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The Magic Market Index for Oct 13, 2017
 
The World of Kamigawa
 
Treasure Cruisin' - Manaless Dredge
  • posted a message on BG Eldrazi Midrange
    Ran 23 lands w Cavern. Also a 2/2 split of Matter Reshaper & Scavenging Ooze with at 3rd in the AB. Went 2-2.

    R1 - Aetherworks Marvel. I guess this was a standard port but he was also running Through the Breach. He got me G1 when I was stuck on 2 lands for 7 or turns. I got there pretty easily in the next 2. I initially thought this would be rather slow and even boarded in a Phyrexian Arena for G2. I took it out for G3.
    1-0

    R2 - Nykthos Green. This guy has been on various versions of Green Nykthos forever. He also won a PPTQ. I lost in 3 but kept a really shaky hand on a Mull to 6 in G2 and had a misplay G3. G2 was a 1 lander with an Oath and a Smasher on the Draw but no early pressure. G3, I fetched out my basics but then got stuck on swamp, forest, GQ in the mid-game long enough for him to inch ahead. He does have Blood Moon in the side but didn't bring it in. I should have fetched out a dual and I think I would have been OK. I could have used the GQ to fetch out a basic if Blood Moon came dowm.
    1-1

    R3 - Fish. I stabilized G1 but then lost to a top deck Spreading Seas. Another sketchy Keep on 6 and it punished me. Again, a fine hand but nothing going on early.
    1-2

    R4 - Storm. My opening hand was Temple, GQ, 2 Matter Reshapers, a Smasher, LotV and a Pulse. I was on the play and kept it. He had the T3 kill. G2 I just curved Discard, Goyf, TKS, Smasher and had him dead by T4. It might have been a tad greedy as I went with Smasher instead of Discard, but the kill was on board and he would have needed to go off at instant speed without one of the cost reducers. G3 I was able to get a Scooze off an Oath pretty early into double Liliana. He dropped a Blood Moon but I already had 1 basic out, GQ and Oath. I fished out my swamp with the GQ and was able to get the second Lili out because of Oath. I Surgical Extraction Past in Flames when he tapped out to storm LotV. He said he should have just scooped there but we played it out. I found green creatures and started beating down.
    2-2

    So a bit of a meh performance but totally my own fault. This deck really needs to be doing something early. I'm keeping hands with good mid to late game play and it's just not good enough. I was originally iffy on 23 lands but felt good about it as I mulled a bit and kept some 2 landers. Maybe a second GQ instead of the Cavern though. That might just be one of those Meta calls in real time depending on who happens to show up.

    EDIT: I suppose Rockdrazi it is...
    Posted in: Deck Creation (Modern)
  • posted a message on BG Eldrazi Midrange
    As far as the manabase goes I always use Frank's articles as a guide:
    https://www.channelfireball.com/articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/
    https://www.channelfireball.com/articles/frank-analysis-how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells/

    So B on 1,
    G on 2,
    BB on 3,
    C on 4.
    And that's at 24 lands for a 70-80% chance of hitting your 4th land drop by T4. 22-23 Lands seems to be the better place to be.

    To do that you're looking at 19 black sources, 13 green sources and 11 colorless sources. Oath of Nissa certainly helps for casting Lili on 3 but I'd rather be playing a threat on T2. Although Discard + Oath after T1 Discard is a great play. I'm not sure how to evaluate Urborg, tomb of Yawgmoth here but it certainly helps. So you can cut into all that black but probably at the expense of slowing down a turn or 2. I've cut the utility land package in favor of consistency. (Part of that is that I don't get to play a whole lot and and would rather give up games to Tron and Celestial Colonnade instead of mana screw.) So maybe not greedy, but needing to make the choice at all seems demanding.

    I've been missing a suite of manlands in this deck. Unfortunately, the only real spot I see for them is swapping out the Blooming Marshes for Hissing Quagmires but I think the speed is way more important. I can see swapping out 1, maybe 2.
    Posted in: Deck Creation (Modern)
  • posted a message on BG Eldrazi Midrange
    HA! Birds! I was seriously looking at Birds as a 2 drop after discard in a BG Descent into Madness deck. Then I discovered Eldrazi... I guess you could do an easy swap with Oath/Stirrings. I think it's worse. Yes, you can ramp but you still need C to cast the Eldrazi which a Birds or Noble can't do. Having said that, I'm always in favor of Elves of Deep Shadow. But only the Dark art.

    To be honest, I think T1 discard is better than T2 LotV in a vacuum. But she is a great Plan B.
    Posted in: Deck Creation (Modern)
  • posted a message on Best Answer For Infect?
    Spellskite is good.
    Posted in: Modern
  • posted a message on BG Eldrazi Midrange
    Nice writeup. BB is probably a sideboard card. I run 2 Pulse in my 75. I think 1 is definitely legit. I've been eyeing a 3rd if the local meta ever slows down.

    I've been out of the loop for a couple of weeks. I did do some testing with 6-7 cantrips. It's too many. This is a proactive deck that really needs to be doing something Turns 1-3, not sculpting our hand. Just enough cantrips to reload, or find a threat off a top deck, is the sweet spot I think. Harmonize was brought up but I think that's going down the rabbit hole. At the end of the day I think this is a bit of a demanding, if not greedy, manabase and the ability to color fix in the first turn or 2 if needs be is solid.

    I'll be bringing this to an SCG Regional event next month. I think I need to be running a Cavern. Ceremonious Rejection is brutal.
    Posted in: Deck Creation (Modern)
  • posted a message on Made my way into Modern
    I feel like I spun my wheels a bit trying to amass 4 each of all the shocks. Definitely just start with the ones you're currently using and 2 should be fine. The fastlands are relevant in the right archetype.
    Posted in: Modern
  • posted a message on BG Eldrazi Midrange
    Ohhh!! Rhonas will be good against Tyrannosaurus Sue from the new set. There are some Summoner's Pact Ramp decks that will be running it for sure.

    I've always thought BB is a good SB card for BG builds not running Bob. So good against control.

    For Stirrings I have been whiffing a lot. 8 is too few targets but I do grab Temple a bit. The games with Temple are far and away better than those without and 5 cards is so deep. I'm at least going to load upon Oath even if I don't go more cantrip heavy.
    Posted in: Deck Creation (Modern)
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Yeah, ok so probably close enough to warrant the discussions. Carry on!
    Posted in: Modern
  • posted a message on Play advantage in modern is one of its worst aspects
    Quote from megatog201 »

    3 (largest effect)player on the draw can search their library for a basic land at the start of the game and put it into play. And then skips the first draw. This changes the equation from 10 Mana to 6 to 10 Mana to 9. 2+3+4.
    Any of these would help the environment greatly.


    Even just playing a land from your hand. I like Basics matter though. Instants go up in value but at least it allows a degree of interaction T1. Or the potential for interaction at least. Control would benefit more than aggro but not sure this is exactly a bad thing.
    Posted in: Modern
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    Is MoonShield compiling Day 2 data or just top 16/32/whatever WotC gives us?
    Posted in: Modern
  • posted a message on Temporary State of the Meta Thread (Rules Update 7/17/17)
    They just did a double ban in Vintage because of the duopoly of that format. But there Mentor and Workshops were what? 80% combined? Here Eldrazi and GDS is what? Just over 30% according to TheMoonShield's data? Maybe 35% across a few variants? What have other decks been at that have previously gotten the Banhammer? I think it's a good idea to think about percentage of the field, but even 15% doesn't exactly come off as oppressive. Especially if there's a bit of variations on a theme as opposed to a specific build. Maybe that's the risk of the PT? Some of the variants fall away as players coalesce around a clear favorite.

    EDIT: What's the appropriate target meta-game share for top-tier decks? How many should there be? Probably 1 or 2 per archetype? What about the combined Tier 1 percentage of the field?
    Posted in: Modern
  • posted a message on BG Eldrazi Midrange
    So didn't have the best showing on Wed. Went 1-2 and skipped out on the last round. I was running



    Round 1 played Lantern control and got there in 3. Nothing real special here. I'm not as bothered by Lantern as some and the tools are definitely here to deal with it.

    Round 2 I lost in 3 to a UWR Control deck. He wasn't running the Kiki combo but did have a Thundermaw Hellkite out of the board along with Ajani, Vengeant. This guy won 1 of the local PPTQs a while back so I was happy to do as well as I did. G3, he landed Ajani and I wiffed on a Stirrings. He was able to just pull ahead for the win.

    Round 3 was vs Burn. G1 went as you would expect, but I totally missed when I should have started beating down. Probably wouldn't have saved me but a bit of an error none the less. G2 I kept a 2 lander but just didn't see another land. Just didn't want to wait around for that last round with work in the morning.

    Some observations. First, I just can't quite get behind Matter Reshaper. I was only running 1 but I've been fishbowling it a lot and it seems in an awkward spot without Temple out. I'm not sure how to evaluate the replacement effect vs only being a 3/2. I know I should switch out the Scoozes and just try it a few times.

    I had Lili, the Last Hope twice and just wished it was LotV. Back to 4 main with Last Hope in the side but this is going to be one of those things where I expect to be adjusting based on which of the 3 stores I happen to be at.

    So wiffing on Stirrings got me thinking about it vs Oath of Nissa. In my build I think Oath just squeaks by with a higher percentage of hitting non-land targets. Yes, finding Eldrazi Temple is absolutely relevant but the enchantment in the yard is fuel for Goyf. Then it occurred to me that maybe it didn't need to be either or. As the number of cantrips goes up, the number of lands can go down. The Green cantrips lack the library manipulation of the Blue ones and it might be worse at sorcery speed but I wanted to give it a go.

    Here's the deck I ran tonight to a 3-1 finish:



    Round 1 vs Goblins on the Draw
    He got me good G1. G2 I stabilized and he scooped. G3 I mulled to 5 but had a nice curve. Tendrils on 3, Fulminator on 4 and just nuked his single land. He scooped to that and checked his top 2 cards which were both lands. He took it pretty well.
    IN
    3 Fulminators
    2 Kalitas
    2 Tendrils
    Lili, Last Hope
    Feed the Clan

    OUT
    4 Smasher
    1 Duress
    2 Thoughtseize
    1 Decay
    1 LotV


    Round 2 vs Abzan Junk w Flayer. I was on the play.
    I love these super grindy matches! He answered my T3 LotV with 1 of his own. I was able to get his with decay and ultimated mine to take him from 4 to 2 lands. We were both Hellbent by now. Maybe I should have waited a turn to keep Lili but I was worried about a decay from him. His topdecks were a shade better than mine but I was a turn ahead and clinched the win. G2 he had Lili on T2 off a Hierarch. Turns out still good. I was stuck on a Ghost Quarter, a Temple and only one dual for too long and got beaten down by a couple of Flayers. Game 3 I couldn't find a threat off a T2 Stirrings, an Oath or a 2nd Stirrings. He was just ahead of me. Still, great matches that felt like I had outs.
    IN
    3 fulminators
    Lili, Last Hope

    OUT
    2 Inquisition
    Duress
    Thoughtseize


    Round 3 was vs a zoo variant brew running Burning Tree Emissary and Hidden Herbalists. Some builds also run Myr Superion but he wasn't. Had a bunch of goblins including Goblin Guide and the +1/+1 w Haste to your team one. I got hit for 11 on T2. Ouch. Game two was back to back TKS T3 & 4 and Tendrils to put it away. Game 3 was actually pretty cool. I stabilized, cleared his board and had a 7/7 Goyf. I go to 6 from a thoughtsieze to clear the way and he had a deflecting palm in response. Next turn is a 2nd Thoughtseize and this time it is Atarka's Command to take me to 1 but I still have the lethal attack for 7 from Scooze.
    IN
    2 Tendrils
    2 Kalitas
    Feed the Clan
    1 Fulminator Mage

    OUT
    4 LotV
    2 Reality Smasher


    Round 4 vs Merfolk. I'm on the Draw.
    I won this one in 2 pretty handily. I had a sketchy moment G1 where I attacked Smasher and TKS into a bunch of merfolk. He just took the 9 and then cracked back for 10. If he drew into a Lord it would have been bad news. I had double LotV and really expected him to double up on the TKS. As it was he took the Lili bait and I was actually able to stabilize as opposed to just thinking I had. Game 2 he mulled to 5, I had the discard and he flooded out.
    IN
    2 Tendrils
    3 Fulminator Mage
    2 Kalitas

    OUT
    4 LotV
    2 Scooze
    1 Duress

    All in all, I'm pleased with the result. Sideboarding could have been better. I'm really not sure how running 6 of the cantrips went. I whiffed a bit but also had some good hits. Still had a mana screw and a bit of flooding. Maybe the full 8? Cut another land? Not sure how much to push it.

    Posted in: Deck Creation (Modern)
  • posted a message on Has Magic become too bloated for its own good?
    Quote from SavannahLion »


    In '96, we had to buy publications like The Duelist to get card text and for finding cards. Then I'd lie in bed thumbing through whatever encyclopedia I could buy looking for combos, while watching X-Files.



    Ahh, simpler times....
    Posted in: Magic General
  • posted a message on BG Eldrazi Midrange
    Lingering Souls certainly shores up some weaknesses. I've definitely been loving the main deck scoozes I've been running. The mana seems so shaky with 3 colors + all the colorless. Probably why he's on 24 lands even after the ramp. Discard has its problems but the BG shell just seems powerful.

    Keep the tourney reports coming! Going out for the Wed weekly and will report back.

    I've been thinking about the 3 Ghost Quarters you have main. Oath of Nissa enables playing Lili on time. How much do you rely on that line? If those Oaths were Ancient Stirrings, would you run as many Quarters? I think maybe not.
    Posted in: Deck Creation (Modern)
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