners.


    How are you gonna cast Staticaster without Grave?


    Ah yeah my bad. Guess switching Watery Grave with Swamp works.
    Posted in: Tier 2 (Modern)
  • posted a message on Death's Shadow Jund
    For Infect I would do this:

    -3 LoTV
    -2 TBR
    -2 Stubs
    -1 Watery
    -2 Decay
    +1 Godless
    +3 Lingering
    +1 Izzet
    +2 Grudge
    +1 Kozilek
    +2 CB

    I feel this matchup must be abysmal for them, I would basically even like to have Stubs in this, but I think there is sooo much you want here between main and side, that Stubs are prob the worst alongside Lili (too slow) and TBR doesn't matter that much here. Decay doesn't hit Inkmoth which is the most problematic card and there is enough removal. Maybe you want Counter instead of Souls though, but SOuls is soo amazing against Infect that I would play it over coutners.
    Posted in: Tier 2 (Modern)
  • posted a message on Death's Shadow Jund
    I did also have aweful experiences with the deck back in the days, but mgiht be better right now.

    I would personally play a fourth push over the second decay in this list.
    Posted in: Tier 2 (Modern)
  • posted a message on Jund
    Quote from Rizso »
    He had Night of Souls' Betrayal in against abzan while running grimlavamancers and bobs. Locking himself out of thoes creatures only get overrun by recurring grimflayers.

    Night of Souls' Betrayal isnt a card I would be running atm.


    Yeah and even if you run it, you shouldnt bring it in in attrition based matchups. You want your bobs to stick and thats a nonbo.
    Posted in: Developing Competitive (Modern)
  • posted a message on Death's Shadow Jund
    I do also like Hazoret instead of Ranger, as well as 4 Souls. I personally am too keen on Stubs maindeck to run Souls maindeck. I also feel it would make the deck a little bit to clunky. Game 1 you basically just want to get them with TBR. And Souls aren't great in every matchup. So isn't stub ofc, but I feel its more flexible and also easier cast. It gives you more insurance to actually go for the kill with TBR game 1 for example (if you have stub as backup). But overall having 4 Souls in the 75 seems good.

    Posted in: Tier 2 (Modern)
  • posted a message on Jund
    Quote from pzbw7z »

    If this is true, then perhaps decks that are designed to close out games quickly might be better choices right than one that has three copies of something added in to speed it up.


    Thats exactly what I was talking about, if Jund needs to be a semi-aggro deck to be effective, then something is still quite not right. I guess it is like it is, but not the optimal Jund experience and strategy.
    Posted in: Developing Competitive (Modern)
  • posted a message on Jund
    Quote from Ayiluss »
    Quote from FlyingDelver »

    What was his plan and how does the list look like?

    This was his list, I don't know about his sb plan though: http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=117426.


    Don't like 23 lands only, but other than that the list looks reasonable to me.
    Posted in: Developing Competitive (Modern)
  • posted a message on Jund
    Quote from Rizso »
    I didnt like Todd Andersons list from the open... or his sideboard plan against bgx.


    What was his plan and how does the list look like?
    Posted in: Developing Competitive (Modern)
  • posted a message on Jund
    Quote from D-Rich »
    What do you think the best four drops are in the current meta?


    Hard to say. Many are viable options. Huntmaster is the most flexible, olivia is great and hazoret might be an option. I also think kalitas is better again now due to those humans.
    Posted in: Developing Competitive (Modern)
  • posted a message on Death's Shadow Jund
    Quote from DeezzyChainie »
    How many Lilianas do you guys play? There're a lot of Tron players at the local store and that makes me wanna run 2 Liliana and add a third stub MB.


    I think you can surely cut a lili for another stub there
    Posted in: Tier 2 (Modern)
  • posted a message on Death's Shadow Jund
    Quote from Spooly »

    FWIW lots of people are on an 18 land manabase with 12 fetches and 6 fetchables in GDS in order to fit in 2 Opt along with the usual 12 cantrips (or maybe more Opt and < 4 Serum Visions). I don't particularly like it, though not because you can't ever hardcast Angler. I just don't like having that much air in the deck and would rather spend my mana impacting the game. Hardcasting Angler comes up so rarely, and even with 7 fetchable lands is so hard because of Thought Scour, that I don't think it's much of a consideration.


    I do think that is a mistake, I actually play 11 fetches and 7 sources alongside 2 opt. Has been working well overall and I think this id better than having just 6 sources. But ofc, hardcasting angler is not the primary thing to do.
    Posted in: Tier 2 (Modern)
  • posted a message on Death's Shadow Jund
    Quote from Spooly »

    So here's how I think of how each deck is able to deal with GY hate: Goyf vs. delve creatures is basically a wash, though for any given hate card one may be better than the other. Snapcaster is slightly better than Traverse against GY hate, though still not good. 5c has Decay to deal with some of the hate cards, while Grixis can dig a little better with Serum Visions and/or Opt to find Shadow or something else relevant. Grixis might have a slight edge, but it doesn't seem like much.


    Concerning Grixis DS manabase: Good lists should run 7 producting lands to exactly be able to cast Gurmag if needed. But surely that basically never happens.
    I think your comparison is alright, agree with it, but I personally would value the cantrips higher than Decay killing hate and I think that Snapcaster is not as important than Traverse for each deck respectively. Overall I still think that 5c is a good amount more susceptible to said things actually. Might just be me or due to my horrible experience with Traverse and delirium, but whatever.

    One big advantage 5c has over Grixis right now (in my mind) is that Push is actually less played than bolt and path right now (check mtgtop8). This alone makes goyfs better than delve creatures I think. Might also not be much, but it could be something.
    Posted in: Tier 2 (Modern)
  • posted a message on Death's Shadow Jund
    Souls is probably the biggest threat to have, because Lilis and discard is also run by Grixis DS decks. Besides this, whocansay is right though. Delve creatures dodge a huge proportion of single target removal, most important one being push. I think this alone slightly gives it the edge over Abzan/Jund.
    Posted in: Tier 2 (Modern)
  • To post a comment, please or register a new account.