Jund has lightning bolt, so I would prefer to not do the other 17 myself. Besides that they have quite a bit of early drops that pressure us, combined with discard spells to reduce the amount of life gained off martyr. Historically I've done fine against BGx decks and this essentially is just adding a fragile combo as a means of fighting against a deck that is very good against fragile combos (the combo is Runed halo naming one of our own cards, or martyr and enough white spells to maybe not immediately die, not drawing blightsteel, having nahiri if you do). I don't even want to think about relying on runed halo against a deck with maindeck abrupt decays. Surprise, Abrupt decay is now a 2 mana instant speed 17 damage burn spell.
Lets now assume you always don't die from casting it. Blightsteel now has to dodge liliana for a few turns. You also have to worry about attacking then dying to the crackback.
Not sure what you mean by "combo", but melira coco doesn't really care about this, storm doesn't really care about this (they can just short storm you after you get it into play), Grishoalbrand is way faster than this and it opens up new lines of victory for them, combo elves is way faster than this (but incidentally basically never wins through finite damage so maybe it is good there), Ad nauseam is weak to this for sure 100% agree with you there.
I'm super medium about a turn 4 blightsteel against tron. That means you haven't ghost quartered them and they have access to a more consistent stream of "blightsteel type" cards. Sure, they have only karn to deal with it, but the further past turn 4 you get with this, the more likely it is that they have karn.
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Sep 15, 2016Emperion is terrible in proc, it stops you from gaining life. My point was that other decks (like say for example RG through the breach) can just slam an emperion on turn 3, which is significantly better than hitting a blightsteel on turn 4 that deals 17 damage to you.Posted in: Developing Competitive (Modern)
The number of decks where I would willingly pay 17 life to potentially kill them in the following 1-2 turns are exactly: Infect, Ad Nauseam
That is only if I could guarantee the it would deal me 17 damage, and not more (because it will kill you 10-40% of the time depending on fetches, shocks, number of martyrs drawn, number of white cards in hand)
My point is entirely that this isn't the deck for the spell.
Sep 15, 2016With only 29 white cards you are not going to be able to gain as much life, then on average you will take 17 damage for casting madcap experiment, or 25.5 if you drew a blightsteel.Posted in: Developing Competitive (Modern)
Here is a spreadsheet from Frank Karsten: http://227rsi2stdr53e3wto2skssd7xe.wpengine.netdna-cdn.com/wp-content/uploads/2016/09/Madcap-Experiment.png
Debate about how often you will end up losing to your own spells aside my main issue with it is that there are numerous other decks that can just jam it with a platinum Emperion, never lose life, and use the spell significantly better. I don't think we gain anything by trying to make a cheap imitation of that.
Sep 7, 2016Posted in: Developing Competitive (Modern)Quote from Feuerrader »
Possible one-shot sideboard card for the control matchup?
Generally we don't cast that many spells per turn so the first half isn't really there. As for the second half there are better ways to win once you have a high life total. It doesn't really add a new angle to the deck
Jul 26, 2016There really isn't a major strategic difference between W and BW, so if you can afford marsh flats there is no reason to not build BW and then have the options that black provides. If the given metagame doesn't require the tools that black has to offer then you can at that point still play mono white.Posted in: Developing Competitive (Modern)
To be honest orzhov charm is great all of the time so I have never came to that conclusion myself, but others have.
Jul 20, 2016thanks for the suggestions everyone! I think this is what I'll end up trying out:Posted in: Standard Archives
I took some advice from every but ultimately ended up cutting 1 Graf Harvest because they are useless in multiples, 1 Liliana's Elite because it might be the weakest of the payoff cards, and 2 Screeching Skaab to help with the manabase.
Jul 19, 2016Hey Everyone,Posted in: Standard Archives
I'm currently building a Black Blue self mill zombies deck. I think I want to start by playing 23 lands, however I have 41 non-lands I want main deck. Here are the cards I would like to play:
As for the manabase I was thinking 4 tango lands 4 shadow lands and fill out the rest with basics.
I need some suggestions on what to cut to make room for more lands.
Here is why I want each of the cards I have chosen:
4 Graf Harvest- Amazing enchantment. Gives all of my creatures evasion and can generate creatures in the late game. I cannot get this back from the graveyard, and I would like to draw one in almost every game, although it is bad in multiples.
4 Crypt Breaker/4 Relentless Dead/4 Prized Amalgam- These are probably the most powerful zombies in standard and I want to maximize their presence in the deck.
4 Diregraf Colossus/4 Liliana's Elite- These creatures are payoff cards for all of the self mill. As long as the deck keeps a critical mass of creatures they will be huge. Diregraf has the upside of being a token engine as well.
4 Screeching Skaab/4 Wailing Ghoul/4 Gisa and Geralf- These are my self mill cards of choice. Each of them is a creature, meaning if they mill another self mill spell it still pumps the 3 drops, and can be recast with Gisa and Geralf. Gisa and Geralf helps turn my self mill into effective card drawing as well.
1 Fleshbag Maurader- Removal spell that doubles as a creature, and can be recurred with Gisa and Geralf. I don't anticipate edicts being strong right now (GW tokens will still be very strong I imagine), but the synergy seems really high. Also can be a sac outlet for relentless dead.
1 Sidisi- Recurrable tutor and sac outlet
1 Risen Executioner- Having a lord to pump all of my team seems like a strong utility to have. With all of the self mill I am likely to see him (and any of my other 1 ofs)and recur him with Gisa/Geralf or relentless dead. His self recursion is most likely to never come up.
2 Dark Salvation- I wanted some targetted removal and this will also generate an advantage along the way. It is quite possible these will get cut for ultimate price/grasp or maybe even liliana at some point, but I want to at least try them for a week or so.
Any help will be greatly appreciated!
Jul 18, 2016You are right, I didn't give it a specific card section, although it is in one of the decklists that is in the primer. I'll go in and add that the next time that I update it so that it is easier to find the info than scrolling through over 75 pages of discussion.Posted in: Developing Competitive (Modern)
Jul 11, 2016Posted in: Developing Competitive (Modern)
I'm probably going to be playing Nahiri martyr proc for some upcoming pptqs. I might play Ayli proc though. Once they get closer I'll let you guys know what I decide.
Jul 1, 2016He does not trigger on the turn you recur him, however a lot of people have switched to Mardu for Nahiri. I personally haven't tested him recently enough to know how good he is. Maybe Lear has?Posted in: Developing Competitive (Modern)
Jun 28, 2016A 2 mana 1/1 that doesn't really have much of an impact on it's own seems suspect for modern. You can't tutor for it or reanimate it and it's flip side isn't quite as good as Ascendant's flip side. I actually don't think it is that easy to flip either. Essentially the only life gain card in the deck is Martyr of Sands, which makes this a 4 mana 2 card combo for a 4/4 that can easily bite the dust at any moment. Serra Ascendant can be recurred, so it is significantly more resilient.Posted in: Developing Competitive (Modern)
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