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The Magic Market Index for Oct 13, 2017
 
The World of Kamigawa
 
Treasure Cruisin' - Manaless Dredge
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Matchup discussion of the week - Eldrazi Tron -

    Eldrazi Tron Matchup-

    Preboard- 40/60 unfavored- This deck is a weird one for sure. I would say we are unfavored by theory. With that said, it seems like I always either win easily or lose easily. It basically comes down to two things- do they have a chalice in their opening hand or do they have tron by turn 3. If both of those answers are no, we are probably winning the game. I have played this deck many times and they either go nuts and win or basically keep playing lands, expedition maps, and mind stones and do nothing. I, for one, could not play this deck and I totally understand why it was the actual worst deck in terms of conversion rate on day 2 in the SCG modern tournament last week.

    Gameplan- My gameplan in game one against them is the basic level 1 game plan of our deck. Land an early threat or a mid game threat and keep the board as clean as possible. Save your removal for the larger threats. Remand is an absolute house in this matchup if they don't draw Cavern of Souls. I would go as far as to say it's the best card in the matchup. Spell Pierce is also extremely good here against an early Chalice of Void. Another very underated play is to spell pierce or wera/tear their early expedition map. They need a ton of mana to implement their gameplan and a bump in the road is sometimes all we need to win. Because they don't play any fliers and don't play a lot of early removal, Delver of Secrets is also very good against them.

    Sideboard cards- Ceremonious Rejection, Blessed Alliance, Wear // Tear, Deflecting Palm, Shattering Spree, Stony Silence

    Post board- 50/50- even

    Gameplan- My gameplan post board is a bit more tempo oriented than in game one although the strategy stays the same for the most part. Deflecting Palm gives us a very cool option if they land a big beater. It's especially great against Wurmcoil Engine and Batterskull because they don't get the life gain. I tend to be more aggressive post board to kill them quickly because I have access to deflecting palm. Ceremonious Rejection is obviously great against them. There are no sure fire sideboard cards against ETron that really flip the matchup, but we have plenty of removal and counter magic to utilize an aggro/control or tempo gameplan to beat them regularly.

    In the end Eldrazi tron is a super weird matchup. It can be a nightmare or sweet dream. I have had very good results against them actually, but based on theory alone and on what other have said, I have to say that this is tough matchup for us. What do you guys/gals think?
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Agree with both of you. I'm not a huge fan of ETB tapped lands (especially Garden) and I'm surprised he didn't add 2x Witnesses. He has the Craterhoof in the board...but I don't really understand why it's not in the main.

    It is nice, however, to see Devotion getting a lot more focus than it used to.

    My brother just informed me that TCGplayer also has an article that also mentions the Devoted Druid/Vizier of Remedies combo in Green Devotion:

    http://magic.tcgplayer.com/db/article.asp?ID=14238&writer=Adam Yurchick&articledate=10-19-2017

    Again, it's just a mention and appears to be Uegjo's deck (or taken from it) but it is still nice to see Devotion getting some more love Smile And he is right...we really are a good shell for the combo.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Man....going back over my notes; I’m surprised by how many games I’ve won with the Vizier Combo. I guess the argument could be made that in many of those games I may have won anyways...but I just am surprised how many games I noted “Hit Combo With X”
    (With X being Chord, Ballista, Duskwatch, Hydra, etc. that was a meams to ending the game on the spot).

    Organizing/editing; but will provide numbers/findings soon for the Devoted list (playing Chord rather than Primal Command)
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Yet another article on a take on Devotion....it looks more and more like pros are starting to try to find ways to make it work as well:

    http://www.starcitygames.com/article/36034_Video-Itlimoc-Genesis-Wave-In-Modern.html

    Funnily enough...I have a little blurb about Carven Caryatid in my current Chord blurb/write up (as I have been playing it in my Chord build over the last 40 or so matches)...so it was interesting to see him using it as well. It actually fits better in his list; but I do think it can be played in other Devotion decks (even though it is somewhat of a "nombo" with Garruk Overrun and Craterhoof.


    Quote from lord_darkview »
    Quote from jaccjacc »
    With a 20 Land Deck Oath makes it possible to decrease the amount of mulligans significantly.
    However there seems to be a cut off, depending on how many non-targets you play.
    It the traditional Devotion I played for a long time, I needed to trim them down because of Primal Commands. This is also the case when I side in Relic of Progenitus, Creeping Corrosion, etc I will cut oaths, since the deck gets filled with cards i cannot hit of oath.
    However if the SB card can be hit by oath i'm leaving them in, since they increase the chance of hitting them.

    This is exactly the situation I'm in. This is what convinced me to try a non-Oath build. It also leaves me free to experiment with Pact.

    Quote from CurdBros »
    Blast from the WAY past...Ross Merriam wrote an article about my very first deck in Devotion (Elf Devotion). I don't mean to suggest his article has anything to do with my past lists, etc. it doesn’t. I was just saying it was fun to see him mention the power of Nykthos in an Elf build as that is how I got my start in Devotion when it was first released(I.e. when Nykthos was spoiled).

    I quit Elf Devotion because it didn’t seem any better (or terribly different outside of Wave) from the “regular” elves lists. To be honest, Merriams List is EXTREMELY similar to other Wlves lists (and less like my “Devoted Elves” lists of the past; but he does discuss Nykthos so I thought it was worth posting.

    Maybe now there is more too it (with Devoted Druid being a Combo with Ezuri too...I mentioned it last week that I was fooling around with Elves; but in all honesty I’ve spent the last two weeks really focused on my Chord list. It is gong GREAT! I will play around with Elf Devotion again; but it likely will just look a ton like my current Chord list.

    I’m currently 41-17 in matches with my Chord list (although there were small changes within this spread to the board and my 3-drop slot). I have a big write up outlining choices and match ups I’ll post tonight. I wasn’t going to post until then; but Ross Merriam’s article was exciting to read and I thought I should let everyone know about it.

    http://www.starcitygames.com/article/36015_My-Three-Options-For-SCG-Cincinnati.html

    Lead the stampeded is such a cool card...if I played a list with less Walkers and Enchantments(or 30+ creatures) I would consider it.

    ______

    Quote from Rendroc »
    I run have only 2 Pacts in my Garruk Green deck, but Oath hits everything else. Oath is fantastic. Adds mana with Nykthos, finds a key land, or or spell, reveals a new top card for Courser, and it's effect is strictly better than Sleight of Hand in the deck.


    This is true. It is great in decks with high Walker/Creature/Land counts. As I said, it was a HUGE boon to the walker decks I had played prior to Oath's printing (made them viable). I tried to play Garruk Green BEFORE the rule because I loved Oath so much Smile

    Having said that, I don't think it is for every Devotion deck. More importantly, or at least more common is the fact that some Devotion decks just shouldn't play more than 2 copies of Oath. I would have said that was blasphemy 6 months ago...but I do think that some decks just don't get the same "bang for the buck" that other Devotion decks do.

    In my years with devotion, I've found that Devotion decks are VERY fickle. What works in one is not guaranteed to work in another.

    Put the rest in a Spoiler because it gets deep into "philosophy" of Devotion deck:

    The main components I've found that effect the "nature" and/or success of a devotion deck are:

    1. The amount of card draw/digging is available in the deck. (i.e. Card Draw)
    2. The curve of the deck (especially in the 2-4 drop portion of the deck) (i.e. Curve)
    3. The Chosen Win-conditions (i.e. Win-Con Choice)

    All devotion decks in one way or another are "big mana" decks. The decks are generally broken into "Ramp", "Support", and "Win-Conditions". Ramp cards (generally 1-2 drops) are what we play first, "Support" cards (generally 2-4) often play dual roles; but really "bridge" the deck between the early ramp and big-mana win-cons. The support cards tend to smooth out the deck; because every game isn't going to be as easy as playing a few ramp cards and then immediately casting 8-drops. The Win-Conditions are the cards that end the game and often tend to be our big mana cards. The amount and style of each of the above cards, however, is dependent on the above three elements (card draw, curve, and win-con choice).

    1. The more cards you draw and the faster/further you dig through your deck; the greater the likelihood you will have a Nykthos, Shrine to Nyx in play. Of course, certain cards will not "hit" a Nykthos, but in general the faster you "draw" through the deck, the greater the chance to hit a specific card. This changes the "average" math you factor in to turns 3-6.

    2. As far as the curve is concerned...I tend to play decks with a lot of 1-2 drops and far less 3-drops (with a few more variable cards). This isn't necessarily "better" (in some match ups it is, in others it is not); but it does change a few important factors. The most important of these is that the deck can generally (on average) play well on only 1 Land between turns 1-3 and less lands in general. Of course it is ideal to hit 1 and exactly 1 land drop each turn; but the deck can function on very few lands. Decks with a heavy focus on 3-5 drops will often really need to hit their first two land drops on turns one and two (and three to some extent). I think Oath of Nissa performs very will in such decks as it can really help ensure land drops are hit.

    3. The choice of win-con greatly effects the way the ramp and support cards are chosen. Tooth and Nail Decks often will want to hit 7-9 mana quickly. Other devotion decks may not need to hit quite that high a number, hit the Devoted Druid combo, etc. Also, some utilize means of reduction to more quickly get to their "high drops" and/or utilize more mana-sinks. This changes whether you choose Courser of Overgrowth at 3-CMC.

    I generally start with the win-conditions and build the deck from there...but the above gets into stuff we could write literal pages and pages about (and is what the Primer needs to partially do)...but the above is just a long-winded way of saying that Oath doesn't necessarily fit in every single devotion deck. Smile




    I was thinking it might be time for a primer update. I remember I did a lot of the early Oath math, and my perspective has matured a bit. We also have Druid and other splashes that are receiving serious consideration.

    Quote from Worldsaverinc »
    Looks like he is just relying on being faster or more resilant than burn ie. forcing burn to react to him than the other way around.

    Burn was always somewhat favorable (though never a guarantee). This is especially true if you play some number of Command and Courser. If they don't have a Skullcrack for Command, they lose. If Courser lands, they likely lose unless they can remove it economically (eg: you block Swiftspear, and they have a Searing Blaze/Blood. In your SB, you have life gain cards that are incidentally good versus everyone else.



    Looking back to these classic builds does have me missing my Coursers. Helping ensure land drops, adding devotion, a life trickle, and land drops was nice all in one card. Unfortunately, I don't think it's a sufficient blocker anymore: Affinity flies, Elves trample, Merfolk islandwalk, and Eldrazi are just too big.


    -----


    I'm looking at two builds for the tourney, and would appreciate some comments and thoughts.

    The A build is much closer to what I'm playing now, and is very classic in a lot of ways. It has the few elements that red adds, at a cost of taking potentially a bunch more pain damage (which is not irrelevant). Cards are singlehandedly powerful to the point of overwhelming, but more mana-intensive. The only cards that I'd need to pick up beforehand are the Bonfires in the SB.

    The B build is something that I threw together in reaction to the amount of pain I was taking from lands, and a few occasions where my mana producers got killed and I stalled out below the Titan threshold. The costs mostly cap out at 4 mana, but the inclusion of Wolfbriars, Gods, and Polukranos gives a lot of upside for excess. I lack Bonfire for the SB, and could probably use something better to deal with other green decks. I'd need to pick up the 2nd Thrun, 2x Wolfbriar, Nylea, and Rhonas.





    Any suggestion as to which way I should lean, and any tweaks you'd advise?



    Ugh...this is tough. My heart wants the one with Nylea, God of the Hunt to work (as I REALLY want her to work in Devotion decks as the go-to mana-sink) but Primeval Titan is SOOOO powerful in a Command deck that it makes the decision terribly difficult. I think I would honestly have to play both to figure it out.
    Posted in: Developing Competitive (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Sam Black wrote a great article on sideboarding today on StarCity Games if you have a subscription. Here is a link.

    http://www.starcitygames.com/article/36029_Sideboarding-In-Modern.html

    I can't share it all since it is paid content, but I wanted to post something I totally agree with. He said the following- "Your sideboard shouldn't just be a collection of bullets; it should be a compilation of hidden gameplans to level your opponents." This is something I really have a hard time explaining to newer players. This is also why cards like Deflecting Palm are so valuable. They switch the dynamic of the game by utilizing our strategy and utilizing the opponents strategy for our benefit. This is also the reason I cut Stoney Silence from my board and added Search for Azcanta. My tron and affinity matchups were already good, but I needed something to change the dynamic of the grindy matchups. This is a topic we will discuss more in depth.

    On another note, This weeks matchup discussion is Eldrazi Tron. I will post my thoughts on the matchup soon, but feel free to post what you think of the matchup and how you sideboard. Thanks guys/gals!
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Very interesting idea WickedApp. I had never thought of that. You are probably right that it may be a bit too cut, but in a deck that has Geist of Saint Traft, Young Pyromancer, and/or Monastery Mentor it actually may be worth it. Also, I recommend building the deck. There is no deck that is more fun to play than jeskai delver/prowess/tempo.

    EncaliburMTG- My brother plays devotion to green (as you can see in our signature and we share an account on here). Big mana decks are really tough matchups, especially for the more midrange version of jeskai tempo. Stormbreath Dragon lives in the same town as Thrun, the Last Troll, and now Carnage Tyrant. They are just an absolute beating against us. There is not a ton that can be done beyond Deflecting Palm and Blessed Alliance for those type of creatures. Vapor Snag is great against the pro white creatures like Stormbreath Dragon and pro red creatures like Master of Waves. I have had a lot of success lately against the GRx Titan/Ponza decks with Shadow of Doubt stifling their mana ramp all while attacking with swiftspear, delver, or giest.

    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Quote from Rendroc »
    That's why Caller of Beasts is good, his plus 1 is a Lead the Stampede.


    You're preaching to the choir! I was the first person to post a Garruk COB list given his awesomeness Smile (I'm sure many people had the same idea at the same time with the Legend Rule change...I don't pretend to be novel or to have any particular ownership over COB...I only say I posted first to let you know I totally agree with you without any preempting). I think you and I, however, like it a little more than most Smile

    3-CMC is a lot different than 6-CMC...but Garruk COB can do it over and over AND can put a huge Green Creature into play. Such an awesome card. I even play it in my Chord list!
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    You are right. The Elf list is missing an Elvish Visionary. I will fix it.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    The Primer Absolutely needs an update. I had started a new Primer and we've since seen 5 more different archetypes/splashes....I was HOPING we would end up narrowing down "Devotion" to a half dozen decks or so (with of course a card or two different here or there) but it looks more like it will have to be more about particular cards and which cards play well with one another. Of course I will provide multiple deck examples...I just didn't want to overwhelm a reader interested in Devotion but also didn't want to leave anyone out.
    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    Blast from the WAY past...Ross Merriam wrote an article about my very first deck in Devotion (Elf Devotion). I don't mean to suggest his article has anything to do with my past lists, etc. it doesn’t. I was just saying it was fun to see him mention the power of Nykthos in an Elf build as that is how I got my start in Devotion when it was first released(I.e. when Nykthos was spoiled).

    I quit Elf Devotion because it didn’t seem any better (or terribly different outside of Wave) from the “regular” elves lists. To be honest, Merriams List is EXTREMELY similar to other Wlves lists (and less like my “Devoted Elves” lists of the past; but he does discuss Nykthos so I thought it was worth posting.

    Maybe now there is more too it (with Devoted Druid being a Combo with Ezuri too...I mentioned it last week that I was fooling around with Elves; but in all honesty I’ve spent the last two weeks really focused on my Chord list. It is gong GREAT! I will play around with Elf Devotion again; but it likely will just look a ton like my current Chord list.

    I’m currently 41-17 in matches with my Chord list (although there were small changes within this spread to the board and my 3-drop slot). I have a big write up outlining choices and match ups I’ll post tonight. I wasn’t going to post until then; but Ross Merriam’s article was exciting to read and I thought I should let everyone know about it.

    http://www.starcitygames.com/article/36015_My-Three-Options-For-SCG-Cincinnati.html

    Lead the stampeded is such a cool card...if I played a list with less Walkers and Enchantments(or 30+ creatures) I would consider it.

    ______

    Quote from Rendroc »
    I run have only 2 Pacts in my Garruk Green deck, but Oath hits everything else. Oath is fantastic. Adds mana with Nykthos, finds a key land, or or spell, reveals a new top card for Courser, and it's effect is strictly better than Sleight of Hand in the deck.


    This is true. It is great in decks with high Walker/Creature/Land counts. As I said, it was a HUGE boon to the walker decks I had played prior to Oath's printing (made them viable). I tried to play Garruk Green BEFORE the rule because I loved Oath so much Smile

    Having said that, I don't think it is for every Devotion deck. More importantly, or at least more common is the fact that some Devotion decks just shouldn't play more than 2 copies of Oath. I would have said that was blasphemy 6 months ago...but I do think that some decks just don't get the same "bang for the buck" that other Devotion decks do.

    In my years with devotion, I've found that Devotion decks are VERY fickle. What works in one is not guaranteed to work in another.

    Put the rest in a Spoiler because it gets deep into "philosophy" of Devotion deck:

    The main components I've found that effect the "nature" and/or success of a devotion deck are:

    1. The amount of card draw/digging is available in the deck. (i.e. Card Draw)
    2. The curve of the deck (especially in the 2-4 drop portion of the deck) (i.e. Curve)
    3. The Chosen Win-conditions (i.e. Win-Con Choice)

    All devotion decks in one way or another are "big mana" decks. The decks are generally broken into "Ramp", "Support", and "Win-Conditions". Ramp cards (generally 1-2 drops) are what we play first, "Support" cards (generally 2-4) often play dual roles; but really "bridge" the deck between the early ramp and big-mana win-cons. The support cards tend to smooth out the deck; because every game isn't going to be as easy as playing a few ramp cards and then immediately casting 8-drops. The Win-Conditions are the cards that end the game and often tend to be our big mana cards. The amount and style of each of the above cards, however, is dependent on the above three elements (card draw, curve, and win-con choice).

    1. The more cards you draw and the faster/further you dig through your deck; the greater the likelihood you will have a Nykthos, Shrine to Nyx in play. Of course, certain cards will not "hit" a Nykthos, but in general the faster you "draw" through the deck, the greater the chance to hit a specific card. This changes the "average" math you factor in to turns 3-6.

    2. As far as the curve is concerned...I tend to play decks with a lot of 1-2 drops and far less 3-drops (with a few more variable cards). This isn't necessarily "better" (in some match ups it is, in others it is not); but it does change a few important factors. The most important of these is that the deck can generally (on average) play well on only 1 Land between turns 1-3 and less lands in general. Of course it is ideal to hit 1 and exactly 1 land drop each turn; but the deck can function on very few lands. Decks with a heavy focus on 3-5 drops will often really need to hit their first two land drops on turns one and two (and three to some extent). I think Oath of Nissa performs very will in such decks as it can really help ensure land drops are hit.

    3. The choice of win-con greatly effects the way the ramp and support cards are chosen. Tooth and Nail Decks often will want to hit 7-9 mana quickly. Other devotion decks may not need to hit quite that high a number, hit the Devoted Druid combo, etc. Also, some utilize means of reduction to more quickly get to their "high drops" and/or utilize more mana-sinks. This changes whether you choose Courser of Overgrowth at 3-CMC.

    I generally start with the win-conditions and build the deck from there...but the above gets into stuff we could write literal pages and pages about (and is what the Primer needs to partially do)...but the above is just a long-winded way of saying that Oath doesn't necessarily fit in every single devotion deck. Smile


    Posted in: Developing Competitive (Modern)
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    I’m in the same boat... Oath is amazing in my Walker and Curio builds; but in other builds I either don’t play it, or play only 2 (sometimes 3 if there are very few instant/Sorcery/enchantments).

    It’s true that Elvish Visionary is more useful in a Chord/Overrun build...They are different...you are trading away deeper digging and a cheaper cost for a 1/1 body and drawing any type of card it hits (no whiffs).
    Posted in: Developing Competitive (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Quote from Endruin »
    I'm a big fan of Mantis Rider and Prowess Aggro. (I've had good luck with twisted image Stormchaser mages before Git Probe ban)

    Is tempo the way to play Jeskai now, I'm enjoying the decks but there have been so many good builds lately, looking at filling out and evolving my build, just trying to narrow down the cards to pick up.

    Sorry for a non helpful post, and thanks for all the hard work on Jeskai you guys, this is a great forum.


    Welcome to the Topic Endruin! There are no non-helpful posts here. We like to hear from everyone and love to help where we can.

    I also like to play the more aggressive versions of the deck as well. With the meta the way it is right now in most areas, the "flash" style decks are very well positioned right now. Spell Queller is typically great when bolt isn't seeing play. However, that also makes Mantis Rider a great option right now as well. I definitely think you can play a version of the jeskai aggro deck right now. I would suggest having access to a couple of Remands in the main deck for the combo oriented decks in game one, but other than that you can go all out prowess and be very successful.

    The beautiful thing about the jeskai shard in modern is that you can really take it whichever way you prefer. If you like mantis rider, you should definitely play him. I personally like the Delver of Secrets, Monastery Swiftspear, Snapcaster Mage, Mantis Rider creatures suite, but you could definitely do something like this:

    4 Delver of Secrets
    4 Monastery Swiftspear
    2 Snapcaster Mage
    2 Stormchaser Mage
    4 Mantis Rider

    A creature that I personally think is WAY WAY WAY underplayed in the prowess decks is Bedlam Reveler. I absolutely love this card. It dodges inquisition and fatal push, fills your hand back, and offers a large prowess threat. In addition, he makes your bounce spells more potent as well. Other top end options are Cryptic Serpent which we haven't really talked about a ton, but he is just a solid beater, and Enigma Drake which is great in the super aggro builds along side Kiln Fiend. Geist of Saint Traft is awesome, but really fits best in a more tempo or aggro/control style build. Young Pyromancer is also a great option for the more controlling prowess decks.

    My main question to you is do you want to be a super aggro deck like a kiln fiend deck that is more all in on spells, or a more aggro/tempo build. I feel like Mantis Rider fits better into an aggro/tempo build, but it comes down to preference. Once we know what kind of creature package you would prefer to run we can build the spells around that.

    Since you already play the aggro/prowess deck I'm sure you know a lot of this, but I am going to list everything just to be thorough . For spells the base spells are

    4 Bolt
    2-3 Helix
    2-3 Remand
    3-4 Path to Exile
    4-8 Serum Visions/Opt

    The remainder of the spells really comes down to what you are trying to accomplish in game one. With the aggro list you can play the more tempo oriented spells since you aren't really worried about getting to the late game. You mentioned Twisted Image which is awesome with Stormchaser Mage. Other options are the following:

    Boros Charm- I would highly recommend 2 copies of his card in the aggro build as protection and direct damage

    Thought Scour- Good cantrip for the enigma drake/cryptic serpent decks.

    Emerge Unscathed- A personal favorite of mine and Mr. Tzoulis, it helps you protect your threats at instant speed and also get psuedo unblockability through protection from a color.

    Vapor Snag- A hugely versatile card in the aggressive decks. I love this card and play two copies. The 1 damage can also be very helpful.

    Echoing Truth- I think I am the only person that runs one of these main, but I love it. Its great at bouncing a wierd problem permanent like Chalice of the Void, Phyrexian Unlife (although I have never done this), etc and is also great against the always dreaded Lingering Souls. It can also be utilized aggressively if you run snapcaster mage and/or bedlam reveler.

    Jeskai Charm- This one is fairly straightforward. Three mana is a lot, but a several people love this card.

    Elecrolyze- Again, three mana is a lot, but this is always a good fun of.

    Valorous Stance- Utility is very nice.

    Distortion Strike- Another great option for monastery swiftspear decks. It also pair extremely well with Geist of Saint Traft.

    Counter Magic

    Spell Pierce- This is my personal favorite counter spell in the aggro/control style builds after Remand.

    Spell Snare- Another great 1 mana counter. I'm not a huge fan, but some live by this spell. Ryan Overturf of SCG doesn't leave home without 4, but he plays the wrong shard (grixis) :).

    Censor- I like this one in any deck that utilizes the graveyard greatly like the enigma drake and cryptic serpent decks.

    Deprive, Unsubstantiate, Logic Knot- Other options that are often 1 ofs.

    There are number of spells I haven't listed, but I won't add anymore to the wall of text until after you let us know approximately what style of creatures you want to play and what style of deck you prefer- straight aggro/prowess, aggro/tempo, or tempo/midrange.
    Posted in: Deck Creation (Modern)
  • posted a message on Jeskai Tempo /Delver/Prowess ("The Jeskai Way" )
    Quote from MrTzoulis »
    So back from a GREAT magic day where I went 4-0 with an updated list. All I can say is I'm probably having the most fun I've ever had playing modern so far with this deck.



    I decided to try a different approach and go for a more grindy oriented build. I'd say it couldn't have worked better. I cut the Swiftspears for 3 Pyromancers and, man, did they do some work. With so many cantrips there were many games where I went Delver into Pyromancer and I just cruised them to victory. I beat Bant Hexproof on the back of pyromancer, geist and Deflecting Palm (<3), then beat Burn rather easily. The most difficult match up was predictably Abzan Midrange, where I almost won the 1st game but she went Souls, into Rhino, Rhino when she was at 9 and I had a Hazoret, a Boros Charm and an Emerge Unscathed. The 2nd Rhino really did me in... In the second game I just went double delver remand and rode them to victory because she shocked - thoughtseized, and the 3rd was one of the most absurd games I've played in while, but eventually I won on the back of Blood Moon and Hazoret. The last match was against Esper Eldrazi, and where before I'd struggle (with the swiftspears) now pyromancers were just too much.

    Overall, Chart a Course was friggin' amazing EVERY.SINGLE.TIME. Coupled with my 6 cantrips, I was seeing a huge amounts of cards and I could recover after many discards or find relevant cards, like Helices and Snaps against Burn. I highly recommend at least 2 in the main. I believe I've found the perfect list for me, main board at least :p , since I've still haven't found adequate cards for grindy match-ups. When I get my hands on some Search for Azceanta I'll give them a try.



    Congrats on the 4-0 finish! That's great to hear. We have always ended up playing similar lists and I have come to similar conclusions to you. Chart a Course was very good nearly every time I played it. It was especially great in grindy matchups. If you were having problems with the grindy matchups then adding Young Pyromancer and Chart a Course to your deck will definitely make those matchups so much better. I totally agree with you about how fun this deck is to play. Every time I think about trying something else I just want to play my jeskai prowess list.

    For my personal list, I can't cut Monastery Swiftspear, but I have added Young Pyromancer to my sideboard for the grindy matchups. I basically side into playing your deck in post board games in grindy matchups. The only problem I forsee when going to a more grindy oriented main deck is losing our edge against the more combo/big mana style decks like storm, scapeshift, tron, etc. However, the meta has seemed to get a bit more grindy and your meta definitely sounds grindy with abzan and esper eldrazi.

    I'm really glad to hear Chart a Course worked well for you. I have yet to see a person that tried it that didn't love it. Now I have to give a second copy a try. It's probably better than Search for Azcanta in my personal list. With that said, I do think Search for Azcanta will give UWx control/midrange a HUGE push back into tier 1-2 status. I really think the card is that good for grindy decks. It is an early play that helps you manipulate the top of your deck, fills your graveyard, then ramps you a land and keeps your hand full of spells. I do think it will be a staple of any Ux midrange/control deck in modern for the forseeable future. Now I just have to decide which one, chart a course or search for azcanta, fits best in my deck and/or if they will be mainboard or sideboard options.

    With its addition as well as Opt, Young Pyromancer has gained a ton of power so it's a perfect time to give young p a mainboard slot. She works extremely well with Emerge Unscathed too. I actually made a more grindy list recently. Here it is.



    I haven't made the sideboard for this version yet, but I will be giving it a try as well for fun. Something fun to do with all of the other cards that I have in my jeskai box that don't see a lot of play like Mentor, Young P, Cryptic, etc.

    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Green Nykthos Devotion (includes Tooth & Nail)
    @Curdbros
    This is something I can chime in on! I recently got into MTGO so I could play my Vernal Bloom Tooth & Nail deck in my spare time, and I tried Nissa out for probably ~20 matches. What I found was that she was really great in attrition match ups... Stuff like 8 rack, Jund, Esper control, etc. She is a great value engine.

    That being said, I don't think she's a good fit for Devotion. She's pretty slow, and consider that we only run ~21 lands, she is quite unlikely to flip. In order to make use of her, I would expect deck changes such as more Prime Times and Coursers, as well ad playing in a more interactive, attrition based meta.

    I don't think it's her time. But someday!


    That's a good point. Decandio's list does in fact play a few Primeval Titan and 4x Courser (and Genesis Wave can obviously put a ton of lands in at once); so it may be a good choice in his list...but you are right taht it isn't great for every list.
    Posted in: Developing Competitive (Modern)
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